Grow a Game by cubicme
pretty much self-descriptive.
Press R to restart everything (when in the office).
you play as developers of a game, game designer, graphic artist, animator and programmer to develop a game. each one doing his/her part to grow the game.
we didn't get to do everything we wanted and had to abandon some of the stuff we did half-way through.
Music:
Paper Please Theme
"Don't let me be misunderstood" from Kill Bill Soundtrack
Game Design: Shiro
Art: Pouya
Animations: Ali
Programmer: @cubicme
---------
Post deadline update:
fix: initial dialogs didn't show up sometimes,
fix: unity prefab was not saved, so the font wasn't updated
add desktop builds
Press R to restart everything (when in the office).
you play as developers of a game, game designer, graphic artist, animator and programmer to develop a game. each one doing his/her part to grow the game.
we didn't get to do everything we wanted and had to abandon some of the stuff we did half-way through.
Music:
Paper Please Theme
"Don't let me be misunderstood" from Kill Bill Soundtrack
Game Design: Shiro
Art: Pouya
Animations: Ali
Programmer: @cubicme
---------
Post deadline update:
fix: initial dialogs didn't show up sometimes,
fix: unity prefab was not saved, so the font wasn't updated
add desktop builds
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.18 | 651 |
| Fun(Jam) | 3.09 | 573 |
| Graphics(Jam) | 3.53 | 480 |
| Humor(Jam) | 3.66 | 112 |
| Innovation(Jam) | 3.44 | 290 |
| Mood(Jam) | 3.23 | 496 |
| Theme(Jam) | 2.94 | 953 |
The way you mixed pixel art with flashy drawings doesn't look cool.
I love this Idea and the game experience.
Thumps Up Guys
Cheers,
Ionut(Tyrants.not.found team)
I was initially not very ok with using Paper Please theme, but it was a last minute choice, either that or no music, and it was such a great fit for the mood of the office scene. I asked a few dev friends and since we weren't being judged in audio, we just went with it, hope it doesn't cause any problem.
we talked about mixing pixel art with smooth character and animations and decided why not :) I just wish we had more time to add some nice particles, blood and sfx to "kill bill" (design) minigame.
to be honest initially we had another game that would gradually be completed through these minigames and mechanics would be added to it. but we didn't get to finish that one. so we finished it like this.
Cool lil' project, which accurately describes some of the elements of the LD game making process. :)
I had no problems with graphics, and I liked the mini-games too. Best aspect was the humor though, at least for me.
Congrats' on the game, keep it up!