Sefivn by razieliyo
GAME RULES AND GUIDE
====================
**WORKED THIS ON LESS THAN 24 HOURS SO DIDN'T HAVE TIME TO PLACE AN INGAME GUIDE**
**PLEASE CHECK THE OUTGAME GUIDE IF DON'T WANT TO PLAY RANDOM:**
https://github.com/alesegdia/LD33/blob/master/README.md
Basically, attacks are generated from 6 types, and there are weakness and strengths for each one of them vs all the others. Detailed at the upper link.
!!ATTENTION!!
=============
I won't be able to participate the whole time, because I have to leave Saturday 19.00, but this is what I achieved in this less than one day.
Sorry for the possible bugs you may encounter, and maybe the lack of completeness in some aspects.
If you find any annoying bug, report an issue at https://github.com/alesegdia/LD33/issues with the **bug** tag. Thanks.
PLOT
========
For years, humans have been keeping captive all individuals of a mighty race of elementals, the Sefivms, in order to study their control of nature. Sefivms' abilities have been weakened with nullyfing orbs around their containers.
One day, container maintainers go on for a strike because they claim not to be paid as they should.
What they didn't know is that they just started the beginning of the end.
CONTROLS
========
UP/DOWN - move cursor
SPACE - select option, continue
R - roll char (select char)
S - view stats (select char, battle)
E - view status effects (battle)
H - toggle help view
FLAWS
=====
* Speed do nothing
* Progression is a little trash
* XP earn always more or less the same depending on level
* Special status effects
TOOLS
=====
Java + LibGDX + Aseprite + Deflemask
====================
**WORKED THIS ON LESS THAN 24 HOURS SO DIDN'T HAVE TIME TO PLACE AN INGAME GUIDE**
**PLEASE CHECK THE OUTGAME GUIDE IF DON'T WANT TO PLAY RANDOM:**
https://github.com/alesegdia/LD33/blob/master/README.md
Basically, attacks are generated from 6 types, and there are weakness and strengths for each one of them vs all the others. Detailed at the upper link.
!!ATTENTION!!
=============
I won't be able to participate the whole time, because I have to leave Saturday 19.00, but this is what I achieved in this less than one day.
Sorry for the possible bugs you may encounter, and maybe the lack of completeness in some aspects.
If you find any annoying bug, report an issue at https://github.com/alesegdia/LD33/issues with the **bug** tag. Thanks.
PLOT
========
For years, humans have been keeping captive all individuals of a mighty race of elementals, the Sefivms, in order to study their control of nature. Sefivms' abilities have been weakened with nullyfing orbs around their containers.
One day, container maintainers go on for a strike because they claim not to be paid as they should.
What they didn't know is that they just started the beginning of the end.
CONTROLS
========
UP/DOWN - move cursor
SPACE - select option, continue
R - roll char (select char)
S - view stats (select char, battle)
E - view status effects (battle)
H - toggle help view
FLAWS
=====
* Speed do nothing
* Progression is a little trash
* XP earn always more or less the same depending on level
* Special status effects
TOOLS
=====
Java + LibGDX + Aseprite + Deflemask
Ratings
| Coolness | 100% | 1 |
| Overall | 3.17 | 432 |
| Audio | 3.04 | 321 |
| Fun | 2.77 | 636 |
| Graphics | 3.06 | 479 |
| Humor | 2.24 | 674 |
| Innovation | 2.67 | 671 |
| Mood | 2.83 | 570 |
| Theme | 3.15 | 614 |
I found the game to be pretty much random, I had no idea what attacks where going to do what to my oponnent.
The guide: https://github.com/alesegdia/LD33/blob/master/README.md
The music is a bit on the annoying side but the graphics are well done.
At first I was a bit confused but then I GOT IT. I love the idea that all your moves are randomized but you can customize your character with specific strengths and weaknesses. This is a concept worth refining into a more full-featured game.
That's a nice job you did here, it's not easy making a battle system that complex in such a short time. Kudos!
I had a little trouble choosing replacement abilities if I was tapping too fast.
Great song, captured the mood 100% of the battle game. Great work!
+ Nice and well done.
+ Liked the music and sound effects
+ Fun
+ Linux port!!!
- More help for each power could be better (like colors for each elements and stuff like that)
https://github.com/alesegdia/LD33/blob/master/README.md