There's a monster under the bed by Tek

Two brothers went to bed thinking it was a normal night... Then suddenly...
Controls
Movement : W A S D / Arrows
Attack / Use: LMB
Potions : 1
Key : 2
When potion or a key is selected you can't attack, remember that!
Known Bugs
The first level is to find the Hole to the next level, not the key.
For the attack you have to select and then deselect the potion or the key to attack
Core Team
Developer: João "Tek" Novo
Artist: Daniel "Apollo" Rocha
Honorable Mentions
Catarina Pinhal
Leonor Pelaez
Pedro "LinK" Novo
Ratings
| Overall | 1730th | 2.886⭐ | 24🧑⚖️ |
| Fun | 1711th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 1631th | 2.636⭐ | 24🧑⚖️ |
| Theme | 1545th | 3.068⭐ | 24🧑⚖️ |
| Graphics | 1444th | 3.114⭐ | 24🧑⚖️ |
| Audio | 1141th | 2.762⭐ | 23🧑⚖️ |
| Humor | 1337th | 2.088⭐ | 19🧑⚖️ |
| Mood | 1036th | 3.409⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
- The camera lags a bit far behind the player
- The beasts don't follow the player aggressively enough! I feel like I have to keep teasing them.
- The hit boxes for the walls are too big and it makes walking around corners feel tedious.
- the camera should be centered on the character in my opinion (it lags behind too much).
- the collision with the trees is too large in respect with their models;
- the highlight for potions/keys isn't obvious enough;
- the audio could use a bit more "love" for the main gameplay part, as it feels a bit empty most of the time. I am probably biased on this though, as I like very busy audio, so don't take this as a universal fact...
That said, I still enjoyed playing and the story and mood are very cool! Good job to the team! Cheers
Suggestion: make the camera move with or ahead of the player instead of behind.
Very nicely done!
The gameplay could use a little more work as I fell that the hitboxes are a little too big that got me stuck sometimes.
Note: the attack sound is super funny xD

Really interesting visuals that help sell the idea that this might all be a child's imagination vs reality. I wish the camera move fast enough so that I can stay in the center since often I had to stop to allow the camera time to catchup so that I could see where I was going.
I did cheese it a few places since the hitbox is so huge on the enemies and they are not aware of you until you are like dead on their faces so I found a tree I could stay behind and just kill it before they could get to me - lol