Adolf no Baito! by PixelPerfect
You play as Adolf on his journey through his new part time job!
Controls:
Advance dialog: Left Click/Space/Enter
Side notes:
Should probably plan for having to go to work next time. This game is the result of a theme I had no ideas for. I hope it you find entertainment despite it's flaws. Please report any bugs in the comments.
Controls:
Advance dialog: Left Click/Space/Enter
Side notes:
Should probably plan for having to go to work next time. This game is the result of a theme I had no ideas for. I hope it you find entertainment despite it's flaws. Please report any bugs in the comments.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.94 | 645 |
| Audio | 2.41 | 580 |
| Fun | 2.59 | 749 |
| Graphics | 3.06 | 479 |
| Humor | 3.50 | 136 |
| Innovation | 3.08 | 412 |
| Mood | 2.93 | 521 |
| Theme | 3.32 | 521 |
Love the dialogues! hahahaha :D
I think the planning game is an interesting idea, but it would make more sense if you limited the keys to either the left side or the right side of the keyboard, since it's hard for me to cover the whole keyboard and move my cursor on my trackpad.
The white text on the pink background is hard to read; maybe use a shadow effect on the text to give it a distinguishing border?
As a game in its present state, it's not very fun, but it's a unique idea and it has potential.
I will probably make a post compo version later this week with some of the features I just couldn't finish in time.
BTW - the title means "hitlers part time job" doesn't it? XD
Non-compo speaking I'm about to release a full-length visual novel free to play.. hopefully one day you'll play it =]
cd Documents
java -jar AdolfnoBaito.jar
Thanks!
The planning games was fun, but a bit hard since it could be any key...
My game also crashed after the second planning with the following message: Resource not found: res/backs/bunkBackdel.png
I want to know what happens with Hitler-sepai T_T Will he notice Joseph-kun??
The painting was cute, but the tactical maneuvers... I'd rather you do smaller numbers in less time than extremely long drawn out sequences you have to restart. 80 is just ridiculous.
But I'll admit, the well timed last bit before the crash made me chuckle.
freaky stuff! xD
for me a litte bit too much text to read^^
org.newdawn.slick.SlickException: Only .xm, .mod, .aif, .wav and .ogg are currently supported.
at org.newdawn.slick.Sound.<init>(Sound.java:95)
at com.pixelperfect.adolf.ChoicesState.update(ChoicesState.java:418)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
org.newdawn.slick.SlickException: Failed to load sound:
Wed Aug 26 16:46:09 BST 2015 ERROR:null
java.lang.NullPointerException
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1384)
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1433)
at com.pixelperfect.adolf.ChoicesState.render(ChoicesState.java:324)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
Wed Aug 26 16:46:09 BST 2015 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
- Linux x86_64
Played again through the end! Such a sad ending T_T