Laser Pew Pew by adamk33n3r
Yo, shoot them all up pew pew like. Use your beam to tear them apart. Rockets that boom them to the sky!
How long can you LAST???!?!?!?!??!
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In all seriousness the gameplay is basically to last as long as you can and have fun. This is a project that I didn't plan to finish during the compo but plan to keep working on afterwards. I wanted the excuse of LD to actually get some work done with a prototype.
I hope you like what I was able to get done. It's pretty looking and sort of fun....that's all a game needs, right? xD
I was planning on having "leveling up" as being the "Growth" theme but...that didn't happen. Not enough time unfortunately.
THINGS TO NOTE:
- This is a prototype
- Both you and the enemies have 100 health. I realize the enemies should have less. Oops.
- There is no win condition. You go 'til you die. There's also no restart.
- This is a prototype
- Oh also, this is a prototype. This means I don't really care much about the actual ratings. Constructive criticism is what I'm really after.
Here are the weapons damages:
Lasers: 1 each
Rocket: 50
Beam: 20. (right now only damages when "hitting" an enemy)
Controls:
WASD - Move
Mouse - Aim
Click - Shoot lasers
1 - Shoot rocket
2 - Fire beam
ESC - Close game
How long can you LAST???!?!?!?!??!
--------------------------------------------------------------------------------
In all seriousness the gameplay is basically to last as long as you can and have fun. This is a project that I didn't plan to finish during the compo but plan to keep working on afterwards. I wanted the excuse of LD to actually get some work done with a prototype.
I hope you like what I was able to get done. It's pretty looking and sort of fun....that's all a game needs, right? xD
I was planning on having "leveling up" as being the "Growth" theme but...that didn't happen. Not enough time unfortunately.
THINGS TO NOTE:
- This is a prototype
- Both you and the enemies have 100 health. I realize the enemies should have less. Oops.
- There is no win condition. You go 'til you die. There's also no restart.
- This is a prototype
- Oh also, this is a prototype. This means I don't really care much about the actual ratings. Constructive criticism is what I'm really after.
Here are the weapons damages:
Lasers: 1 each
Rocket: 50
Beam: 20. (right now only damages when "hitting" an enemy)
Controls:
WASD - Move
Mouse - Aim
Click - Shoot lasers
1 - Shoot rocket
2 - Fire beam
ESC - Close game
| itch.io | http://adamk33n3r.itch.io/laser-pew-pew |
| Source | https://github.com/adamk33n3r/verdant-waffle/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35043 |
Ratings
| Coolness | 53% | 3 |
| Overall | 2.89 | 767 |
| Audio | 2.48 | 553 |
| Fun | 2.73 | 757 |
| Graphics | 3.04 | 509 |
| Mood | 2.91 | 517 |
| Theme | 2.10 | 954 |
-The enemy health is pretty high, and I don't know if this is by design, but it makes the player feel pretty powerless. If the enemy health was lower, you could make more enemies since the rate of fire is so high and it would feel more "action-y"
-The player movement speed is pretty slow, so you might consider making it a bit faster or giving some kind of boost to get around.
-Maybe some kind of explosion on an enemy's destruction, which you could further by giving a hitbox to cause a sort of chain reaction.
Nonetheless this is a pretty cool start for a game.
* Too much health on enemies. Saps the excitement of an engagement.
* No feedback when doing damage. Again adds to the pacing and thrill.
* Enemies shoot as fast as the player, and hence are somewhat unavoidable. The "laser-like" aspect of their shots are avoidable but I'd expect something like that from special enemies, sprinkled in with more mundane ones.
* Definitely need a sense of how I'm doing, but score and health. I had no idea I was almost dead until it was.