Descend by DevParty
I this game, you keep moving, only switching directions when you hit a wall. You can jump with your mouse or with your spacebar.
There is a cool ending screen, and if you get there, leave a comment!
| Link | https://devparty.itch.io/descend |
| Link | https://devparty.itch.io/descend |
| Link | https://devparty.itch.io/descend |
| Original URL | https://ldjam.com/events/ludum-dare/48/descend |
Ratings
| Overall | 301th | 3.629⭐ | 33🧑⚖️ |
| Fun | 117th | 3.887⭐ | 33🧑⚖️ |
| Innovation | 464th | 3.2⭐ | 32🧑⚖️ |
| Theme | 432th | 3.613⭐ | 33🧑⚖️ |
| Graphics | 564th | 3.226⭐ | 33🧑⚖️ |
| Audio | 539th | 2.917⭐ | 32🧑⚖️ |
| Humor | 286th | 2.904⭐ | 28🧑⚖️ |
| Mood | 425th | 3.293⭐ | 31🧑⚖️ |
| Given | 39🗳️ | 41🗨️ |
Limiting to just jump was a interesting design choice and well executed.
For the graphics, I liked the Levels getting more and more hellish. Some Animations for the player and the enemys would have been great (Although the flipping when changing direction looked also pretty good). The descent shaders on the edges give the impression of a well polished game.
If I want to critisize, I would say the background music got a little bit repetative after some time, but over all, a great entry with fun and challenging gameplay. Good Job!
Overall, really nice game, looks polished and was actually fun. There's something about the graphics that I really liked (maybe the grainy effect). One gripe I'd have is that I felt several times that the character should've jumped but didn't. But still, great job!
The game is a pretty nice take on platformer. Inability to stop, and only changing direction when hitting an obstacle is a neat touch. King of like playing a Gumba on steroids. :smile:
The stalactites however are probably not the best choice for an obstacle as inability to change direction or stop at will makes avoiding them hard and sometime outside of character control.
The "Boss battle" at the last level is a MASSIVE difficulty spike. Also the timer is trollfuly set up in such a way that you hit the exit and start running back into the gauntlet seconds before the door would open, so you have to run the gauntlet one more time back and forth. This is frustrating.
Also the random obstacle generation made it impossible to complete the gauntlet without getting damage no matter how well you play.
But damn does it feel satisfying to finally beat it.
If I could change one thing, I'd move the camera further ahead of the player. As fun as reacting on the fly to these little challenges was, I feel a lot of potential was lost for challenges that would take planning and thinking and all that nerd jazz.
I really appreciated the formula change in the last level, and then the second formula change in the last level, both were great little switchups that caught me off guard.
Overall I enjoyed it; the timed portion added a lot of suspense!
I always try to give some critical feedback, so I'll mention two things. First, I really wished there had been one more checkpoint right before the gauntlet at the end - having to replay the level just to get there was a little annoying. (I got it second try though!) Second as others mentioned having it randomly generated could give you an impossible pattern (which happened on my first attempt). I also at one point got stuck attached to a wall for a second or two - I jumped and got unstuck though so it was a minor annoyance.
All that said I really liked this! You took one mechanic and executed it really well. Thanks for a fun entry.
The visuals were simple but good. Some more animation wouldnt have gone amiss, but I know thats hard with something so small.
Audio was simple and good as well.
Nice work.
It still is a great game.
Well done!