An Unexpected Mishap in Naval Mine Cove by Bea
We recommend using full screen or Downloading the Windows build for best experience.
Use WASD to move. S to use the red boiler valves and escape to pause.
UH OH! An unexpected mishap has occurred in Naval Mine Cove and your ship is sinking fast! Hop around your Submarine and use the boiler valves to steer your sub and bail water out of your hull.
Created by Nathan Shepherd and Beatrix Bumpbell
Music by Logan Felber https://soundcloud.com/krugbit
Ratings
| Overall | 712th | 3.629⭐ | 60🧑⚖️ |
| Fun | 848th | 3.397⭐ | 60🧑⚖️ |
| Innovation | 528th | 3.552⭐ | 60🧑⚖️ |
| Theme | 363th | 4.034⭐ | 60🧑⚖️ |
| Graphics | 672th | 3.873⭐ | 61🧑⚖️ |
| Audio | 410th | 3.714⭐ | 58🧑⚖️ |
| Mood | 825th | 3.561⭐ | 59🧑⚖️ |
| Given | 82🗳️ | 113🗨️ |
I quite liked this! Solid idea, great pixel art. My favorite touch is how the water level stays at a consistent level, even when your ship is tilted.
My main critique is the bomb frequency/placement. I avoided most bombs for the first few hundred depth units without needing to steer; that can be good for onboarding new players, but I think that "safe" window can still be shorter than it is now.
Great work!
Good job guys!
- The music is awesome, feeling like a subaquatic pirate
- Visually very cool, the ship is well detailed, the water coming inside, everything is smoothly animated, congrats
- I really loved the concept of getting macro while moving in the submarine, but having a global view of what's happening when controlling valves like a spaceship
- The only thing that annoyed me a bit is the "physic" of the character. As the man game is a small platformer, I think the character is too "slidy" and have a huge inertia, which make the whole thing very difficult.
Anyway, really cool game, I would love to see a post jam version :)

Great job on this game
I really enjoyed your entry. I think some sort of a minimap would have been a nice touch, so you didnt have to be 100% reactive, or maybe a beneficial thing you could run into so everything wasn't negative
Loved the art and music.
Nice work!
Very simple but effective mechanics. Combining platforming with a bomb-avoidance game at the same time is an interesting idea, and a unique one in this jam as far as I've seen. The music is fun and jaunty, and the art looks good too! Good job :)
I love the formula you've set up here, and see great potential in this if expanded! I'm envisioning alternate subs, some providing different benefits/drawbacks--like maybe one with steering levers nearby to each other, but the draining lever really far away.
I think it could also be interesting if you added additional stations to the subs, or maybe things for the player to steer the sub towards rather than away from--maybe something that can repair the craft? Something like floating chunks of metal, which then allows the player to go use a maintenance valve. It could add some interesting depth (pun not intended)
Either way, an impressive entry--I'm sure this will do well in the ratings
Great game, keep it up!
But controls make it too hard for my skills to master the game. Some sort of bomb prediction would help, I think. Anyway, good job!
Your game was pretty fun and polished, for a game jam. Good job !
The actual evading is fun but some stretches are a bit slow when there's no immediate danger and you just fall downwards.