Legendary Legionnaire Massacre 2 by banana4life
Hey guys,
We are a german team consisting of 5 members. We came up with our crazy game "Legendary Legionnaire Massacre 2 - The Empire strikes back". It is a successor to our last game "Legendary Legionnaire Winter Massacre"(http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41477).
You play the legionnaire empire. The aliens have landed on the planet and you have to manage your ever GROWING forces to defeat their ever GROWING forces. To do so you start with only one castle that produces one of the three unit types. You have to take neutral cities to expand your empire and at the end take all of the aliens villages. But pay attention: The aliens have laser-weapons and some of them ride unicorns, their domestic mounts... :)
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CONTROLS
LOOK AROUND: Right mouse down and drag
1.) CHOOSE UNITS: Left click on village and...
2.) ... CHOOSE TARGET: Left click on other village (move to friendly or attack neutral/enemy)
PAUSE: Escape
Advanced controls (more than two buttons needed):
MULTI-SELECT: Left mouse down and drag box around multiple villages
ADJUST HOW MANY UNITS ARE SENT: Scroll while choosing target
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Hint: It's crucial to select the right unit type to stand a chance in a fight. Horse riders are strong against archers but weak against stabby melee lance fighters. Archers are strong against melee fighters but weak against... you get the idea.
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CREDITS
Art:
- Jonas
Music:
- Katharina
Code:
- Anselm
- Phillip
- Niko
And if you like the music:
https://soundcloud.com/rahtainka
Have fun with our entry,
Team Banana4Life
Website: http://banana4.life
Twitter: @bananafourlife
We are a german team consisting of 5 members. We came up with our crazy game "Legendary Legionnaire Massacre 2 - The Empire strikes back". It is a successor to our last game "Legendary Legionnaire Winter Massacre"(http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41477).
You play the legionnaire empire. The aliens have landed on the planet and you have to manage your ever GROWING forces to defeat their ever GROWING forces. To do so you start with only one castle that produces one of the three unit types. You have to take neutral cities to expand your empire and at the end take all of the aliens villages. But pay attention: The aliens have laser-weapons and some of them ride unicorns, their domestic mounts... :)
########################################
CONTROLS
LOOK AROUND: Right mouse down and drag
1.) CHOOSE UNITS: Left click on village and...
2.) ... CHOOSE TARGET: Left click on other village (move to friendly or attack neutral/enemy)
PAUSE: Escape
Advanced controls (more than two buttons needed):
MULTI-SELECT: Left mouse down and drag box around multiple villages
ADJUST HOW MANY UNITS ARE SENT: Scroll while choosing target
########################################
Hint: It's crucial to select the right unit type to stand a chance in a fight. Horse riders are strong against archers but weak against stabby melee lance fighters. Archers are strong against melee fighters but weak against... you get the idea.
########################################
CREDITS
Art:
- Jonas
Music:
- Katharina
Code:
- Anselm
- Phillip
- Niko
And if you like the music:
https://soundcloud.com/rahtainka
Have fun with our entry,
Team Banana4Life
Website: http://banana4.life
Twitter: @bananafourlife
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.63 | 231 |
| Audio(Jam) | 3.60 | 187 |
| Fun(Jam) | 3.52 | 239 |
| Graphics(Jam) | 3.15 | 668 |
| Humor(Jam) | 2.42 | 642 |
| Innovation(Jam) | 3.23 | 455 |
| Mood(Jam) | 3.30 | 443 |
| Theme(Jam) | 3.39 | 752 |
Your villages have a golden border.
The camera might not be centered on the starting village at start.
I really like how you begin to expand your influence, and the game becomes more hectic.
Fun stuff!
thank you for the beautiful game and this music.
Overall it was pretty fun to play, although I find it a bit hard to move around the map with a trackpad.
The game didn't lag for me and the only problem i had was that i couldn't quit/restart with the E key.
I've played the game on easy and hard AI and i was glad that i didn't get smashed by the easy AI, but at the same time i think the hard AI could also be a little bit more challenging.
The audio and music was nice and it was a funny touch to make the units sound warcraft-3-ish.
(it made me smile like an idiot XD).
Hm.. what else..
Oh, I LOVE THE PIXELART <3
especially the alien infested castles!
Gameplay wise, i think it was a good idea to make a box selection for multiple castles, but since you always just send half of your units it would have been nice if we could keep them selected after clicking on an enemy castle, so that if we wanted to send almost all of the available units, we could just click a couple of times instead of scrolling back and selecting everything again.
Also, winning in this game feels awesome, because at the end you get a cute song for your victory :)
Its a cool reward, much better than just ending a LDgame with "You won", and i really enjoyed listening to it until it was over.
thanks bananas for setting up such an entertaining twitch stream!
Really enjoyed it, good entry, but how can you choose what unit to produce? Is it random per castle?
Great job!
@Mr_Fudd Is the lag only a problem of the Web version? It started lagging for me at 500+ units. We had ideas regarding "super units", but unfortunately did not get to it.
@VladRusu Maybe we will have time to add arrow keys for navigation tonight.
@ohmmus What means huge for you? :D I think swarms of 500-1000+ soldiers should be no problem for you
@justacookie I made the pixelart :3 With the scroll wheel you can select how many of your units you want to send in percent
@paulfysh Yes it is random. And I think you have to focus on getting villages with each unit type in the beginning of the game. Makes the castles strategic resources.
@oparisy Yeah maybe a tutorial would have helped. The numbers are for the three unit types. You can send unit of your own to other cities of your own and collect them for a big hit.
Again thank you all for your comments. :)
- Jonas
I liked the addition of the rock-paper-scissors mechanic, though I did have to look a little harder to properly tell the difference between unit types...
Good work...!
The (alien) graphics reminded me of Infested Planet (a great real-time tactics game) while the gameplay is closer to Eufloria (the quintessential swarm strategy game, for me at least.)
Some suggestions:
- Restart button and/or a back to main menu button.
- Optimization. Spawning hundreds of unit at once when moving them causes lag even when using the standalone player. There are multiple ways to fix this:
* Having one unit represent more than one soldier (the super-unit idea you mentioned.)
* Object pooling i.e. reusing the soldier objects so that they don't need to be instantiated again all the time.
* Spawning units one (or a few) at a time until all of them have moved. This requires some logic changes so that you cannot send the same trooper twice, but it's doable.
I would love to see an optimized post-jam version.
No pressure!
Had a bit of fun, though. Very twitch-reaction-heavy real-time strategy game. Had to react fast to the situation.
It may have been good to explain the controls in the game.
At first I thought music was pretty cool, and then I hit the song in the end which was not only amusing but very good!
There were some performance issues when moving lots of soldiers around, but other than that, a really impressive game! Good job :)