Moss Light by Zykra
A mix of tower defence and roguelike. Defend against endless insects and expand your roots in the depths of the caves. Each room contains an item that gives bonuses to your plant army. Survive, and if you get 15 items, you'll win! The maps are procedurally generated and the enemies will get stronger over time. Other than ants, moths and beetles will try to eat you. Place the Luminescent plants to gain light and cover new caves with moss. Placing in a cave without moss cost double.
| GitHub | https://github.com/jacopograndi/ld48moss |
| Release | https://zyka.itch.io/moss-light |
| Original URL | https://ldjam.com/events/ludum-dare/48/moss-light |
Ratings
| Overall | 440th | 3.475⭐ | 22🧑⚖️ |
| Fun | 331th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 404th | 3.3⭐ | 22🧑⚖️ |
| Theme | 702th | 3.1⭐ | 22🧑⚖️ |
| Graphics | 533th | 3.3⭐ | 22🧑⚖️ |
| Audio | 249th | 3.5⭐ | 21🧑⚖️ |
| Humor | 480th | 2.375⭐ | 18🧑⚖️ |
| Mood | 556th | 3.075⭐ | 22🧑⚖️ |
| Given | 30🗳️ | 26🗨️ |
I like the idea with the light flowers, but it needs a lot of tweaking for it to realy hook the player.
For me i basically placed a few tower up front, focused on getting more light flowers and even tho i was at ~75 light/second and no new towers build since the start i got overrun after 500 kills - no chance to survive.
Also i wasn´t quite sure what those insects were after, do they aim my towers?
I thought that this was fairly good, and I might keep playing it. I'm betting there's a surprising amount of depth in there.
In my opinion, the balancing could do with some work. Also, way too hard. I may have a bias against tower defense games in general, since I don't like them that much, but really good overall. I think that the graphics look great, and the music and audio sounds amazing as well.
Great game.
I did struggle a little bit with the difficulty curve, but you already addressed this. Great entry!
Things on screen were very small, though. Even some text was barely legible and the window in not resizable. I understand 48h is short, but maybe something to improve later or for the next game.