LD48 by Zivfo
Made with Unity / PS / AI / GarageBand / in 72h.
sfx sources from freesound.org (CC0)
fonts from dafont.com
| Original URL | https://ldjam.com/events/ludum-dare/48/chancing-deep |
Ratings
| Overall | 422th | 3.815⭐ | 29🧑⚖️ |
| Fun | 773th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 360th | 3.722⭐ | 29🧑⚖️ |
| Theme | 262th | 4.111⭐ | 29🧑⚖️ |
| Graphics | 490th | 4.037⭐ | 29🧑⚖️ |
| Audio | 319th | 3.827⭐ | 28🧑⚖️ |
| Humor | 883th | 2.708⭐ | 26🧑⚖️ |
| Mood | 429th | 3.87⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 31🗨️ |
I tried with both Mozilla and Edge. And there's nothing quite worrying in the console, the only warning message is "The character used for Underline is not available in font asset [TrueArtisans SDF]."
One thing I might mention if you use sound effects that you didn't create yourself you might want to uncheck the audio category.
Gameplay loop is fun, the ore market feels alive, very cool. Agree with others that the pace is a bit slow. I'm on Day 8 and still grinding away. Also if the price of silver goes above 1000 it can sometimes shift the text down a line (web version).
Great game!
edit: assistant brings you sausages. 10/10
Edit 2: Beat it! I brought the silver industry to its knees and took over the world. I felt sorta bad at the end, here I am pulling all this precious silver from beneath the feet of these farmers but they are all just so thankful for my scraps they give me more money on top of it.

Great game! Thanks for the fun!
I wasn't aware that some of the calls were taking money. With the exception of certain prices rises, others I weren't sure what the effects were i.e. police donation or giving staff meals although I might've missed something during the newspaper transition.
Overall, very good game, well done :thumbsup:
Good job.
EDIT: I see there are upgrades in the screenshots. Is this something that happens later into the game? I got moderately far, but I didn't see that.
Price volatility is a good idea,I love it.
In general, the structure is compact,good job!
About your question: you might have to wait for the day one to pass and then that screen would appear. Hah, 6 min for a day seems way too long for a jam game. Lesson learned! Thanks for you time!
But the endgame is not so cool, there are no more upgrades, money doesn't matter anymore, just wanting the drill to go down 10.000m, but it constantly requires me pressing buttons.
If there were more upgrades along the way, or more things to do, besides saying yes and no to various people, this would use so much more of it's potential.
IDK what kind of games you usually make but afaik, balancing these kind of management/idle games is done in Excel with formulars. Calculating the time it will take one player to get X amount of money, then putting an upgrade there - or using visualized formulars - but ofcourse that's complicated for a jam game and would probably require some testing and/or tools (like a bot that plays the game at 2000% speed).
Anyways, start & midgame were fun and you get the points for it.