The Thritch Remains by Dreyan
The Thritch Remains takes place in the aftermath of a great war in space. You were ejected from your craft and now drift aimlessly through the galaxy in youre escape module. You must search out broken modules from wrecked spaceshipsand fuse them to your Modular VitaTech Galactic Life Raft in order to survive. Though the war is over, survivors and stragglers float through the debris, seeking resources and shelter - perhaps even a few diehards seek to rekindle the war. Build yourself up by assembling the wreckage of the void into a functional space station and find a way out of the galaxy.
You are given a galaxy map in which you can travel to various nodes. Travelling to these nodes costs you fuel and oxygen, but the nodes may contain resources within discovered modules. In any given node, you can attach the module to your ship and collect the resources inside. Modules don鈥檛 always have doors on all sides, so they can only be placed when the square in Attach Mode goes green. You can go to Examine Mode to view out of your window and see if there is a module in your current node. Strange machines and devices can be found throughout the galaxy, though what they might do is a mystery.
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Unfortunately we were unable to finish the game, so there is missing gameplay and many bugs. Currently, there are no win or lose conditions, and though our story conformed to the theme, there was no time to add any references to it, so at this point our game doesn't match the theme. Our idea was simply too big to complete. At present the scope is limited, and the final production was rushed - we think the skeleton of something far more interesting can be found here though, if you look hard enough.
You are given a galaxy map in which you can travel to various nodes. Travelling to these nodes costs you fuel and oxygen, but the nodes may contain resources within discovered modules. In any given node, you can attach the module to your ship and collect the resources inside. Modules don鈥檛 always have doors on all sides, so they can only be placed when the square in Attach Mode goes green. You can go to Examine Mode to view out of your window and see if there is a module in your current node. Strange machines and devices can be found throughout the galaxy, though what they might do is a mystery.
//////////
Unfortunately we were unable to finish the game, so there is missing gameplay and many bugs. Currently, there are no win or lose conditions, and though our story conformed to the theme, there was no time to add any references to it, so at this point our game doesn't match the theme. Our idea was simply too big to complete. At present the scope is limited, and the final production was rushed - we think the skeleton of something far more interesting can be found here though, if you look hard enough.
| Windows | http://dreyan.itch.io/the-thritch-remains |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=52023 |
Feedback
wg_phancock
25. Aug 2015 路 06:24 UTC
The download link seems incorrect.
馃帳 Dreyan
25. Aug 2015 路 07:23 UTC
FIXED: Seemed to have copied the wrong link in!
NineBears
25. Aug 2015 路 18:08 UTC
Overall, I was very confused as to what I was supposed to do in the game. The music was fantastic though as well as the general aesthetic of the game
Sparrow
25. Aug 2015 路 18:15 UTC
Interesting, would love to see this more fleshed out. Has a nice FTL feeling going on.
wg_phancock
26. Aug 2015 路 12:50 UTC
So went ahead and tried this, and I have no idea what's going on. A spacebase building game sounds cool though!
Biruts
30. Aug 2015 路 11:15 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
HolyBlackCat
01. Sep 2015 路 19:30 UTC
Woah! It lacks gameplay, but graphics, sounds and existing mechanics are very good!
boardtobits
05. Sep 2015 路 15:14 UTC
Very cool idea. Would love to see more of this. Not really the theme, but the idea of building your ship with scraps is very cool. I wish it was a little easier to see if there was anything of value in a sector once I got there, but overall, and more to interact with inside the modules, but really, all my whining is just because I loved the concept. Nice work!