Clear Your Head by Styps
A short platformer where the player must dismiss all of the thoughts in their host's head so that they may get the deepest sleep possible. The more thoughts you dismiss, the deeper the sleep your host gets. But make sure to hurry, as you only have 2 minutes until your host falls asleep...
Ratings
| Overall | 805th | 2.875⭐ | 22🧑⚖️ |
| Fun | 722th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 861th | 2.25⭐ | 22🧑⚖️ |
| Theme | 671th | 3.184⭐ | 21🧑⚖️ |
| Graphics | 743th | 2.8⭐ | 22🧑⚖️ |
| Audio | 436th | 3.158⭐ | 21🧑⚖️ |
| Humor | 616th | 1.844⭐ | 18🧑⚖️ |
| Mood | 554th | 3.079⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 5🗨️ |
Really nice graphics and mood! The music is relaxing and fits the game well. I like the concept behind going deeper into dreams but I didn't really get that feeling from playing it.
Super cute character design, soothing music... great use of the theme... well done :)
There is a strong atmosphere which drove me to complete this game, and kudos for having a defined ending! Those are always gratifying in a jam game.
Occasionally(pretty rarely) the jump would not work, the sound would trigger, but no jump. Felt like it mostly happened at the edge of platforms. IDK. Otherwise controls felt nice.
The atmosphere was clean and dreamy. I think a relatively easy way to amp it up would be to have the cloud sprites animated(I am no artist, but I kept picturing them this way). They could either be animated sprites, or slightly depress under foot... I'm picturing things, damn I love making games :)
The music was soothing, dreamy, beautiful.
Well Done.
That said, I liked it overall! The sound and graphics were nice, and it felt complete. I think it was a good move to define a specific scope (2 minutes, 10 collectables) and make sure everything felt good within that. Nice work!
i fell through the floor at one point and fell off the map.
I think the game could benefit from the "platforming ledge tolerance / forgiveness" if you're looking to expand it. Very good compo entry, good job!