Boots & Booty by Ava Skoog
Roam the sea and salvage treasures!

π Credits
- Ava Skoog
- Marte Kvamme StrΓΈmmen
- Free font Nadallβ by Eric Grunin
- Free font Kelmscott Romanβ by Nick's Fonts
- Free font Alarm Clockβ by David J Patterson
- Free foley from zapsplat.com
π§ Fixes
- Minimap resolution was low and blurry in fullscreen, so bumped it up a little
- Couldn't press out of textbox (especially in Firefox) sometimes, fixed now
- Added option to move without holding a button, for accessibility (see comments)

Ratings
| Overall | 161th | 4.056β | 29π§ββοΈ |
| Fun | 573th | 3.574β | 29π§ββοΈ |
| Innovation | 311th | 3.778β | 29π§ββοΈ |
| Theme | 719th | 3.796β | 29π§ββοΈ |
| Graphics | 35th | 4.63β | 29π§ββοΈ |
| Audio | 110th | 4.135β | 28π§ββοΈ |
| Humor | 466th | 3.278β | 29π§ββοΈ |
| Mood | 62th | 4.37β | 29π§ββοΈ |
| Given | 27π³οΈ | 27π¨οΈ |
Downsides? Maybe the grabber minigame was a little too easy. I didn't fail it once or perhaps I'm just that good at games. To be honest though I couldn't really fault it.
Good stuff :8ball:
If there was one thing that I didn't really like it was that I couldn't set the throttle and just control the rudder and changes to the throttle. My hands are weak and prolonged pressing hurts and while it sometimes may be warrented by the game mechanics or setting, it would be more fitting here to set an engine power and let the boat run at that. I got to the end and enjoyed all parts of it, though. For a while I got a bit unlucky with the boots but then at the right time I got the next treasure. Well made! Always a pleasure to see what you come up with.
So clever. And driving the boat around feels great! Super satisfying controls.
Good job on another great game!
Sadly I couldn't beat it, as I just couldn't finagle my way out of a very dastardly set of underwater rocks.
Great job on this. It feels like this could be the treasure hunting / traversal mechanics in a bigger, open world game with more stuff going on - basically a well executed slice, that works on its own. Thumbs up!
ββ
Congrats, you should be proud!
The radar looks beautiful, and the minigame is simple and fun and everything just feels so intuitive, you really don't need instructions for this game. The autothrottle was a nice quality of life touch.
I'm curious how your procedural generation works, I guess the map with the rocks and X spots are procedural? Are the grabber minigames procedural or just picked from a list of premade maps?
It seems like a perfect sized game for a game-jam game, and there's noting really better than just sailing the seven seas looking for treasure with your cup of coffee.
@weirdybeardyman, random but not quite procedural, considered some kind of noise first but ended up figuring it would be good enough to just generate a large enough grid and have it loop around, you can't really notice with how few spots you need to find anyway π The minigames are randomised from prebuilt pieces just to be sure they'd always be possible to beat.
Excellent work, I really enjoyed it.