Ludum Dare by She Wrote

[raw]
made by She Wrote for Ludum Dare 48 (JAM)

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Ratings

Overall 1539th 3.114⭐ 46🧑‍⚖️
Fun 1673th 2.705⭐ 46🧑‍⚖️
Innovation 1069th 3.093⭐ 45🧑‍⚖️
Theme 1703th 2.807⭐ 46🧑‍⚖️
Graphics 1217th 3.398⭐ 46🧑‍⚖️
Audio 1003th 3.057⭐ 46🧑‍⚖️
Humor 502th 3.22⭐ 43🧑‍⚖️
Mood 1173th 3.302⭐ 45🧑‍⚖️
Given 45🗳️ 71🗨️

Feedback

towergame
26. Apr 2021 · 19:52 UTC
I really loved the art, it has a neat style. I did find the meteor sound effect in the very beginning to be a bit ear piercing. I did like the idea of the game, pretty interesting!
🎤 She Wrote
27. Apr 2021 · 12:40 UTC
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Alina Baybulatova
27. Apr 2021 · 19:37 UTC
very cool atmosphere) I like the graphic style. Nice colour) i have really fun to play this game) thank you
🎤 She Wrote
27. Apr 2021 · 22:48 UTC
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JPshoe
28. Apr 2021 · 03:31 UTC
The art looks really good. Great short and sweet game!
RyanWoods
28. Apr 2021 · 05:17 UTC
That was quite a trip.
miej
28. Apr 2021 · 06:07 UTC
yeah the audio in this was pretty jarring. also didnt really understand what i was trying to do or why throughout the game, and i wasnt really sure if i won or lost in the end. took me to the second playthrough to realize that may have been the entire point. with a little more initial build-up and cleaner audio, this could be a really great existential crisis simulator :)
ShotgunSamurai_
28. Apr 2021 · 14:05 UTC
Really love the calm colours in the game. Interesting art style. Good entry!
🎤 She Wrote
28. Apr 2021 · 14:18 UTC
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BinarySpark
28. Apr 2021 · 14:32 UTC
Short and sweet, and a little bit trippy :P
nyanpierre
28. Apr 2021 · 17:31 UTC
The atmoshphere is really cool ! good job
🎤 She Wrote
28. Apr 2021 · 17:42 UTC
[REDACTED]
Rongefilet
28. Apr 2021 · 18:32 UTC
"Oooh look at that little guy in space doing space things isn't that so nicWHAT"
Awesome experience, the serene art style versus harsh audio plays well in the tone shift, very cool entry!
LDJam user 233347
28. Apr 2021 · 18:35 UTC
I like the screen after you are hit by the asteroid :laughing:
Ezequiel95
28. Apr 2021 · 18:47 UTC
Niicee! I like the 80s style
hijomo
28. Apr 2021 · 19:03 UTC
I was very impressed by how you handled the time travel mechanic and the writing of the villain was compelling. Your handling of narrative growth was quite good. Keep telling stories.
Turquoise Moon
28. Apr 2021 · 20:34 UTC
Cool game. It was just a little confusing.
Videt
29. Apr 2021 · 09:46 UTC
Nice game! The twist was unexpected XD
steinuil
29. Apr 2021 · 13:53 UTC
Nice bait and switch you pulled there lol, I was wondering what I was doing wrong and took a look at the game page on my other screen and them BAM. Also cute art and punchy music.
Vicco
29. Apr 2021 · 14:53 UTC
Ah, it's that kinda thing. Shame you're forced to actually do what the game tells you to do.
Plazyqwerty
29. Apr 2021 · 14:54 UTC
Cute graphics! :)
mrosegreen
29. Apr 2021 · 20:25 UTC
Really enjoyed the angle this game took - great job! :)
AniMagik
29. Apr 2021 · 22:36 UTC
I like it) graphics is so gentle and from this it is so unexpected to see the final)
Cakestorm
30. Apr 2021 · 13:23 UTC
This was more of an experience than it was a game - and I liked it! It was confusing at first to figure out what to do, but the way the game pulled you out of that initial situation was a nice twist. Some more feedback, or something to do, would've been nice though, since at first I was thinking I was doing something wrong. A similar thing happened with the second section, where I wasn't sure if hovering over the words actually did anything at first - giving some visual indication of progress, or making it shorter, would've helped.

The art was great, and I loved the hand-drawn style of it. The colour palette was really pleasing too - not something I would've thought of for space, but it worked very well. Some visual feedback or engagement on the game would've been nice, since the only thing I really affected was the cursor and astronaut, but it wasn't too big of an issue. Sounds-wise, I think the game could've been better; they felt a bit harsh on the ears, especially at the start where there was no music, but I suppose that fits with how sudden the situation would be.

I enjoyed my time with this game, so good job on it!
Ryan Dotsikas
02. May 2021 · 19:49 UTC
Wow this was really interesting and not at all what I was expecting. At first I was confused if I was doing things wrong or not because I didnt know if I was supposed to be doing something specific, just mashing E or if it was just a timer thing. But then it took a shocking turn and was very cool. Like others have said, the audio is a bit jarringly high pitched for the SFX. But very cool take, I liked it!
vxiii
03. May 2021 · 18:12 UTC
At first I was like, am I doing it right, but then I was like OMG WHAT IS GOING ONNNNN :D
The music was too sudden and too loud, overall the game is cool, found it quite funny
(Also I think some steps from "5 steps for dealing with grief" are missing)
waltsontanaka
03. May 2021 · 19:13 UTC
Nice twist, and surely not was I was expecting. Not sure about the importance of the actions on the second part (or even on the first), but I like the overall idea, nice job!
LDJam user 245333
18. May 2021 · 17:34 UTC
That was short, but quite intense! I liked the bold choices of the game, whether it is the colors palette or the way the interaction is used. Nice job!