BYSS by Gareth Jenkins
Pick a monster.
People will get in boats if near. They'll run away from the "monster". They might jump in the water if the "monster" is too close. The monster won't do anything but try and follow the crowd. You can choose a new monster at any time. Creating a monster kills the person.
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Turned into something of a miserable simulation experiment. Action games are definitely easier in jams.
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All standard Unity assets apart from https://github.com/prime31/GoKit. Models myself, apart from free asset store guy w/ animations. Music & sfx all by me during jam.
People will get in boats if near. They'll run away from the "monster". They might jump in the water if the "monster" is too close. The monster won't do anything but try and follow the crowd. You can choose a new monster at any time. Creating a monster kills the person.
--
Turned into something of a miserable simulation experiment. Action games are definitely easier in jams.
--
All standard Unity assets apart from https://github.com/prime31/GoKit. Models myself, apart from free asset store guy w/ animations. Music & sfx all by me during jam.
Ratings
| Coolness | 58% | 3 |
| Overall | 2.50 | 877 |
| Audio | 2.72 | 467 |
| Fun | 2.16 | 895 |
| Graphics | 3.61 | 213 |
| Humor | 1.82 | 770 |
| Innovation | 3.13 | 389 |
| Mood | 2.73 | 625 |
| Theme | 2.97 | 705 |
But the lack of gameplay really turned me down, the first 2 islands didn't have any chance of failure at all, and although I liked the idea of sacrificing your "lives" to have a little control of outcome, the seemingly random nature of the monster really breaks the mechanic, one time I converted a human and there was zero kills, another I did with the very same guy and drowned 1 of them, there's no premise of challenge like that.
But still, pretty well made.
I must say, it's confusing and hard to get used to it at first, a tutorial would be great.
"ERR_CONNECTION_REFUSED"
Even tried disabling my antivirus. I'm perplexed!
The graphics look pretty clean. Lots of beautiful shadows. Nice choice of textures. The misty effect is awesome too.
Gameplay feels slow since there's lots of waiting around with minimal player interaction, but pretty unique idea. Nice job!
Interesting entry, =)