Rude Bear Recreation by Alex Rose
Drugs are bad.
Rude Bear Recreation is the 11th game in the Rude Bear Jam series (which you can find most of here: http://ludumdare.com/compo/author/alexrose/ (And also there's Super Rude Bear Resurrection coming out on PS4 soonish). It uses both themes.
Rude Bear Recreation was made in 72 hours at Insomnia56 Gaming Festival (sitting next to the booth where I was exhibiting SRBR without internet and jamming on my girlfriend's laptop). So don't expect the same quality as other Rude Bear games, lol. 90% of the art was implemented on Day 3.
==Overview==
Rude Bear's friend Rad Boar has a giant Growth on his face. Luckily, their mortal nemesis The Wizard is stoned, and helps out, by Growing Rad Boar's Growth.
Rude Bear has to grow medical marijuana inside the growth to chill it out and win, avoiding viruses and Rad Blood Cells.
==How to Play==
- Press and hold space once to fly up. The longer you fly, the higher you go.
- Press a second time in midair to fly directly right, this is how you move forwards.
- Press one third time in midair to crash back down, to make timing your landings easier.
Rinse and repeat. Hold ^, Hold >, Hold v .
Plant lots of weed to win.
==Controls (Two Buttons)==
Space = Do everything
R = Jump to level, restart timer etc. for speedrunning
==Credits==
- Game Design, Code, Dialogue - Alex Rose @AlexRoseGames
- Cutscene Art - Kitt Diamond, @KittDiamond
- Gameplay Art - Simon Wong, @SimonWongArt
- Music & SFX - John Pennington, @Atmospherium
=====
Need to upload another version when I'm at home and have my Unity Pro key, atm I'm on my girlfriend's laptop.
Rude Bear Recreation is the 11th game in the Rude Bear Jam series (which you can find most of here: http://ludumdare.com/compo/author/alexrose/ (And also there's Super Rude Bear Resurrection coming out on PS4 soonish). It uses both themes.
Rude Bear Recreation was made in 72 hours at Insomnia56 Gaming Festival (sitting next to the booth where I was exhibiting SRBR without internet and jamming on my girlfriend's laptop). So don't expect the same quality as other Rude Bear games, lol. 90% of the art was implemented on Day 3.
==Overview==
Rude Bear's friend Rad Boar has a giant Growth on his face. Luckily, their mortal nemesis The Wizard is stoned, and helps out, by Growing Rad Boar's Growth.
Rude Bear has to grow medical marijuana inside the growth to chill it out and win, avoiding viruses and Rad Blood Cells.
==How to Play==
- Press and hold space once to fly up. The longer you fly, the higher you go.
- Press a second time in midair to fly directly right, this is how you move forwards.
- Press one third time in midair to crash back down, to make timing your landings easier.
Rinse and repeat. Hold ^, Hold >, Hold v .
Plant lots of weed to win.
==Controls (Two Buttons)==
Space = Do everything
R = Jump to level, restart timer etc. for speedrunning
==Credits==
- Game Design, Code, Dialogue - Alex Rose @AlexRoseGames
- Cutscene Art - Kitt Diamond, @KittDiamond
- Gameplay Art - Simon Wong, @SimonWongArt
- Music & SFX - John Pennington, @Atmospherium
=====
Need to upload another version when I'm at home and have my Unity Pro key, atm I'm on my girlfriend's laptop.
| Web | http://vorpal-games.com/rude-bear-recreation/Web.php |
| Windows | http://vorpal-games.com/RudeBearRecreation.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=19499 |
Ratings
| Coolness | 30% | 2001 |
| Overall(Jam) | 4.00 | 52 |
| Audio(Jam) | 4.11 | 42 |
| Fun(Jam) | 4.26 | 10 |
| Graphics(Jam) | 4.16 | 141 |
| Humor(Jam) | 3.74 | 89 |
| Innovation(Jam) | 3.92 | 62 |
| Mood(Jam) | 3.69 | 170 |
| Theme(Jam) | 3.53 | 659 |
Cool mechanics. Questionable theme. Awesome music from the renowned Atmospherium
I got a time of 9:12, since I had some framerate stutters in the web build because of my terrible computer. If you get a downloadable Mac build running at some point, I'd definitely give it another go.
controls were crazy but really fun - though could have gone with two buttons for the theme + might have felt better if slamming down was a separate button
Anyways, reaaaaaally fucking welldesigned game here, holy shit. Respawn points are plenty but still placed just far apart to make it challenging, nice variety of obstacles and shit, I really liked the game a lot dude, good job! :D
Only thing I have to complain about is the lack of .. feedback? Like .. teleporting the sprite on death with no effects or anything feels like a bit of an insult to the amazing art you've got there.. :|
And I feel bad about the art too but we didn't get a death animation etc, the character art was implemented during submission hour - very backloaded jam as I was exhibiting on Saturday/Sunday.
@Claw: Yeah, I agree, I really wanted to add leaderboards but couldn't get them in in time, so it was important to me to leave the second button "R" for resetting the speedrun. Alas.
It was really fun, I like the challenge.
Game itself was mostly fun - I thought the way you explained the mechanic and made sure people understood it was a very nice touch.
Music was outstanding.
Art felt a bit too much like a weird mash up of random garish assets, but I definitely appreciate that they're pretty unique and, yeah, there's a distinctive style there even if it's a style that's a bit of a turn-off if you're not a weed smoking teenager. :P
Everything in the game from the entire ground up was entirely based on the themes, nothing in the game whatsoever from the gameplay to the art style to the sound effects (which were sampled with a bong), to the music, to the topic would've ever existed without them.
Honestly, I find it incredibly frustrating, there's 3 interpretations of "growth" in the setting and the entire game is two button controls, I don't get how a game that is 100% based entirely on the themes is a "stretch". I'm not saying it's a great interpretation or that it's a creative or innovative use of the theme, but I think it's totally unfair to call it a stretch when the entire development was based around the theme at every point.
The graphical style and the effects were great, as were the graphics that are in the game. However, the visuals did feel a bit lacking; every part of the level looked pretty much the same and the background was mostly just a solid color, which was a bit boring. As others have mentioned, lack of graphical feedback isn't too much of an issue but is a bit disappointing. Audio was pretty good.
I also agree the link to the theme is a bit weak (I'll respond to your post after this), though it is clearly there. I also agree having a different button for dropping would probably play better, it feels far too counter-intuitive as it is now.
All in all, it's a solid game, it just never really goes beyond just being a solid game.
The problem here is that you adapted what you were making to the theme, rather than having the theme dictate what you will be making.
Rude Bear Recreation is a platformer in which you can only move by jumping and airdashing forward. What you do in the game is moving forward while avoiding obstacles. This gameplay is not in any way related to growth or two-button controls by itself.
Through a narrative about a growth and marijuana you have linked it to the 'growth' theme, and by changing the controls from the usual 'jump button, air dash button/combo, drop button' to a single button for all you have turned it into a one-button game. If the theme had been 'one button controls' this would have been a boring but adequate interpretation, but it could hardly be called a great interpretation unless it actually changed something about the gameplay. You called the non-gameplay-related 'R' button the second button, but you can't really call that the second control button. (In my game, the two buttons are left arrow and right arrow. You can also press Space, F and Escape to pause the game, go into fullscreen or quit the game, but those are just convenience functions that don't affect the gameplay. I could remove them for 'not fitting the theme' but I doubt anyone would be happier if I did.) As such, I would say this game doesn't even qualify for 'Two Button Controls'; I based my Theme rating for this game solely on the interpretation of 'Growth'.
For me to give a game a higher Theme rating than 3, the theme needs to strongly affect either the gameplay or the experience. An example of the former would be LD32's 'TeleMage' (http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=19774). Having teleportation as your only weapon radically changes the gameplay from what it would otherwise be (shooting fireballs to kill enemies or engaging them in melee); every aspect of your playstyle has to change to account for this change. An example of the latter is LD33's 'I am Death and Fire' (http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55643). The general atmosphere, flying around in the night sky and burning panicking civilians to a crisp, makes you truly feel like you are the monster. (Side note: I rated Rude Bear Realms a 5 in Theme for this reason as well; sending out minions to raid towns made me feel like a typical evil villain.)
Although Rude Bear Recreation clearly abides by the theme on a superficial level, it does not feel like either the gameplay nor the experience is notably affected by it. As such, I gave it a theme score of 3; 'theme clearly present, but not affecting much'. (For reference, I give 1 if theme is not present, 2 if the interpretation is too obvious and it doesn't affect gameplay or experience, 3 if present in a non-boring way but it does not affect gameplay or experience; OR it does affect gameplay or experience but in a too obvious way, 4 if it does affect gameplay or experience in an interesting way, and 5 if it truly feels fitting. I don't give too many 5s; last LD I gave it to 3/18 games, LD32 1/17 games, LD31 2/17 games.)
The graphics in the intro are kind of annoying, but I realise this is a stylistic choice.
In short, an excellently innovative platformer/frustration game. Hope you score high. (High... geddit...)