Gulp! by oramun
The Water is getting deeper and deeper...
Help Castle Guard 1 to escape the dungeon before he is submerged in the castles sewage.
Controls: WASD keys to move.

| Link | https://oramun.itch.io/gulp |
| Original URL | https://ldjam.com/events/ludum-dare/48/gulp-1 |
Ratings
| Overall | 1056th | 3.446⭐ | 30🧑⚖️ |
| Fun | 1202th | 3.155⭐ | 31🧑⚖️ |
| Innovation | 957th | 3.172⭐ | 31🧑⚖️ |
| Theme | 1485th | 3.138⭐ | 31🧑⚖️ |
| Graphics | 590th | 3.944⭐ | 29🧑⚖️ |
| Audio | 820th | 3.304⭐ | 30🧑⚖️ |
| Humor | 890th | 2.7⭐ | 27🧑⚖️ |
| Mood | 996th | 3.444⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
I'm stuck at level 2, can't find any more buttons (found the one in the furniture crowded room on the right) and the gate isn't opening even tho all is green. (Probably I'm just bad and not finding a hidden one).
The homemade music rocks!
Controls are a bit annoying, I'm pressing two keys simultaneously 90% of the time just move, maybe rotate directions by 45 degrees? (ex "W" would go north-east or north-west).
Overall, Well done!
- The isometric style of the game looked great but controlled awkwardly
- The player got caught on many parts of the level geometry, including the grates. (I've made games like this before, and it's always a pain because more often than not, it's the engine's fault) I probably would have enjoyed the game a lot more if I didn't lose so much precious time getting caught on grates.
- The water comes a little too soon. This wouldn't be as bad if it weren't for the above, but because everything is so tight, it makes it super frustrating when you mess up (or get caught on a grate), especially since there's no restart button
Despite all this, the gameplay has real promise and the art style is amazing! You should definitely consider taking this concept further
Nice entry overall!
First off apologies for the crushing difficultly curve, we had originally planned 6 levels with a couple more intermediate levels but we ran out of time, so you certainly do get thrown in the deep end! (PUN INTENDED)
Full disclosure is all of the art for the prefabs is from a pack on the asset store, its only our 3rd jam (my 2nd) and none of the 3 of us are particularity well versed at the speed 3d modeling we would have needed to accomplish our design. Blurry eyed at 2 o'clock in the morning hastily writing up a credit screen (and then hooking it up backwards, thank you for pointing that out!) this was unfortunately missed, so let me correct that now and credit the source as "Low Poly Dungeon Asset Pack" by Miguel Lobo (assetstore.unity.com/packages/3d/environments/dungeons/low-poly-dungeon-asset-pack-151244). Thank you for the awesome pack that let us (mainly) finish a game in time.
Let me know in your comments if you find the secret area? ;)
Borka.
I made it to the third level, with the timed buttons. The game is decently fun to play, but I got stuck on objects a lot and I gave up playing after not being able to throw the crate onto the button at the left side of the map. I tried about 10 times and I just couldn't do it, it was very frustrating. Also at first I thought the player movement/handling of direction change was very annoying, but I got used to it after a while and it actually became fun as I pretended to be a drunk castle guard running around in the sewage while yelling "Weeeeee" all the time :)
Even though the gameplay is simple, it still seems to be a good starting point for a more developed, balanced and polished game! Congratulations on creating and submitting it!
Pretty cool, though! Also definitely make sure to opt-out of graphics/audio next year if you don't make the graphics/audio, but I think you already know that at this point :)