One Deep Fall by laurenloco
One Deep Fall: a game made for Ludum Dare 48
LD theme: Deeper and deeper
Made with raylib. Check it out!
Plot
Make your player fall deeper and deeper, with no end whatsoever! Avoid colliding into the other obstacles!

Features
- mouse movement
- infinite
- gets faster every time
- immunity
- parachute to slow down

Credits
- laurenloco: idea
- laurenloco: programming
- laurenloco: art
- laurenloco: sound effects
- laurenloco: music
| Link | https://github.com/laurenloco/collection/tree/main/ldjam48 |
| HTML5 game made with raylib | https://laurenloco.itch.io/one-deep-fall |
| Original URL | https://ldjam.com/events/ludum-dare/48/one-deep-fall |
Ratings
| Overall | 780th | 2.929⭐ | 23🧑⚖️ |
| Fun | 662th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 866th | 2.238⭐ | 23🧑⚖️ |
| Theme | 488th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 758th | 2.762⭐ | 23🧑⚖️ |
| Audio | 536th | 2.925⭐ | 22🧑⚖️ |
| Mood | 752th | 2.643⭐ | 23🧑⚖️ |
| Given | 9🗳️ | 6🗨️ |

However, unless I just got incredibly lucky, there's a little safe spot in the center.. once you find it, you can take your hand off the mouse and just watch. I'd also consider offsetting the character to be a little higher on the screen.
The abilities are a nice addition, but it seems weird that the immunity has such a low cooldown, and the parachute such a long one. (*By the way, does the track slow down as well when using the parachute, or is it just me?*)
One thing I noted, if the game screen is so long, why not place the character a little bit higher to give a bit more reaction time? My 2 cents.
:x: It feels a bit unfair when you arrive at one of those intersections where it's very hard (borderline impossible, at least for me) to pass if not using the immunity ability, and short after another one of those follows, meaning it's still in cooldown :slight_frown:.
and yes, I could give it a certain touch on the player, such as placing him higher, but as said above, after the ratings.

Here is my high score:
