Date Night by Togis
Description
It’s finally Friday and it’s date night ! Your wife is waiting for you in the restaurant but you have too much tasks to finish before leaving. Try to make it to your date before you submerge deeper and deeper into your tasks and get fired! Good luck!




Instructions & Gameplay
The most thing you have to do is clicking. For email task you also need to type, use arrow keys and press enter.
You have 3 minutes to finish as much as tasks you can and have your highest score. Try to stop your tasks piling up more and more, the limit it 10 tasks. If you have more tasks than that you will be fired !
Longer / harder tasks means more points, so choose your tasks strategically ;)
For email tasks, you need to find the correct person on the screen by moving with arrow keys and Enter. Once you are in the mail page, you can type the displayed text as quick and flowless as possible end press enter to finish the task.
For hardcore gamers we put a difficult option, so feel free to challenge yourself! What will your highest score be? Let us know in the comments :)
Thanks for playing our game and we hope that you will have lots of fun!
Programs
3D design with Blockbench / 2D design/graphics with Photoshop / Game made by unity / Game music generated using ecrett music / SoundFX dowloaded via https://freesound.org / Some icons via flaticons
P.S: We will be playing lots of game entries this time and stream live on twitch. We will be happy to play your game. Come joins us live and submit your game for us to play on https://www.twitch.tv/tobugis
https://www.youtube.com/watch?v=LQct8TIiv0Y
Post Jam fix:
- Changed one text displayed on the computer screen that made the email task hard to understand.
| Link | https://togis.itch.io/date-night |
| Link | https://togis.itch.io/date-night |
| Link | https://github.com/sboigelot/LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/date-night |
Ratings
| Overall | 234th | 3.962⭐ | 55🧑⚖️ |
| Fun | 173th | 3.972⭐ | 56🧑⚖️ |
| Innovation | 263th | 3.849⭐ | 55🧑⚖️ |
| Theme | 1580th | 3.009⭐ | 55🧑⚖️ |
| Graphics | 516th | 4⭐ | 55🧑⚖️ |
| Audio | 195th | 3.981⭐ | 55🧑⚖️ |
| Humor | 76th | 4.132⭐ | 55🧑⚖️ |
| Mood | 470th | 3.84⭐ | 55🧑⚖️ |
| Given | 97🗳️ | 121🗨️ |
You need to type the text displayed on the screen first before pressing Enter.
Thanks a lot for this comment
It should be fixed now:

tasks are fun and makes you want to play to see them all
@anchorlight :laughing:
@burchyn I felt the difficulty was alright, it was hard to make it all the way to 3 minutes which feels about right. But in my experience with LD, difficulty level is the hardest thing to reconcile with all types of players.
I would say the normal mode is a bit too hard, maybe try after the jam lowering the amount of tasks giving at the same time ?
Balancing was complicate indeed, I think you are correct: we made the normal mode a bit too hard. If we continue to develop this game in the future we will have to simplify it.
I loved the low poly artstyle, it worked really well. The music was great too, it was chill (for an otherwise stressful experience haha!) It's both so simple but so stressful the more jobs that get added on.
I love the different tasks you had, they were all super easy to understand but also once you layer them on top of one another, and tweak them via decaf vs regular, sugar or no sugar, milk or no milk, and the types of emails you had to do were really solid.
It also made me really hate our boss and I think if ludum dare had a horror category you would get 5/5 for that because this would make anyone who used to work in an office get horrible flashbacks haha! It's also funny that the repetitive tasks work PERFECTLY for the situation, because I can imagine a boss saying go get them a printed out paper, and then another one right after. "Didn't I just do that" you may think, but you have to do it again, and again, and again!
I can see this game getting fleshed out to have increasingly difficult levels of tasks (more coffee options like syrup or sweetener instead of sugar, or with a pump of cream) and emails you have to send contain special characters like @ or ; and just longer stuff. Has real potential to be even better! (and it's already great!)
Excellent game, felt really polished and look forward to seeing what you work on in the future =]
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Oh, right, the game, sorry. It took me a while but I finally got around to playing it, and... yeah, you did a pretty good job. The graphics/color palette and audio both get the job done in a clean and charming way, and the gameplay has a solid loop where you start to prepare yourself for every button press just to save every millisecond; it's a neat idea. I feel that your printer minigame needs more feedback, and I'd like to see a better button highlight or a better animation on said printer. I like the little decorations and the typing game was probably a highlight since it works so well in practice.
It's a funny take on the theme I didn't think of, and executed well in practice. You start to dread that muffled voice blabbering on about having even more work to do, especially on Hard Mode when you already feel like you're doing everything you can just to keep your job.
As for flaws, I had a similar issue to Wheffle. If you click twice, you'll find another route, which can potentially lose some time; I would maybe add a quick check to make sure your new destination and your old one are actually different [and that the player is moving faster than 0, in case you *need* a new path] as a quick fix for this. I also like keyboard controls for games like this personally as they're more tactile, but that may make the game too easy.
I do wonder if the hard mode is a little *too* hard, but maybe that's the point. I got a score of 89 and survived the shift on Normal the first time, I think my score was in the low 70s on Hard and the mood at date night got spoiled by a pink slip.
It's an easy 4+ star rating, great work! You also get credit for one of the single most menacing antagonists I've seen this jam, next to DrunkardWolf's "creature."
As a sidenote: This inspired me to really consider using blockbench for my next jam. It gives the game a nice sense of style and consistency that is hard to get for a non artist like myself. How was it to work with? Is it quick?
Hehe Sorry to make to relive your post-workatic trauma :smile: :smile:
You instinctively nailed the difference of polish for each mini-game. The typing one was the one we spent the most time on, the printer one was a last day addition. We can feel the difference.
For the pathfinding: "I would maybe add a quick check to make sure your new destination and your old one are actually different ". I wish I had that clever idea during the jam. It would have solve many issues. Simple and effective
Thanks for the detailed feedback! This is really appreciated.
In addition to what @burchyn already said about blockbench, here is my coder opinion.
Blockbench only export in .obj and and .gLTF. Unity is not supporting any natively.
I have an old custom import pipeline for .obj file in Unity that I used a lot and that works great but I wanted to have all packed into a single file (texture, model, animation).
As a preparation for the jam, I searched how to import .gLFT into unity easily. I found this great github project that made 90% of the work: https://github.com/Siccity/GLTFUtility (there may be other that are better)
I had to make some tweak to it to allow choosing which animation should loop on not before import, and some other minor things that are blurry for now. All my changes are available in: https://github.com/sboigelot/LD48/tree/main/Date%20Night/Assets/Plugins/GLTFUtility-master
I will make a proper fork of the initial project with my improvements later.
As a last tip, the package rename all cube without name with a random Guid during the import process. If you change the model and re-export the gLTF, this randomization of Guid will break the link between a newly re-imported prefab and your instance in your scene, making a real mess. I advice you to give a unique name to all cube instead of leaving the default 'cube' name. I will try fix that later in the importer. This will make more sense once you try blockbench.
But overall, the experience is super fun and easy.
I hope this helps!
Thanks a lot for your comment !

The core gameplay is well-made and as there is not much variety of tasks, it really does feel like a soul-crushing office job :wink: - great representation of the chosen topic. The game is challenging, but gets easier as you get to know the office better. As it should be. Graphics are pleasant and clear.
Music didn't really fit the rush of gameplay. Maybe something more upbeat and hectic would be better. Your music track is just too pleasant and relaxing ;)
An improvement I would suggest is an ability to navigate the typed e-mail text, to go back fast and correct that one damned letter you mistype and notice too late.
We followed you on Twitch, it will be interesting to see your game evolve too! See you on the internets ! :D
I couldn't stick with it for too long because the WEBGL version was giving me hassles with the cursor swinging around all over the place and making it impossible to select the things you wanted (likely just a computer issue on my end, everyone else seems to have managed just fine). But what I did manage to play was very enjoyable, with fun sounds, and a nice element of challenge (finding the right balance for these games is hard).
Well done!
I'm so sorry you had issue with the webgl version, thanks for letting us know, I will keep an hear open and try to figure out the issue if this happens more.
Could you tell me which OS and browser you use? This may be helpful in the future
I'm using Windows 10 with an Opera browser. It's a borrowed machine, and not my usual setup so everything is very creaky. I think sometimes the webgl just sends it into a panic, so don't worry too much. :wink:
Jokes aside, it was pretty good. My only complaint is about the way you get input from keyboard. I never thought it could happen since I change the language settings on *my pc* and the game is getting input from *my keyboard.* I even checked the language settings once. However, this issue did not affect the gameplay that much for me as I am using a Q Keyboard.
There were several types of tasks so I really had fun playing it. Congrats!
Feel free to join us and say "Hi" in chat, but don't worry, if you don't catch us, we will send you your game video in a day or two :v:
https://www.twitch.tv/tobugis
@lawrence @dobrilla @anchorlight @pnkvrt @peace-of-cake-games @imzary @scruffylooking @bizmasterstudios @kelvination @kuviman @behdad @vesper @ithebredor @ciaranw @kripakov
PS: we couldn't play any of them as we had too much suggestion but I will still play them later and send you the video. Sorry for the delay
I also really enyoed the artstyle and sound effects as well.
I don't really see the theme in this game, but still quite enjoyable.
Great job on this. Clean graphics, unique premise. I like it!
I'm not sure if this was done already but I might weight the score a little bit differently depending on the tasks, or increase the walking speed of the character. I found it a lot easier to blast through the email tasks since I didn't have to wait for any animations, which made the score seem a little more RNG based than anything else. I would also recommend keeping the size of the typed and untyped letters the same for the email task. I found that the changing alignment of the text was somewhat distracting when trying to type out the emails.
Overall unique take on the theme and fun casual game. Good job.
When you print papers, you just have to press the print button and then you can spam click the papers to get them quicker and not let them finish printing, I don't know if this is intentional or not.
Overall great game, good job.
Les graphismes sont jolis et font penser immédiatement aux célèbres jeux Minecraft. La mécanique est (selon moi) de faire des tâches, de plus en plus profondément, ce qui rend le jeu très amusant. La musique est très bien, j'ai bien aimé le bruitage du patron et de la machine à café, la musique de fond est également fort agréable.
Quant au message à la fin, il me fait penser à un célèbre (ancien) président en Amérique du Nord qui a fait beaucoup parler de lui dans le monde.
This game is very fun and entertaining, the concept is very original, I have not seen any game that looks like it closely or link during the ledum.
The graphics are pretty and immediately remind of the famous Minecraft games. The mechanics is (in my opinion) doing tasks, more and more deeply, which makes the game very fun. The music is very good, I liked the sound of the boss and the coffee machine, the background music is also very nice.
As for the message at the end, it reminds me of a famous (former) president in North America who has made much of himself in the world.