One Deep Fall by laurenloco

[raw]
made by laurenloco for Ludum Dare 48 (COMPO)

One Deep Fall: a game made for Ludum Dare 48

LD theme: Deeper and deeper

Made with raylib. Check it out!

Plot

Make your player fall deeper and deeper, with no end whatsoever! Avoid colliding into the other obstacles! 04.png

Features

  • mouse movement
  • infinite
  • gets faster every time
  • immunity
  • parachute to slow down 05.png

Credits

  • laurenloco: idea
  • laurenloco: programming
  • laurenloco: art
  • laurenloco: sound effects
  • laurenloco: music

Ratings

Overall 780th 2.929⭐ 23🧑‍⚖️
Fun 662th 2.976⭐ 23🧑‍⚖️
Innovation 866th 2.238⭐ 23🧑‍⚖️
Theme 488th 3.524⭐ 23🧑‍⚖️
Graphics 758th 2.762⭐ 23🧑‍⚖️
Audio 536th 2.925⭐ 22🧑‍⚖️
Mood 752th 2.643⭐ 23🧑‍⚖️
Given 9🗳️ 6🗨️

Feedback

Budark
25. Apr 2021 · 19:34 UTC
simply funny
Iron Matt
25. Apr 2021 · 20:06 UTC
pretty fun, reminds me a bit of a reverse icy tower
jamr
25. Apr 2021 · 22:14 UTC
pretty fun! the goal is immediately clear, the player character is really cute, and the music/sounds are fairly impressive to me.

![chrome_2021-04-25_17-11-30.png](///raw/f87/a3/z/3c4bd.png)

However, unless I just got incredibly lucky, there's a little safe spot in the center.. once you find it, you can take your hand off the mouse and just watch. I'd also consider offsetting the character to be a little higher on the screen.
🎤 laurenloco
25. Apr 2021 · 22:25 UTC
@jamr thank you for the feedback! and yes, I know there's a chance to get into a hole where the player will just be able to take their mouse off. My level generation code isn't super great, but some hours was what I had...
ZeppelinGames
26. Apr 2021 · 03:51 UTC
Simple and enjoyable. Gets repetitive quickly though. Would've liked some animation or powerups to spice it up a bit
KeyLime
26. Apr 2021 · 03:55 UTC
It was a little odd using the cursor at first for controls but it was fun once I got used to it
ZevsEHG
26. Apr 2021 · 08:12 UTC
simple, but cool game, i liked the graphics style)
🎤 laurenloco
26. Apr 2021 · 10:59 UTC
@zeppelingames I was thinking of it but as a teenager I get even less time to work on these! perhaps after the jam goes on I can make a better version with more things in it...
🎤 laurenloco
26. Apr 2021 · 10:59 UTC
@zevsehg thank you! simplicity is my aim :)
Train27
26. Apr 2021 · 16:12 UTC
:heavy_check_mark: Pretty fun! Simple and effective. The track seems like a short loop but somehow manages to not sound repetitive :slight_smile:.

The abilities are a nice addition, but it seems weird that the immunity has such a low cooldown, and the parachute such a long one. (*By the way, does the track slow down as well when using the parachute, or is it just me?*)

One thing I noted, if the game screen is so long, why not place the character a little bit higher to give a bit more reaction time? My 2 cents.

:x: It feels a bit unfair when you arrive at one of those intersections where it's very hard (borderline impossible, at least for me) to pass if not using the immunity ability, and short after another one of those follows, meaning it's still in cooldown :slight_frown:.
🎤 laurenloco
26. Apr 2021 · 17:32 UTC
@train27 thank you for the feedback! and no, you're not crazy because the parachute actually slows you down in case you're going too fast. The reason to why one cooldown is bigger than the other is because immunity is useful for those damned intersections, and as they appear quite frequently (I didn't wish so...), the player gets more chances. When the ratings are over, I will change it all for a better experience. :)

and yes, I could give it a certain touch on the player, such as placing him higher, but as said above, after the ratings.
CharlieGray
26. Apr 2021 · 20:19 UTC
Nice!
![Score.png](///raw/89e/d2/z/3e1a2.png)
🎤 laurenloco
26. Apr 2021 · 20:21 UTC
@charliegray nice. :)
BridgeOnAStick
29. Apr 2021 · 08:25 UTC
Fun game! The power ups give some nice added depth, and I like that you can also get hit by the walls on the side. It's simple, but effective!
🎤 laurenloco
29. Apr 2021 · 15:23 UTC
@bridgeonastick thank you! My aim is to make simple but fun games, and I'm glad you liked it :)
JakobTheQuizGuy
01. May 2021 · 01:51 UTC
Nice game! The graphics and music are good, and the gameplay is simple but fun. If there were more variation I think my interest could've been held for longer. Overall I'd say you did a good job!
cheesepencil
01. May 2021 · 01:53 UTC
that's tricky! I couldn't get that far but it was easy to play
Emperor Eagle
01. May 2021 · 01:53 UTC
Nice game! It was easy to learn, quick to play, and pretty fun! I liked how the graphics were drawn as well. Sometimes it was very hard to get through certain gaps and your abilities haven't recharged yet but I guess it's up to the player to time those well. I think some extra pickups like coins could be added to boost your score and to give the player another goal as well as pure survival (i.e., do they risk it for some extra points?). Overall, nice job!

Here is my high score:

![image_2021-05-01_135140.png](///raw/d9e/d1/z/41dbe.png)
LRL64
01. May 2021 · 02:01 UTC
Well one thing is for sure, you definitely followed the theme lol. Simple and fun game though it does get a bit stale rather quickly. I like the music too. It's stuck in my head now haha.
🎤 laurenloco
02. May 2021 · 00:33 UTC
@jakobthequizguy @emperor-eagle thank you for your feedback and suggestions! I was thinking of more powerups and add-ons for the game but I was scared of not reaching the deadline. Next time I'll take everything into consideration :)
🎤 laurenloco
02. May 2021 · 00:33 UTC
@cheesepencil I'm glad you liked the gameplay :)
🎤 laurenloco
02. May 2021 · 00:34 UTC
@lrl64 as previously said, I always look forward to simple stuff following the limitations you're given! I'm glad you liked the music; it was a little improvisation of what vibe the game gave me, hehe
ziggykac
18. May 2021 · 07:56 UTC
The artstyle fits really well!
JoaoG
18. May 2021 · 08:24 UTC
I like the simplicity of this and the music is good. It is a little difficult for me, it somehow reminds me of a flappy bird. Cool game!