Go to Heck 💀 by Chris Dirkis
Descend into a cyber heckspace, battle robots and ghosts, and see how deep you can go. Go to Heck is a sidescrolling roguelite with lots of bloom. Pull up your favourite outrun 10 hour mix on YouTube and give it a go!

| Link | https://chrisdirkis.itch.io/go-to-heck |
| Original URL | https://ldjam.com/events/ludum-dare/48/go-to-heck |
Ratings
| Overall | 1302th | 3.289⭐ | 21🧑⚖️ |
| Fun | 805th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 1328th | 2.9⭐ | 22🧑⚖️ |
| Theme | 1497th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 1110th | 3.5⭐ | 20🧑⚖️ |
| Audio | 1188th | 2.611⭐ | 20🧑⚖️ |
| Mood | 1349th | 3.158⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
I do wish that the gun packed a little bit more of a punch damage-wise as it did visually, though. As it stands, it takes forever to kill a single enemy, and I didn't notice any sort of reward for getting kills, so I usually just opted to grapple hook out of danger instead (which was definitely fun in it's own right!)
This would be neat to see expanded upon, nice job!
Overall I'd say you did a great job!!