Burst Vein by Caladrius

Overview
You're Flek, a goblin sent down a mine to investigate why the workers haven't been heard from in weeks. Suspecting a unionisation effort, you delve deeper and deeper into the mine, but things are more than they seem... The Tamanegi Collective has grown, and keen to take on our most ambitious project yet. Enjoy puzzles, mystery, unionised goblins, and a cosmic entity i̵̲̣̠̒̓͘͘n̸͉͚̜̊d̷̯̓e̸̳̺̤̐s̷̡̡̘̭̓̇͠͝c̵̫̄̅r̸̨̫̈̃̆́į̷̬͌̄b̸̩̈͝a̶̭̿͂͑͐b̷̙̯͈̈́͂̆l̵̥̉̽̐ͅë̵̝̤̻̦̍͒ ̸̹͓̓̆́̀b̴͉̖̳̣̊y̴̮̦̾̑͊̓ ̶̭̅ṃ̴̏̀͝ḯ̵̙̜̘̱̿n̷̨̛͎͓̲ḍ̸̛̜̱̱͋͐s̴̞̻͐͠ ̵̢̈́̎̀͝l̶̙̩̹̟̈́ĩ̴̝̻̈k̷̺̳͎͌͠ͅȩ̴̹͙͌̏̌̕ ̸̤̱̤͐͗ō̷͕̦̫̕͠u̶̙͉̍̓r̸̼̬͉̆̔̉͐͜s̸͖̳̪̼̓̂͐
Controls
- Movement - WASD
- Interact with object - E
- Jump - Space
- Escape - Exit game
Come back and read this if lost!
Chances are you shouldn't need this, but some players have been reporting trouble finding puzzle elements
Key locations !> - The bronze key is found in the security station by the watchtower in front of the mine !> - The silver key is found in a locker !> - The gold key is found in the middle room when all blood crystals are shattered
Note locations !> - The first note is found in the mess hell on a bookshelf !> - The second note is found in the living quarters on a table !> - The third note is found in the kitchen using the silver key !> - The fourth note is found in the supply room under the stairs
Blood crystal instructions !> - Aim your light at blood crystals up close to smash them and open a corresponding door
Credits
Developed by the Tamanegi Collective
- Artists - @Rubiia, @core69 @polite-stories
- Level Design, Graphic Design - @callum-craig
- Music, Sound Design - @Erik-Bria
- Production - @adamr
- Programming, Puzzle Design - @odakine
- UI, Additional Programming - @Henzoli
- Creative Director, Lead Programmer - @caladrius
Screenshots

| Link | https://caladrius.itch.io/burstvein |
| Link | https://caladrius.itch.io/burstvein |
| Original URL | https://ldjam.com/events/ludum-dare/48/burst-vein |
Ratings
| Overall | 489th | 3.782⭐ | 41🧑⚖️ |
| Fun | 761th | 3.449⭐ | 41🧑⚖️ |
| Innovation | 850th | 3.269⭐ | 41🧑⚖️ |
| Theme | 402th | 4.013⭐ | 41🧑⚖️ |
| Graphics | 1155th | 3.463⭐ | 42🧑⚖️ |
| Audio | 226th | 3.95⭐ | 42🧑⚖️ |
| Humor | 831th | 2.764⭐ | 38🧑⚖️ |
| Mood | 230th | 4.088⭐ | 42🧑⚖️ |
| Given | 42🗳️ | 55🗨️ |
@id-sketch Thank you! I'd estimate around 70% of my work was getting the atmosphere, lighting, and sound triggers as perfect as possible, so I'm really happy to hear that
@goggleskitty So happy you picked up on my little trick there - I figured the mechanic would be a little bit too obscure otherwise. I'm also hearing back from a few others that they couldn't find the extra password, so I might end up going back and making that a little bit more signposted
Thanks so much!
PS: Did the pizzas was good ? ;)
I think my game might have glitched out at or right before the ending,
!> I used the golden key to go into the room with tentacles, then into that tunnel with the trippy moving walls,
but at the end of that the textures just disappeared, and I saw a mostly black screen with some red noise. Maybe some object was in the middle of the screen, rotating? It was hard to tell.
Is that the end, or did I miss something?
I also had an odd performance issue all the way until the elevator, movement was smooth, but looking around with the mouse was super laggy and choppy. Maybe it's something to do with all the objects in those scenes?
@ilyas-aqil I've been having some trouble with torches placed in close proximity to eachother so I'm unfortunately not surprised that's been causing some issues for people. I'm really glad you enjoyed the game, and I'm so happy you picked up on the aspect of the goblin's size - Flek's out of her depth, so to speak!
The union messaging was on point and hilarious. The environmental storytelling throughout the first section was engaging, with the letters and the rooms and everything. Even the puzzle elements had such cool messaging to it.
All in all, I loved it!
Unfortunately I got stuck in the room after the evelator goes down, I couldn't interact with anything and had to quit.
Nice graphics and main menus options, was very useful
My only suggestion would be to get rid of the stairs. When you are in a cave, you don't see stairs. You see natural ramps, and that little bit of realism would take your game to another level.
Great job nevertheless, congrats!
