Flappy Monster by scriptorum
== After voting, play the POST-COMPO version! Link below. ==
You wish you were a bird, but you're just a monster. A flappy monster, rampaging through the city, destroying all the humans. How far can you get before you get bored, run too fast and die impaled on a set of spikes?
- Hit SPACEBAR to move faster!
- Don't get knocked back! The bigger the building, the faster you have to go to demolish it.
- But be wary of going too fast, deadly pikes can only be passed through slowly!
- You slow down over time.
- You slow after each collision.
I ran out of time as usual, but I'm happy that it's sorta semi-playable kind of maybe sort of? Bah, what do you know.
UPDATE Aug-24:
Fixed the collision bug.
UPDATE Sep-12:
If you like the concept, you'll find the post-compo version to be more polished, and addresses some of your concerns. It includes some updated art, additional effects, and several gameplay improvements. See the post-compo page (link below) to play that version and for a full list of changes!
You wish you were a bird, but you're just a monster. A flappy monster, rampaging through the city, destroying all the humans. How far can you get before you get bored, run too fast and die impaled on a set of spikes?
- Hit SPACEBAR to move faster!
- Don't get knocked back! The bigger the building, the faster you have to go to demolish it.
- But be wary of going too fast, deadly pikes can only be passed through slowly!
- You slow down over time.
- You slow after each collision.
I ran out of time as usual, but I'm happy that it's sorta semi-playable kind of maybe sort of? Bah, what do you know.
UPDATE Aug-24:
Fixed the collision bug.
UPDATE Sep-12:
If you like the concept, you'll find the post-compo version to be more polished, and addresses some of your concerns. It includes some updated art, additional effects, and several gameplay improvements. See the post-compo page (link below) to play that version and for a full list of changes!
| Web | http://egotron.com/share/LD33/ |
| Source | http://egotron.com/share/LD33/ |
| Post-Compo Version | http://egotron.com/share/LD33/postcompo/ |
| Post-Mortem | http://ludumdare.com/compo/2015/08/28/post-mortem-flappy-monster/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=17811 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.74 | 774 |
| Audio | 2.39 | 587 |
| Fun | 2.82 | 599 |
| Graphics | 2.21 | 844 |
| Humor | 2.91 | 379 |
| Innovation | 2.97 | 480 |
| Mood | 2.61 | 698 |
| Theme | 3.41 | 459 |
Pikes are also very hard to see.
I still enjoyed the game despite its flaws.
Decent twist on a concept.
The player needs some alternative way of avoiding the spikes since it's pretty easy to come into situations you can't beat.
Keep it up!
The "Flappy" name confused me at first, too. I thought I should be flying. Serves me right for not reading the description, I guess!
@DinnerInTheDark: A building slows you down, so (technically) you could hit it at the perfect speed to pass both obstacles, but yeah it's hard. This doesn't happen in the post-compo version.
Nice gameplay concept, graphics ok, but I wish there was some way to tell what speed is needed for a given building size (well, I guess that's something you would learn from playing a lot !).
^^ nevertheless, funny entry