Sun up by Trigueiro
Sun Up
This is my first ever to upload a game for a Ludum Dare Game Jam. This is still very much incomplete but still I wanted to post something.
You control the sun and you have to keep a Solar-Powered car up and running by avoiding shadows.
Controls: WASD
Sorry it is incomplete. Enjoy it still though :)
Tools Used: - Unity - MagicaVoxel - Trello

| Link | https://zeshj.itch.io/sun-up |
| Link | https://zeshj.itch.io/sun-up |
| Link | https://zeshj.itch.io/sun-up |
| Link | https://zeshj.itch.io/sun-up |
| Original URL | https://ldjam.com/events/ludum-dare/46/sun-up |
Ratings
| Given | 60🗳️ | 70🗨️ |
I like the idea, this is very unique and I think it would have been very interesting to play! Shadows are HARD to code, so well done on that :)
The concept of this game is really nice. I love it but as you can see in the image the game has some bugs. Overall Its a nice little game. Good Luck for your future projects!
@muchobestostudio I wanted to mix stuff up and this combination of runner seemed a nice mix. I am curious, what would you do instead of runner?
Keep it up! I hop you can submit a finished game next time!

1 - Mecânicas, Aprendizado e Fluxo:
Achei a mecânica de utilizar o jogo de sombras e luzes para movimentar o personagem muito interessante.
Infelizmente a implementação foi incompleta (conforme apontado na própria descrição).
Aprender a jogar levou alguns segundos, mas pude notar o carro ficar para trás e os marcadores na HUD, então logo tentei mover o sol (dito personagem do jogador (PdJ)) e consegui fazer voltar a rodar.
Não há exatamente um fluxo de jogo, mesmo porquê não há condição de vitória, nem tão pouco se trata de um arcade (até agora).
2 - Gráficos, Áudio, Narrativa e Polimento:
O modelo do carro ficou bacana e o sol ficou interessante.
Gostaria que tivesse trilha sonora e alguns efeitos sonoros, teria sido interessante verificar como implementaria isso e como isso ajudaria com a mecânica e com a imersão.
A narrativa é direta e simples, não tendo desenvolvimento de personagens etc.
3 - Cultura:
Creio que jogos desse estilo surgirão mais com o tempo (talvez eu quem desconheça o nicho, mas para mim é novidade).
Carros elétricos vêm sendo cada vez mais importantes, então deve surgir demanda por arte/cultura (inclusive em forma de jogos) para esse nicho.
Ou seja, este jogo pode ser um ponto de partida (não só para carros elétricos, mas também para o quesito luz e sombras tendo mais implicações mecânicas diretas (além do ciclo dia-e-noite)).
4 - Monetização:
Apenas com o projeto funcionando por completo eu poderia pensar mais sobre monetização para este jogo.
1 - Mechanics, Learning and Flow:
I found the mechanics of using the play of shadows and lights to move the character very interesting.
Unfortunately the implementation was incomplete (as pointed out in the description itself).
Learning to play took a few seconds, but I could see the car lagging behind and the markers on the HUD, so I soon tried to move the sun (said player character (PC)) and managed to get it going again.
There is not exactly a game flow, even because there is no winning condition, nor is it an arcade (so far).
2 - Graphics, Audio, Narrative and Polishment:
The car model was nice and the sun was interesting.
I wish it had a soundtrack and some sound effects, it would have been interesting to see how it would implement this and how it would help with mechanics and immersion.
The narrative is direct and simple, with no character development etc.
3 - Culture:
I believe that games of this style will emerge more with time (maybe I who do not know the niche, but for me it is new).
Electric cars are becoming increasingly important, so there must be a demand for art / culture (including games) for this niche.
In other words, this game can be a starting point (not only for electric cars, but also for light and shadows with more direct mechanical implications (in addition to the day-and-night cycle)).
4 - Monetization:
Just with the project fully working I could think more about monetization for this game.
PT: Muito Obrigado pela sua analise. Bastante profunda! Tenciono, quando tiver mais tempo, concluir este projecto de forma a ter algo jogável. :smile:
EN: Thank you for you analysis. Very in-depth. I plan, as soon as I have more time, to finish this project into something playable. :smile:
As for the game, you've had a good idea, and you've managed to get the most important part working - the car is moving and stops when in shadow. Initially I thought I need to keep the sun right over the car, but it didn't move, so then I moved the sun around and realized it reacts to actual shadows - so cool!
Now, for the actual gameplay, the level was quite small, and there was not much necessity to move the sun at all - especially since you can move it over the road vertically so shadows dissappear. The distance also didn't matter as I expected - but that was probably due to the lack of time.
I'd recommend trying to allow only left/right movement, and maybe put the sun behind the buildings, which will make positioning matter more. If you play with the camera angles, maybe it might look just like the sunset ride.
Oh, and I liked the car model, too! Nice voxeling.
The concept is interesting.
Good job
@emperor-eagle Thank you for the nice feedback. I really appreciate some insight from more experienced people :smile:
@eduardogacn Thank you for trying and rating my submission :)
@artemftw Thank you for testing and for the support. I do plan to keep on working on it :)
but it is even cooler. well. Id like to see it turns into something :)
@elio Thank you for trying my game and the support. I do intend to keep working on this project :D
@willypa Thank you for playing. It is normal to feel unfinished given that it is unfinished :wink: