The Greed of the Dwarves by CocaPasteque

One day, a tribe of dwarves found an unusual large amount of gems underground and started digging...
Help the dwarves to reach the gems lying underground. Build their houses, forges and taverns to keep the digging!
The Greed of the Dwarves is a clicker game where you reach the next level by collecting enough gems. - Click the mine in the middle to collect gems manually - Select a building on the top and place it on the grid to build it and increase your productivity - The Dig Deeper button will fill itself and be clickable when you can advance to the next level
Buildings: - Houses give you more dwarfs to mine gems automatically - Forges improve your pickaxe quality, mining more gems per click - Taverns increase productivity of your dwarves, mining gems faster
This game has two endings! The first ending is obvious, the second ending is trickier
- Programming / Story / Gameplay - @stefan-laimer
- Programming / Art / Music - @cocapasteque
| HTML5 | https://cocapasteque.itch.io/the-greed-of-the-dwarves |
| Github | https://github.com/cocapasteque/ld-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-greed-of-the-dwarves |
Ratings
| Overall | 627th | 3.679⭐ | 30🧑⚖️ |
| Fun | 793th | 3.429⭐ | 30🧑⚖️ |
| Innovation | 1428th | 2.821⭐ | 30🧑⚖️ |
| Theme | 916th | 3.643⭐ | 30🧑⚖️ |
| Graphics | 873th | 3.714⭐ | 30🧑⚖️ |
| Audio | 895th | 3.214⭐ | 30🧑⚖️ |
| Humor | 849th | 2.74⭐ | 27🧑⚖️ |
| Mood | 1375th | 3.135⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 35🗨️ |
Its a great idea to add more things, kinda redesign how placing forges/taverns/houses mechanic works and turn this game into mobile clicker :D
The art is gorgeous and the music pleasant (did not grow tired of it).
Didn't find the second ending, I suppose it's to reach a certain amount of gems dug ?
On my second playthrough I tried to max motivation but that didn't lead to any ending. I was expecting the dwarves to just be happy drinking and living together on the surface (Hahaha!)
Placing the structures is painful process since there is no feedback to indicate whether or not you can put something. I had to try again and again... Every time.
Maybe automatically place them for the player (since the placing doesn't matter) or add a subtle animation to indicate when/where to click (opacity for ex).
Also, it would be nice if digging diminishes motivation so you HAVE to build taverns.
Either way, I did 3 playthrough and had fun.
A "replay button" would be nice at the end ;)
With a smoother curves of earning, this game can be a really cool mobiel game
Is the second ending getting a RuntimeError.integer overflow? Or did I get the secret unintended third ending? :smile:
@bidentworks Thanks, that's a great idea to have the motivation scaling with the digging, and actually makes sense :D That would be a great ending also, but you'll miss the whole game (but it's close actually :wink:)
@lazzoro @hjorthen There's clearly a meta with placing too many forges, turns out balancing a clicker game is far harder than expected. We also wanted to turn it into a story-driven game and having the player grind for each level might make the player leave the game imo. Let's say it's not a bug, it's a jam-feature :D
@bobafett89 @loginaut Building forges is the meta, but you are the greedy player for always building more, so let's say you unlocked the third super secret ending that only super-greedy players can unlock :v: :smile:
Anyway, the music is cool, graphisms are great, and the way our final score is announced at the ending is very humorous.
I tried to find the secret ending by rummaging in the source code. I found some achievement managing (which does not seem to appear in the game) and some graphical assets of unused levels, but nothing more. It may be really secret.
@ all_the_people_who_had_difficulties_to_place_structure : you just have to click on the lighter green squares.
If you really want to know, [here](https://github.com/cocapasteque/ld-48/blob/main/Assets/Scripts/DiggingManager.cs#L127) is the win condition, but the win text is still hidden somewhere in the scene file and same for the params leading to a win, good luck finding it ;)
Also the achievements didn't make it to the game because they would basically spam the user, since the game was not that long, putting achievements in was not a great idea.
@styps thanks, yeah as from all the other comments, the forges are overpowered, we might, maybe want to look at it and upload a post-jam version if we have the courage to do it..
If I understood it correctly nothing from the last level took over to the next. I think it would have been fun if there had been some upgrades that you keep after multiple levels.
Ah also the placement felt a bit unintuitive in the beginning. I think previewing and snapping the buildings to the grid would have been easier :)
Anyway, all those 186461 gems for nothing haha.
I feel like some of the buildings are a bit difficult to place tho, im not sure where to click all of them. Like i cant figure out how to place the taver. But that might just be me being stupid and not the games fault :p
Placing buildings was a bit difficult, but when you realise how to do it, it feels fine.
Also, loved the clean and focused UI
The gameplay is fun, however it is rather broken. You have no motivation to build anything but forges, because those are insanely profitable. However, I liked to "roleplay my gamethrough", so I even build nice houses for my little guys. But yeah, it would be cool if you put some limitations to forges and make the player think more about their actions. But other than that, pretty cool game guys, good job :)
This picture was taken like 15 seconds after I dug in the level 3 :D

And here is my treasure that was stolen from me *sob sob*
