CafeGarden by Bacontree

[raw]
made by Bacontree for LD34 (COMPO)
After a cafe has lost all money and ran out of food, an employee takes it upon himself to save the cafe by growing fruits and food in the garden outside.

Walk around with wasd, press space to open the menu, hold down the mouse and drag to move the camera, and press f to harvest.

Ratings

Coolness 71% 3
Overall 3.22 491
Audio 1.71 675
Fun 3.06 554
Graphics 3.86 142
Humor 2.61 371
Innovation 2.50 820
Mood 2.90 524
Theme 3.75 468

Feedback

matthewd673
14. Dec 2015 · 01:58 UTC
This game is REALLY fun. Also I built a bridge out of my plants so I can just walk in a circle spamming 'F' to harvest my plants.
Nooner Bear
14. Dec 2015 · 15:47 UTC
Wow! And you made all of these assets yourself? Very nice!
Eshford
14. Dec 2015 · 15:50 UTC
Graphics looks incredible!
MintArcade
14. Dec 2015 · 15:52 UTC
Too addictive :D Great fun!!! Can't stop playing!
avocadojoe
14. Dec 2015 · 15:54 UTC
really nice
Borodar
14. Dec 2015 · 16:17 UTC
Nice and sweet farm :)
Anshul Goyal
14. Dec 2015 · 22:14 UTC
The UI is kinda confusing. The plants look really nice! I wanna eat strawberries now... lol
BUNN1E5
15. Dec 2015 · 04:24 UTC
I found it hilarious that there was no walk animation on the character XD.
HUMANICS
19. Dec 2015 · 18:16 UTC
Well, I retired at 10k. Seemed like enough.
karlipoppins
21. Dec 2015 · 08:19 UTC
Very cool and addictive!! Great graphics! A bit long to get started, but once you have a couple of stuff in the farm it's hard to keep up!! :) Great job
mockthebear
21. Dec 2015 · 17:10 UTC
My real complaint its the chat boxes that you have to keep clicking in continue and the windows keep swaping the position.
gallerdude
30. Dec 2015 · 16:47 UTC
Fun faming sim!
CMG
31. Dec 2015 · 14:49 UTC
Great graphics for a compo game! Could probably use more cheap seeds/recipes at the beginning to help ease the player into the game rather than having to wait on the strawberries so long.
zenmumbler
31. Dec 2015 · 15:10 UTC
While I will probably still see that mouse's head that looks like a plucked chicken with ears in my nightmares I enjoyed this more than I thought.

Balance of the plants is a bit off, you really only need 1 raspberry plant vs many strawberry and blueberry ones. If the growing speed was a bit higher and the rewards for the later plants a bit lower it would be more dynamic.

Initially I had a garden with all kinds of fruit but once I started making the big bucks I razed all that stuff, planted only coffee beans and converted the cafe into a Starbucks. Better ROI, you see.
RARoadkill
01. Jan 2016 · 19:22 UTC
Really fun, good graphics. Enjoyed playing this
M a r o o v a n
03. Jan 2016 · 17:11 UTC
Lovely graphics and fun gameplay. Very funny teletubby-like character!
amras0000
04. Jan 2016 · 02:10 UTC
The core idea of the game is really nice and exciting, but there are just so many minor annoyances that I was unable to enjoy this game at any point.

To start off, the game's far, far too slow. At the start it took far too long to get the 25 coins of regular income I needed to start blueberry farming. Then, with every plant taking more time to grow, the game just dragged on far beyond its welcome.
Second issue, and this is a huge one. To control the mouse, you need to click and drag. But the mouse isn't locked to the window. So I was left having to click, drag to turn a little bit, move my mouse back over to the other side of the screen, drag again, to do any sort of turning and my wrist is absolutely killing me right now.
You made a really nice asset for the chef and gardener (though why they're wearing winter clothes while it's "sunny" I'm not clear on >_> , and the plants look fairly nice as well, but with the complete lack of texturework on the walls and building it loses a lot of the overall effect.
Finally, don't make the user hit 'f' on every single plant. Let them gather in a radius, or have the plants gather themselves, or let them hold down f to gather everything they walk past. My hands are in pain from playing this game :T

In short: lock the mouse to the window, speed up the growth time of the later plants, increase the selling price of strawberries, let the user hold f instead of pressing it, add some texturework to the walls/building and you've got a pretty fun game.

I'm sorry that I'm so harsh, but I think you should've simplified the character assets and put some effort into balancing and designing the gameplay.

outstanding bug: not sure if it's intentional, but you can easily place overlapping plants; you prevent the player from placing plants while standing inside another plant's area, but if I stand outside of the area facing in I can easily make the plants overlap, though that does make gathering them difficult.
Hjalte500
04. Jan 2016 · 09:22 UTC
These assets look really good! The game is a pretty fun timewaster and its definitely the ludum dare game ive played the longest. It was hard to quit.. all my coffee plants. You will be missed.