Duskwood by Voidsay
The shortcut is taking longer than expected. You will have to venture deeper into the mysterious forest to find your way home. Keep your head on a swivel something is following you!
Ratings
| Overall | 566th | 3.289⭐ | 47🧑⚖️ |
| Fun | 803th | 2.633⭐ | 47🧑⚖️ |
| Innovation | 699th | 2.756⭐ | 47🧑⚖️ |
| Theme | 454th | 3.565⭐ | 48🧑⚖️ |
| Graphics | 222th | 3.798⭐ | 49🧑⚖️ |
| Audio | 506th | 3.022⭐ | 47🧑⚖️ |
| Humor | 622th | 1.824⭐ | 36🧑⚖️ |
| Mood | 20th | 4.293⭐ | 48🧑⚖️ |
| Given | 20🗳️ | 75🗨️ |
However, I think the gameplay is lacking considerably. The pacing is just too slow, and the stamina bar depletes very quickly and then takes forever to come back. This wouldn't be a huge issue, but when you have a walking simulator with low-action points for days, you need to make sure the player doesn't feel like it's a chore.
Graphics were really fun though ! When everything was hitting its stride, it was very enjoyable.
@alexjdg what was wrong with the mouse controls? I made a promise last Jam to have control settings did I miss an option that you like?
I see a tendency here that I messed up on the empty path length and the footstep volume. I will rebuild the web version (with a disclaimer) to start you of on the crossroads and add a footsteps volume slider. I value your time and ears that can be spent on other games.
Good luck in compo!

@venezia oh, it didn't occur to me that people would only look in controls not options. I will make a mental not for next time.
I think we're faster if we run, stop when stamina is depleted, and then run again rather than walking.
I reminded me a game that a friend of mine did for the hauntedps1 demo disc: https://khamelot.itch.io/the-salt-order
It involves the same gameplay mechanics.
Anyway, it's a very solid COMPO entry, good job!
I lost my sense of direction, maybe find a way to highlight the path better (like flowers or small animals runing into or away from the target).
I enjoyed it.
But in all seriousness when I saw Salt Order I wondered if I could pull off something similar in a jam. It'd take me another day to make the salt, but that wasn't the goal anyway. I think I'm getting the hang on imitation next we'll be doing some innovation.
Nice atmosphere, would have liked to go to the hunted forest.
@zfert TIL that users would rather suffer than go to the options and change the default setting. I'm starting to think about rebuilding the entire thing again just so you guys stop being menaces to yourself.
The mood is awesome and the graphics work perfect with it.
Great game!
The mood was good. It was carried for a large part my the mist layer and wind sounds, but to great effect.
I never felt the need to use the axe, since I could simply sprint past the scary trees. That felt a bit like a wasted mechanic.
Other than that, there was not very much action, making it almost feel a bit like a walking simulator, but the game ended before it got boring.
Very impressive for the compo game.
Great job!
Felt the use of the axe wasn't well implemented, but the texts and spooky level design played out amazingly!
Good luck!
Reminds me a lot of the Slender games back when they were all the craze!