LumenBrink by mrawde

[raw]
made by mrawde for Ludum Dare 48 (COMPO)

You've been assigned to project LumenBrink. You're excavating a strange planet in search of an artifact. Your employer thought having more teams would make the search go faster. Now it's your job to coordinate the various excavators to make sure they fully dig up each layer, and return to their corresponding collection site.

gameplay.png

This is based on the Numberlink (which anagrams LUMENBRINK) puzzles by Nikoli.

Ratings

Overall 75th 4.024⭐ 23🧑‍⚖️
Fun 166th 3.786⭐ 23🧑‍⚖️
Innovation 401th 3.31⭐ 23🧑‍⚖️
Theme 526th 3.452⭐ 23🧑‍⚖️
Graphics 179th 3.9⭐ 22🧑‍⚖️
Audio 344th 3.333⭐ 23🧑‍⚖️
Humor 293th 2.875⭐ 22🧑‍⚖️
Mood 275th 3.548⭐ 23🧑‍⚖️
Given 29🗳️ 20🗨️

Feedback

WongKongPhooey
26. Apr 2021 · 12:25 UTC
A really nice, polished entry! This would work really nicely as a mobile puzzler game that you could release off the back of this jam. Graphics are really clean. Well done!
LDJam user 247994
29. Apr 2021 · 05:50 UTC
The game is very calm and fun, keeps you thinking just enough to where you have to actually consider your movements but not too hard where you want to give up. I feel like the movement could be a little bit more instantaneous so that right after moving and picking a different excavator you can move instantly and not have to wait for that odd half or full second delay.
dob
29. Apr 2021 · 06:03 UTC
This was fun. There were a whole lot of puzzles without much variation in mechanics, which eventually got a little repetitive - it might have been neat to add some kind of complexity to the game, like teleporters, or items that trigger filling or emptying of squares nearby, or something like that. But I enjoyed it, and it played well and looked good. Nice work. I got to Ending 1, but I don't know what the other endings would be...
breadstick
29. Apr 2021 · 06:10 UTC
A very polished line-connection puzzler! The mechanics might not be new or groundbreaking, but the implementation here is clean with great pixel art and smooth gameplay. Nicely done!
ThatmanRobin
29. Apr 2021 · 06:30 UTC
That was cool! I enjoyed the puzzles, and did actually end up beating it. Would be cool if there was more variaiton to the puzzles as dob said, but really great game! Amazing compo submission!
Videt
29. Apr 2021 · 06:34 UTC
Wow this is really good! It's a finished game I'd say. I think you can add a few more levels and release it right away
onnofal
29. Apr 2021 · 07:50 UTC
This game deserves more attention. Really polished, nicely done, enjoyable and smart, sharp controls. And everything fits together.

Fantastic balance of difficulty stepping up slowly with your progress. Many levels, like truly a lot, half of it would be fine for a jam game, this is a finished puzzle game.
Jacky Chan
29. Apr 2021 · 08:13 UTC
A very cool game, the game feel very completed. The graphic and sound effects very match the game. Hard to imagine it's completed within only 48 hours, good job! But I don't know why the level stuck on 1-3 on my mac with both Safari and Chrome​.![2021-04-29_16h07_ld48-mrawde.png](///raw/173/a3/z/4184c.png)
🎤 mrawde
29. Apr 2021 · 16:04 UTC
@jacky-chan , On level 2, the text briefly mentions that you have to clear all the squares (i.e. visit them all once). I definitely should've made level 2 "harder" in that you can't pass it until you actually digest that rule. As-is, it's too easy to just drag all 4 of those trucks and never get it.
Jacky Chan
30. Apr 2021 · 05:03 UTC
@mrawde Ahh, I see. Now I get the point and finished the game. The game is pretty cool and fun. Thanks for pointing out.​
Jacky Chan
30. Apr 2021 · 05:03 UTC
*deleted comment
Jacky Chan
30. Apr 2021 · 05:03 UTC
*deleted comment
Jacky Chan
30. Apr 2021 · 05:03 UTC
*deleted comment
Jacky Chan
30. Apr 2021 · 05:03 UTC
*deleted comment
Jacky Chan
30. Apr 2021 · 05:03 UTC
The internet lag causes​ me to​ ​post the same comments multiple times. Sorry about that :dizzy_face:
oeschmid
02. May 2021 · 14:40 UTC
Nice puzzles! The polish on this game is really impressive, the music and graphics both fit each other and the theme very well. Someone said this would work well as a mobile puzzler and I really agree!
Okamit
03. May 2021 · 00:17 UTC
I really like it! Graphics look great and the puzzles feel well balanced and are fun to solve.

Great work!
DevGa_me
03. May 2021 · 08:51 UTC
Really polished game for COMPO!!!!!
I finished the game but the later puzzles were easier than the middle one i think.
Art is very well done.
Although game is not directly connected to the theme.
Overall really well done.....
Paperdomo101
03. May 2021 · 08:55 UTC
This was tons of fun to play! The solutions were always satisfying and elegant, the artwork was great and clear, the music was a bit repetitive but it definitely set the mood, and I didn't encounter any bugs or issues. Very nice job!
kirb
04. May 2021 · 03:20 UTC
great entry! love the art flavor/tutorial text =)
Jin9310
04. May 2021 · 12:55 UTC
Really nice entry and interesting take on the theme. Really impressive how much you were able to do within a compo time frame. Great job!
cheesepencil
04. May 2021 · 19:08 UTC
Keen, amazing what ppl can do in 48 hours!
MikoziQ
04. May 2021 · 19:47 UTC
Completed all levels!

Pros:

- Simple and cool graphics
- Enjoying and enganging gameplay
- Smooth introduction to harder puzzles
- Actually well-scoped difficulty
- Great, that you can select different machines and dig without any order to complete the task
- Multiple controllers support +++

Cons:

- The 'music' got into my head, it's still 'ding donging'

Overall can't say anything other than solid job for Compo! Great and well-scoped puzzle game!