Deeper Space by NaraJeamfry
You have been sent on a mission: to go as deep in space as possible.
Unfortunately, your ship is rusty, old, and not really fit for the mission. You'll have to do your best to get as far as possible without the ship exploding, running out of oxygen, or just running out of energy.
Interact with the ship and its many systems until both of you are able to just go deeper and deeper!
Game concept
The idea of Deeper Space is to provide you a big ship, with lots of hidden systems, triggers and secrets. You don't really have any knowledge or tips about your ship, so you will have to find out how to sort out all the multiple problems you will find on your mission.
We designed the ship and the concept to reward replayability and optimization, given that there are multiple events that will make it harder to survive the longer you go on. There is also a random component, giving every game a different set of challenges by throwing different events at different times. This also makes a "Challenge of the Day" mode possible, sharing a same timeline of events and allowing you to repeat the same level over and over to find the best strategy.
You will also eventually find lots of secrets, like shortcuts, helpers and lore.
The Jam build
This has been our first Game Jam together! None of us do really have any background in game development, as we are mostly 3 enterprise software developers, a frontend designer and a graphic designer... but it was a lot of fun and we enjoyed all the time poured into it!
This also means, unfortunately, that the Jam build is just a navigable ship, with access to one "minigame", and no way to actually start the game.
We're actually really proud that we have a decent prototype, where we could test minigames, the scoring system, menus and GUI! We will probably keep updating it, at least until it's really playable, but we wanted you all to know that what was uploaded at the end of the Jam is in that state of development.
Build Controls
Controls: WASD to move around the ship. E to interact and do actions (currently available: asteroids minigame on the command deck).
Credits
- Art and design: @Pexawnly, @Gill
- Music and sound: @Gill
- Programming: @hostiaurelio, @Antoniom, @NaraJeamfry
| Link | https://blackholedreams.itch.io/deeper-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-space |
Ratings
| Overall | 1873th | 2.5⭐ | 21🧑⚖️ |
| Fun | 1913th | 1.895⭐ | 21🧑⚖️ |
| Innovation | 1638th | 2.632⭐ | 21🧑⚖️ |
| Theme | 1726th | 2.763⭐ | 21🧑⚖️ |
| Graphics | 1378th | 3.2⭐ | 22🧑⚖️ |
| Audio | 1033th | 3⭐ | 22🧑⚖️ |
| Humor | 1227th | 2.278⭐ | 20🧑⚖️ |
| Mood | 1548th | 2.917⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
Anyway, I'm glad to hear you had fun on your first game jam! As also an enterprise developer, I can probably relate -- I hope you found it a refreshing break and enjoyable programming experience as I did, and hope you get involved in many more :)
This is what the title screen looks like on my screen:
![what i get [-3].png](///raw/b21/z/41f03.png)
Also, the character gets over walls in some places:
![char over walls [-3].png](///raw/b21/z/41f04.png)
The HUD is white, so it's very hard to see.
Panels seem to be interactive from the other side, probably not intentional.
![other side interactive [-3].png](///raw/b21/z/41f06.png)
Good job on what you achieved!