The Depths of Science by Trusty
There's something suspicious going on at Deeptech, the research facility that just went into lockdown. It's your job to clean the place up, and find out what's going on deep in this facility as you make your way down to the basement. Progress through the floors by finding the keycards the scientists have left behind, and fight your way through the increasingly bizarre monsters but make sure to keep any eye on your ammo.
Thanks for playing our first 3d game! The game was made entirely by Trusty and Cheeks using the Unity game engine. All game models were made from scratch in Blender. The game plays best as a download and we recommend downloading the game to avoid any webgl bugs that weren't able to be fixed. We really appreciate all feedback and comments!
Controls:
LMB to shoot
RMB to melee
E to interact
Adjustable mouse sensitivity in settings menu *Since the sensitivity was so high and some weren't seeing the adjustability, WebGL now has a default lower sensitivity.
** 4/28 Fixed (hopefully) an issue with colliders that prevented some players from exiting the elevator.
Note: Only windows build fully tested. We strongly recommend using windows build* WebGL has had minimal testing and has bugs on some machines. No testing for Mac or Linux completed.
Ratings
| Overall | 1494th | 3.163⭐ | 48🧑⚖️ |
| Fun | 1481th | 2.935⭐ | 48🧑⚖️ |
| Innovation | 1825th | 2.33⭐ | 46🧑⚖️ |
| Theme | 1490th | 3.133⭐ | 47🧑⚖️ |
| Graphics | 1338th | 3.25⭐ | 48🧑⚖️ |
| Audio | 1228th | 2.466⭐ | 46🧑⚖️ |
| Humor | 527th | 3.182⭐ | 46🧑⚖️ |
| Mood | 1325th | 3.178⭐ | 47🧑⚖️ |
| Given | 49🗳️ | 69🗨️ |
I'm impressed with your models! And the elevator system was actually really impressive :)
The mouse sensitivity is weird, even after setting it, but it's nice that you put the option to set it!
It was a bit annoying, playing with an azerty keyboard, to have to switch from the arrows to e, but at least the arrows are a possibility.
On the particularly nice side, I really like the goofy tone, from taekwondoblin to the scientists. The green-tentacle-tongue monsters are both funny and creepy, it's cool.
No glitch sighted on either webgl and windows.
PS: You can very easily cheese enemies by staying behind them.
Some points to modify:
- On a certain rotation, the camera speed up too fast horizontally
- It lacks of feedbacks SFX and background musics
- A little information somewhere to tell the player if he got the card of the level
- Remove the "ctrl left" binding on the Fire
Congrats for you first 3D though :)
Also, as somebody that usually plays fps-games with a much lower sensitivity than others, the sensitivity slider was really nice to have!
I dont know if this is a unity thing, but even though I was actively in the scene i still had a mouse cursor over it which was distracting.
I also didnt really understand what we were doing other than shoot zombies.
Before I realized we were fighting zombie things, I was preparing to come comment that the body on the desk was wiggling but I guess it makes sense now :)
Nice job.
@korfi glad you got good use of the slider, I think most people don't even notice it.
@hpa97 yeah we've seen some feedback that on some browsers/machines the mouse is weird on WebGL, for that reason we mostly recommend the windows build which seems to be more reliably smooth. We tried to keep the ammo scarce so you couldn't just run through everything shooting and had to take risks with melee.
@jonathan-turner Hmm which version were you using? At least for the machines we had access to for testing in the jam we didn't see any issue with the mouse not properly disappearing (after clicking on the screen) on WebGL or windows other than when it should be there for menus. As for the motivation, as the description describes the science experiment went awry and you're clearing the facility to avoid them escaping. We maybe could have made that more clear in game. Glad you enjoyed it!
Well done :)
@made3 Haha yeah, hopefully he doesn't try to eat his way through, the slime may have some unexpected effects!
I like what I experienced though! A fun horror-exploration game, with really unique monsters. I really jumped at the start when I grabbed the first keycard and then turned to see an abomination on my left. Great entry!
@kassymov-iran Aw man, don't think that way about yourself! Sorry we didn't make it clear enough. You need to find the keycard thats on that level (for the lobby its on the desk next to the scientist). Once you have that then aim at the keycard swiper in the elevator and hit e to interact. After that select which card you want to swipe. That unlocks the button for the next floor (turns green). Then hit e to interact with the newly activated button. Glad you enjoyed the atmosphere though. Thanks for giving it a try!

I don't think I'm doing anything weird. I get every item (except the health pack on B1), and can get to B3 without taking damage or shooting. But I can't walk through the door into B3. First image shows what it looks like after the door opens, second image is how far I can walk forward until my character stops. I can walk back into the elevator, but I can't get out. I have gotten to this point in the game 4 times and it happened every time. Sorry that I don't have any other info!
But, I decided to play the web build, and that one worked! The doors were still a bit "sticky", but I was able to make it to the end and destroy the big purple boss.
The gameplay itself was pretty basic, but a solid simple FPS that felt easy to control and good to handle. I think the shooting could have had a bit more 'juice' or feedback, but it was satisfying. I love that you had a good range of unique cool enemies (including a very thicc purple demon?) and included a boss fight! Very cool to do within a jam.
The level layouts were interesting too, and I liked that you set up a few 'scares' like having the cages open behind the player, or the monster appearing in the first level.
Good job!