The Unseen by Wedge McCloud

[raw]
made by Wedge McCloud for LD33 (JAM)
** There is a slight performance issue in the first download link, "Windows (w/ Music)". The load from the music causes a small freeze when starting a new game. If this causes any issues for you, download "Windows (No Music) instead. **

An unknown form of plant life has crept around the towns but only you, a dreaded necromancer in hiding, have noticed its spread. The townsfolk who believe you to be a monster of some kind now have only you to defend them... and they can't even know it.

Save the townsfolk without raising their suspicion by sending zombies you raise to attack the overgrowth. Send zombies to graveyards to snatch more corpses for you to use, but beware. If they become too suspicious, they will find you and stop you, no questions asked!

Controls:
Click on zombies or rituals on the left side to choose a command. When commanding zombies, left-click on an appropriate location on the map to send them there. Some are sent to graveyards or towns while others attack growth.

Right-click cancels a command. Hold right-click to move the camera.

Don't forget:
Summoning zombies and performing rituals requires corpses! Use zombies or rituals to gather corpses.

Turns:
When you cannot or simply wish to not take any more actions that turn, click End Turn. At the end of every turn, growths on the map grow stronger. If a growth hits 100, it spreads.

If you gain 100 Suspicion during a turn, the townsfolk become alerted and all Suspicion gained is doubled for 2 turns.

Winning and Losing:
You win by eliminating all growths on the map. You lose if all towns are destroyed or if your suspicion reaches 500.

Ratings

Coolness 44% 1504
Overall(Jam) 3.52 276
Fun(Jam) 3.22 409
Innovation(Jam) 3.61 135
Mood(Jam) 3.41 306
Theme(Jam) 3.30 637

Feedback

Nikteddy92
29. Aug 2015 · 16:01 UTC
A quite difficult to enter into the game basic mechanics, not so easy to understand.
Btw After a while the game is enjoyable and smooth, a little bit challenging.
Nice and clean graphic, well suited audio.
Well done!
Clément Duquesne
05. Sep 2015 · 20:59 UTC
I won ! I admire the fact that the game is complex yet very understandable, challenging and apparently well balanced :) Good job sir !
MHaton
05. Sep 2015 · 22:29 UTC
Interesting concept! Trying to keep the balance between growth and suspicion is extremely challenging
Xanjos
06. Sep 2015 · 00:08 UTC
Takes a while to understand since there's no tutorial but I like the concept. Actually found the best strategy (in my opinion) is to let the growth spread and split into smaller growths and use the option to take out 20% of it without raising suspicion.
Nurbs
06. Sep 2015 · 01:54 UTC
nice little strategy game. I didn't find it too hard, my strategy was to amass the max amount of bodies then use the Darkness ritual to summon a bunch of Flesh Golems without causing alarm.
Beanalby
12. Sep 2015 · 00:13 UTC
Always happy to see a strategy game in LD, nice mechanics once I figured them out. Could use some ramp up / introduction to avoid the instant "here ya go, 20 choices to make!"
nihilaleph
12. Sep 2015 · 03:13 UTC
Great concept! Loved the management and strategy! Mood is great too! Maybe some darker colors? The only thing that I don't understand is why would I care about the townsfolk. I could just not save them and have more research material xp... Oh I also don't understand when a town is destroyed ^^;
Anyway great job!
andreiichim
12. Sep 2015 · 03:23 UTC
Great game. Impressive.
Cool story. Nice mechanics. Great art.