Adventure to the Deep by Flamingo

[raw]
made by Flamingo for Ludum Dare 48 (JAM)

Our first jam, will be fine to receive some feedback and advice. Thank you!

Ratings

Overall 1849th 2.614⭐ 24🧑‍⚖️
Fun 1769th 2.543⭐ 25🧑‍⚖️
Innovation 1764th 2.455⭐ 24🧑‍⚖️
Theme 1526th 3.091⭐ 24🧑‍⚖️
Graphics 1607th 2.833⭐ 23🧑‍⚖️
Audio 1174th 2.659⭐ 24🧑‍⚖️
Humor 1286th 2.184⭐ 21🧑‍⚖️
Mood 1596th 2.842⭐ 21🧑‍⚖️
Given 13🗳️ 9🗨️

Feedback

LDJam user 237240
27. Apr 2021 · 07:35 UTC
Pretty good game but, game ends very fast, mechanics dont explained, but still gj!
vsi-
27. Apr 2021 · 07:59 UTC
can't really get the theme and scope, i dont really like the graphics and character animation, u should mention smh about controls, and also i cant enter the dungeon
STiN
27. Apr 2021 · 07:59 UTC
Omg collision please try to fix it in next games
Herbyvor
27. Apr 2021 · 08:27 UTC
The art verry cool, but i can't enter the shelter... that's sad, i really wanted to test the game... Controles are smooth too !
GameRaccoon
27. Apr 2021 · 08:55 UTC
Good work with the game, fun art :smile: One thing that it's really missing is some in-game note that you need to use the mouse to open the first door, the game looks like a platformer from the beginning and it's not very common for platformers to use both keyboard and mouse, so it can be confusing.

By the way, thanks for the screenshot with tips about the vent, I wouldn't have figure it out by myself :)
Hexa3
27. Apr 2021 · 11:53 UTC
![theend.png](///raw/85e/5/z/4081e.png)

I did it! Liked the puzzle.

Few things need to be fixed and polished. Also on the menu screen when you click Developers there is no way to go back to menu page.
Congrats on first entry.
🎤 Flamingo
27. Apr 2021 · 12:31 UTC
@hexa3 it works on esc, but I forgot that it will be at itch.io)
🎤 Flamingo
27. Apr 2021 · 12:46 UTC
@herbyvor @vsi- @stin I think now u can test it, I added some tips) Thanks for feedback and yeah, I shall fix the collisions)
ReallyQbert
30. Apr 2021 · 14:22 UTC
Interesting concept but I couldn't figure out the key puzzle. The collision detection also works against the player so that doesn't help. Some more hints for each puzzle would help!
Tofubravado
02. May 2021 · 08:26 UTC
I got stuck on the screen with the screwdriver, the controls were really buggy and the task wasn't clear enough for me. Would love more hints!
OldDog
03. May 2021 · 08:05 UTC
confused, bugs ,I like this game feelings ,but you really need some time to fixed some problems ,then this game will be great, :smile:
kinolebedev
05. May 2021 · 07:15 UTC
Love the way he (?) moving legs
ardorugus
17. May 2021 · 03:45 UTC
Got the concept. Some puzzles are just... stuck or won't do. Still, thanks for the entry!
bmacintosh
17. May 2021 · 05:08 UTC
Good job finishing your first jam game. I liked the concept of having a sequence of unique door lock puzzles for the player to solve. The key dropped in the grate was a fun one, though it took me a bit to figure out what the screwdriver was supposed to be while looking at it, and I still don't know what the loopy thing was. The collision for the platforming part of the game was very janky and I think it detracted from the experience - perhaps you would have been better off discarding that part entirely and focusing more on your core mechanic, the door puzzles.
adam-gould
17. May 2021 · 12:43 UTC
That was a cool game - my biggest suggestion is that the maze minigame should support WASD like the main character does, it took me a while to figure out that I had to use the arrow keys.