Octopus Diver by Voxel Forest
You are an octopus who want to dive deeply in the sea to find treasure !
But watch out to the bad fish !

Controls :
Left mouse button : swim
That it ! :)

| Link | https://github.com/enzobenedetti/LudumDare48 |
| Link | https://forest-ier.itch.io/octopus-diver |
| Original URL | https://ldjam.com/events/ludum-dare/48/octopus-diver |
Ratings
| Overall | 729th | 3.028⭐ | 38🧑⚖️ |
| Fun | 832th | 2.528⭐ | 38🧑⚖️ |
| Innovation | 846th | 2.329⭐ | 37🧑⚖️ |
| Theme | 420th | 3.625⭐ | 38🧑⚖️ |
| Graphics | 291th | 3.686⭐ | 37🧑⚖️ |
| Audio | 597th | 2.758⭐ | 35🧑⚖️ |
| Humor | 326th | 2.774⭐ | 33🧑⚖️ |
| Mood | 575th | 3.043⭐ | 37🧑⚖️ |
| Given | 47🗳️ | 64🗨️ |
I like the graphics very much and am amazed how a two frame swim animation can look so good :)
The game could become more interesting if the pufferfish (or maybe another type) would swim around.
Nice work!
Just kidding ^^
Loved the aesthetic and the sounds, you nailed the deep sea vibe.
Others have already pointed out the small issues with the movement, but overall impressive work for a 48hours game!
Artwork is simple but effective. I like how it gets darker when you get towards the bottom too really nice touch and the distant background really adds scale to the environment. The chest is the only thing in the art that feels out of place I think because of the 3d perspective on it.
One idea for movement (in addition to what others have said) is increase the distance and reduce the turn radius while you are moving. It would make movements a little riskier and indirectly make the pufferfish more dangerous
Some constructive criticism:
- the movement "pulses" feel a bit slow, reducing the time between them could help with game-feel
- increasing the difficulty by having harder enemies could help too
Overall good job, and really good job on aesthetics and mood :)
Good game.
Congratulations!
The art style and music fit perfectly