Deep in sh... by kwaku
Our second ludum entry. From the creators of "How to Air". A new immersive adventure deep in the brown depths. We were in deep sh%# with this theme, so we have decided to go with it.




FYI: Only windows exec for now (zip, no installer). FYI2: Just added HTML port, took some time as we had problem with GM2 physics in HTML5 version.
Ratings
| Overall | 691th | 3.639⭐ | 56🧑⚖️ |
| Fun | 931th | 3.333⭐ | 56🧑⚖️ |
| Innovation | 565th | 3.519⭐ | 55🧑⚖️ |
| Theme | 394th | 4.019⭐ | 56🧑⚖️ |
| Graphics | 176th | 4.352⭐ | 56🧑⚖️ |
| Audio | 544th | 3.602⭐ | 51🧑⚖️ |
| Humor | 86th | 4.083⭐ | 56🧑⚖️ |
| Mood | 821th | 3.565⭐ | 56🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
I wish the controls felt a bit more reactive and there was a bit more sense of progress.
Really like the credits page.
Wherever this poop comes from, they need to see a medic.
The controls were a bit too clumsy. But I figured out how to descent really quickly at some point. Not sure if that was an exploit or by design :)
I definitely think the game lacks a sense of progression (I actually did have to come here to the comments and check if it was endless), and knowing when you're getting tired is a little weird (I realized later on that it was based on how closed the eyes were, but that wasn't immediately obvious.
Overall really fun!
I think the game need clearer explanations; tt took me some times to understand the "sleep" mechanic when the eyes are closed, and I'm not sure why I had to pick up those bubbles (is it to breathe?).
The audio is nice, the music at the start was really good and the little sound when moving are funny. I also liked the black and white artstyle and the "crazy" look you gave to the fly.
Well done!
The audio is very good.
I love the concept even if it's a strange game.
PS: Can we dy in this game ? ^^
Short and sweet, cool game.