Where is my nail ? by MrSamafu
But where is my nail?

Help our little worker to get his nail, but beware of different enemies and multiple traps !
Prepare to suffer to reach your nail. Survive the many fatal traps and face merciless enemies. You will go deeper and deeper to find your precious nail ... Good luck and don't get angry too much: P
Small die en retry, have fun;)
| Link | https://mrsamafu.itch.io/where-is-my-nail |
| Original URL | https://ldjam.com/events/ludum-dare/48/where-is-my-nail |
Ratings
| Overall | 1716th | 2.9⭐ | 22🧑⚖️ |
| Fun | 1443th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 1852th | 2.237⭐ | 21🧑⚖️ |
| Theme | 1762th | 2.684⭐ | 21🧑⚖️ |
| Graphics | 1450th | 3.105⭐ | 21🧑⚖️ |
| Audio | 1138th | 2.763⭐ | 21🧑⚖️ |
| Humor | 383th | 3.421⭐ | 21🧑⚖️ |
| Mood | 1671th | 2.711⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 23🗨️ |
Talking about main pluses:
- It is interesting to explore your world
- Interesting problems to solve (like throwing saw)
Turning to cons:
- It is not obvious how to use some control, of example ground attack
- A lot of bugs need to be fixed. Like I stuck under a beam few times. Ones I jumped on platform I died.
Wish you good luck in improving the project.
Thank you for your great comment and your advice. There are still improvements to be made but we did the best we could to finish it on time.
However, I appreciated the music and sounds, the graphics was solid, and the worker showed some solid fighting skills to get to his nail :D
Good job!
Do you plan to keep working on improving it in the future? :-)
Unfortunately, we didn't have time to set up checkpoints ... but be aware that another environment awaits you after the sewers.
Why not improve it later, that would be cool :)
I really liked the main character art! The face, oh, the face! But the walking animation looked kinda awkward. Levels were fine but felt a bit empty. And the bottle throwing guys are just the worst :laughing: . I actually used the barrels as a shield while approaching the first one.
The last boss is completely possible to bypass. I just walked to him and walked behind him while he was performing his attack animation. I don't know if that's intentional. Also, I really liked the look of the boss.
I also tried to use the boxes to create a bridge over the lava. And discovered that they are not falling down.

It was fun to experiment with this game! It definitely could use some polish, some sound effects, animation rework, something to fill the levels. But what jam game could not :wink:
The music I didn't like so much - it's not bad but gets very repetitive very fast.