Grow Your Defense by gebirgsbaerbel

[raw]
made by gebirgsbaerbel for LD34 (JAM)
Tower Defense with a twist! Do not simply build towers. No!
Towers that are built next to another tower will reproduce, making it cheaper to defend your base.

They breed according to genetic rules (https://en.wikipedia.org/wiki/Mendelian_inheritance).
Shapes work like blood types: (A, B, 0) -> (Triangle, Square, Circle).
Colors are codominant, so colors mix.
There is a gene that suppresses colors which is dominant. If you upgrade your towers, it’s recessive version will disable that effect.

We wanted to try something different. We think the growing of towers is really fun. What do you think?

Windows version is not tested, let us know, whether it works.

Built by me and my sister spielplatzmonster.

Ratings

Coolness 71% 3
Overall(Jam) 3.33 508
Audio(Jam) 3.47 266
Fun(Jam) 3.15 522
Graphics(Jam) 3.55 468
Humor(Jam) 2.06 789
Innovation(Jam) 2.95 646
Mood(Jam) 3.16 564
Theme(Jam) 3.28 818

Feedback

marod
16. Dec 2015 · 10:45 UTC
Well, As a TD lover, i have had fun playing it but it's not innovative at all.
timeshapers
16. Dec 2015 · 10:50 UTC
Nice interpretation of the theme. Cute that they have children.
Xgor
16. Dec 2015 · 10:55 UTC
The idea to grow tower is a intresting idea but felt kinda weird when new towers just popped up, there is also not much need for strategy as you can just spam random towers and win. It's well done otherwise with polished sounds and graphics.
Afendar
16. Dec 2015 · 10:55 UTC
good idea to change tower defence concept. graphism are simple but clean.I think just it is too easy.
Digitaldude555
16. Dec 2015 · 11:36 UTC
I like the audio most of all, grahpics are simple and clean. It just seems too easy and like xgor said you just spam towers. Interesting use of the theme though.
Galvesmash
16. Dec 2015 · 11:53 UTC
Great idea for a tower defense, but as Afendar said the game becomes to easy. And it's weird how the towers pop-up out of nothing.
Maybe you could add some more feedback like the attackers get red when lose health and when a new tower gets born.

I really liked your game, the art style is simple but great! The background music id good but a bit low to hear and when you have a lot of towers shooting the sound of then shooting becomes annoying.

Hope you guys continue this games, it could become awesome!!
stargardengames
16. Dec 2015 · 12:02 UTC
Love the "breeding" mechanic! An interesting twist on an existing genre and neat use of the theme. Good work!
CremaGames
16. Dec 2015 · 12:04 UTC
Nice twist on the Tower Defense genre. I like the graphics and the simplicity.
utgarda
16. Dec 2015 · 12:12 UTC
I kinda like minimalism, so I rate mood highest :) But definitely not innovative.
DrFallos
16. Dec 2015 · 12:22 UTC
I love the use of colors, clean and nice. The music is also very fittable! Looking forward to see some more mechanics in post ludum ;)
gokottastudio
16. Dec 2015 · 14:01 UTC
It is a good job, is entertaining but I do not find much to do with the Themes.
danbolt
16. Dec 2015 · 15:16 UTC
The children-having to change traits is brilliant. If I could have moved my towers around for a fee afterwards, that would be perfect.

It's like the magic of Chao breeding in Sonic Adventure taken to a new level.
tyrants.not.found.team
16. Dec 2015 · 15:18 UTC
Loved the clean graphics and smooth gameplay. Maybe make it a bit more challenging :)

Cheers,
Zazine (Tyrants-not-found-team)
Auroz
18. Dec 2015 · 15:02 UTC
Polished game, but the controls felt a bit jerky and there was no difficulty at all.
smbe19
19. Dec 2015 · 10:39 UTC
The reproduction thing happens way too often, you don't really have to do anything yourself.
Leuthil
19. Dec 2015 · 21:54 UTC
Not a bad entry. The multiplication of towers is an interesting concept and with some tweaking and balancing it could make for a very interesting strategic TD game.
525
21. Dec 2015 · 08:11 UTC
Its too easy.
but its good.
I like the graphism.
KayZ
22. Dec 2015 · 10:46 UTC
Nice take on the theme and introducing something new to TD games. But needs a different kind of balancing, as it gets to easy. Also, wave 9 of the second level is kind of strange. A few weak enemies that get easily defeated when they enter the map and have a lot of time between them.
aare
22. Dec 2015 · 13:39 UTC
Super lovelly visuals and polish! Rated highly. As others had said tower defences had been done to death, but this one looks really cool :D
Strike
23. Dec 2015 · 15:35 UTC
Good interpretation of the theme. At first the game seems too hard until I understood the growing system. Except that I never managed to mix shapes and colors properly. Building 2 of the same tower in an area is enough to fill the entire surface and win. Good try on the tutrial but in the end the whole thing was very confusing.
uvwar
28. Dec 2015 · 18:34 UTC
Wasn't really sure what was going on with the colors (I guess my white squares filled in too quickly?) but I really liked the growing aspect (I love genetic sims!) Really cool setup!
Geckoo1337
31. Dec 2015 · 15:22 UTC
Great TD game. Graphism are simple but clean. However it's too easy ++