Send the Signal by Pavel Goncharov

[raw]
made by Pavel Goncharov for Ludum Dare 59 (JAM)

A short active incremental game about the Ship in deep space. You need to gather resources and send the rescue signal.

It’s always lasers or guns in these types of games. What if you only had bombs instead? Want to give it a try?

screen-rec-01-ezgif.com-optimize.gif

Game was made in 3 days by a solo developer. Everything was made from scratch: the sprites, music, sound, and programming. At first I was aiming for the Сompo, but then I realized I wouldn’t make it in time.

My goal was to make a complete game that you can finish in 7–12 minutes.

You can play it here or on itch.io — both have the same version, but itch.io offers a fullscreen experience.

I used Godot, Aseprite for sprites, sfxr for sounds and beepbox for music.

Monogram font by Datagoblin (https://datagoblin.itch.io/monogram)

This is my first game jam ever 😄 Thanks for playing!

Ratings

Overall 679th 3.167⭐ 62🧑‍⚖️
Fun 519th 3.258⭐ 62🧑‍⚖️
Innovation 805th 2.467⭐ 62🧑‍⚖️
Theme 797th 2.483⭐ 62🧑‍⚖️
Graphics 692th 3.033⭐ 62🧑‍⚖️
Audio 511th 2.864⭐ 61🧑‍⚖️
Humor 627th 2.102⭐ 51🧑‍⚖️
Mood 749th 2.931⭐ 60🧑‍⚖️
Given 74🗳️ 98🗨️

Feedback

takhomasac
Apr 21st · 02:17 UTC
funky movement and fun sounds! nicely done!
kayrum
Apr 21st · 02:17 UTC
The controls feel good and I love the screen looping. A great game of balance especially in the beginning.
MostLikely
Apr 21st · 02:20 UTC
I really like this game.
I think you scoped it very well and made the small amount of gameplay polished and fun.
The controls are really nice, it feels great to move around & I instantly knew how to play.
TheParticularPixel
Apr 21st · 02:22 UTC
a couple minutes of fun! the upgrades were cool, i liked that it kept progression between runs. i got my bomb explosion nice and big :) i liked the screen wrap around, you had to be careful not to run into asteroids on the opposite side. music and sfx were simple but fit with the style. the secret level was a nice little addition, but some more variety to the level layouts and asteroid sizes would have been cool. also sometimes the asteroids would float off screen and take too long to come back and i would run out of time. overall a nice little game. i sent the signal!

![Untitled.png](///raw/bf6/95/z/71bc6.png)
jianghekai
Apr 21st · 02:24 UTC
The trailing effect is very good, but the mouse steering is generally excessive, the upgrade is enjoyable, and the content is slightly lacking.
ofoof
Apr 21st · 02:26 UTC
This game ended up being really fun to play. At first I did have some trouble with knowing if the bomb connected or not, since it only clears the asteroids at the of the explosion frames when its in it, sometimes an asteroid would pass through the explosion without getting removed. I would also like to see a way to increase asteroid spawns/ have them spawn new ones from the sides, since after a few bomb upgrades I often felt like I was waiting around for the level to run out of time after everything was cleared.
I really liked how the upgrade progression felt, and once I got the hang of things I wanted to keep going until I maxxed out all my upgrades.
matso
Apr 21st · 02:28 UTC
Nice little Asterouge-like. I enjoyed my 10-15 min playthrough. Sense of progression with the max bombs by the end was satisfying! Good Stuff!
LDJam user 424326
Apr 21st · 04:26 UTC
A simple and enjoyable classic mechanic—I really like it
Tanjou
Apr 21st · 10:16 UTC
I really like the movement! Gameplay loop is simple but good
MtWhateverest
Apr 21st · 14:13 UTC
Great job on your first game jam! Game was fun to play
kintsugi
Apr 22nd · 00:50 UTC
cosy and sweet game! GJ!
🎤 Pavel Goncharov
Apr 22nd · 05:51 UTC
@jianghekai - Thank you for the feedback, next time I will add steering settings!
🎤 Pavel Goncharov
Apr 22nd · 05:52 UTC
@theparticularpixel Thank you for playing and reach to the end! Totaly agree with your suggestions!
🎤 Pavel Goncharov
Apr 22nd · 05:53 UTC
@matso - Thanks for playing and reach to the end!
🎤 Pavel Goncharov
Apr 22nd · 05:54 UTC
@mostlikely - I especially aimed for short, but complete game. Thank you for the feedback!
ufen
Apr 22nd · 07:11 UTC
I like your game so much! It’s a lot of fun. Well done!
🎤 Pavel Goncharov
Apr 22nd · 07:59 UTC
@ufen Thank you for your feedback!
Nadan
Apr 22nd · 08:48 UTC
Oooh, what a nice game! Really enjoyed this one (even though controls could be a bit more intuitive), congrats on first jam entry! :thumbsup:
Splix
Apr 22nd · 09:32 UTC
The game is fun, with great music, cool visuals, and a really good interface too. On the other hand, I find the vehicle controls complicated— it’s hard to be precise. Wouldn’t it be better if, when you press to go left or right, the ship stays stationary and only the rotation changes, and when you press to go backward, the ship moves backward without changing its rotation? In any case, these are just details, but the game is still very good for a Game Jam, well done!,
Nidoprince
Apr 22nd · 09:49 UTC
Enjoyable game with a really good scope. I will say that I found the controls a little off instinctually. Because the rocket takes time to rotate my mind kept wanting me to use a and d to rotate and w to move forward, and so I would crash because my mind would do the wrong inputs. Usually rocket games that have the direction inputs like this one don't have the turn time. I will also say that I found the time upgrade to not be very useful because it was usually a matter of either dying or getting all of the asteroids with 15+ seconds remaining, so I would have preferred to have an upgrade that gave you more asteroids, or let you plant more than one bomb at a time.
Regardless, I had fun, and congrats on your first jam!
🎤 Pavel Goncharov
Apr 22nd · 09:51 UTC
@splix Thank you for your feedback! I did the controls that way to add some challenge, but maybe I did too much 😅 Next time I will try to add alternative control scheme!
🎤 Pavel Goncharov
Apr 22nd · 10:23 UTC
@nidoprince Thanks for your advice and suggestions!
Eden_Zorro
Apr 22nd · 11:09 UTC
Great game, and I liked the upgrade system!

(I should have thought of that for my game!)

I think with this type of game, we always think about shooting, so the use of bombs was a twist on expectations.

Good game!
RenD
Apr 22nd · 11:54 UTC
At first I found the controls pretty clunky, especially with a keyboard. I would have go with steering+thrust, but in the end you start getting the grasp of it and the game is pretty fun. What I particularly like are the small game design decisions that make it always engaging: having a 3s extra timer to pick up all the resources when you've cleared the screen, the secret rooms, the luck upgrade. It's very well thought for a first game, I'd like to see what you come up with next.
Ternarycat
Apr 22nd · 13:56 UTC
on 4th try i understood what to do :) it's really nice concept for long game i believe i will play all next week. p.s. would like more convinient controll, some times i can't move in the right direction
Pentagrammal
Apr 22nd · 16:21 UTC
Simple and understandable. Like)
🎤 Pavel Goncharov
Apr 22nd · 16:54 UTC
@ternarycat, @rend Thank you for the quality feedback! I really appreciate it!
🎤 Pavel Goncharov
Apr 22nd · 16:57 UTC
@eden-zorro Yes, I thought exactly the same way: it's always lasers or guns in these types of games. What if all you have are bombs? 😃
Abiral
Apr 22nd · 17:27 UTC
loved the game, classic art style and overall great experience.
desi
Apr 22nd · 20:28 UTC
super simple but also rly challanging! in a good way ofc :) thanks
Mariya L
Apr 23rd · 07:38 UTC
Cool game—it has the vibe of old-school mobile games. I really liked the well-thought-out upgrade system. For just three days of development, that's a very impressive result.
Xientra
Apr 23rd · 13:06 UTC
really cute!
LLlarsO
Apr 23rd · 15:50 UTC
After getting the hang of the controls I really enjoyed this one.
The lenght of the game is perfect for this kind of game. I played through the end.

It would be nice if the upgrades would also have a shortcut button like pressing "Enter" for continuing the run.

Nice mechanic, that you collect green "beans" for the upgrades and red "beans" for the signal. The magnet is a great power-up. :)
LDJam user 409682
Apr 24th · 14:10 UTC
I liked the overall 8-bit vibe of the game. The controls are quite difficult, but you can get used to them. In the end I got into it, and after a couple of upgrades it became really interesting to play.

If the controls were made a bit more comfortable, it would turn into a really great jam game!
schizoid2k
Apr 24th · 14:48 UTC
I had a little issue with controlling the ship at first, but once I got it, it was very enjoyable. Loved the 80s retro graphics.
loveapplegames
Apr 25th · 07:48 UTC
This game has potential, it's quite addictive. I think it can be much improved with some relatively simple fixes:
- Using bombs instead of bullets is about guessing the enemy trajectory, then why have so many static enemies?
- you have no upgrades to get more enemies. At one point you run out of enemies and upgrades don't make sense anymore
- collision can be improved, I get killed without touching enemies, and the enemies pass through my explosions
🎤 Pavel Goncharov
Apr 25th · 11:16 UTC
@loveapplegames Thank you for the feedback! 1) I just want to make a game not so complex, this is why there is so many static enemies. 2) Agree, just not enough time for implementation 3) Interesting that I never seen this with my testing, thank you.
🎤 Pavel Goncharov
Apr 25th · 11:17 UTC
@schizoid2k, @fassenberg, @mariya-l, @abiral - Thank you for the feedback. Really appreciate it!
🎤 Pavel Goncharov
Apr 25th · 11:18 UTC
@lllarso - Thank you for spending your time and play through the end!
ditam
Apr 25th · 13:06 UTC
I swear some of those asteroids were out to get me! I had lots of fun with this one, spent way more time than I thought I would after the first run. I really appreciated "luck" being upgradable :) The controls not rotating with the ship were a bit of a mind-bender, but still, a very polished, fun and all-around impressive entry. Well done!
LDJam user 425464
Apr 25th · 13:31 UTC
I love the visual style of this. Excellent retro graphics and audio which goes well with arcade style gameplay. Very good job on that.

Gameplay was fun but i felt like there were little balancing problems with upgrades where i couldnt find any reason to buy anything else than luck as it was easy tho annoying to clear levels even without any other upgrades and if the luck gives you more pinks its the only thing that helps you progress faster (if it doesnt, then well im dumb and made my life hard)

Good job, very nice entry!
Gabrijel
Apr 25th · 15:01 UTC
Nice little game. The signal could have been more expensive though, you can collect 9 pink coins relatively quickly, and it's fun playing the game with maximum bomb and luck upgrades.
One thing that can be a tad annoying is that rocks can go off screen slowly, and you cannot see them or hit them until they reappear a few seconds later. That's why I started placing a bomb, collecting what I get and dying immediately. Very fun!
McBaker
Apr 25th · 17:46 UTC
Nice twist on the asteroids game.

I encountered some bugs that made the experience a bit worse for me related to asteroid movements:
- they bounce off the screen edges, instead of appearing on the other side of the screen.
- sometimes they change their direction suddenly in the middle of the screen for some reason.
- they also fly out of viewport and become unreachable for a few seconds

I found the controls a bit unintuitive - in the games I played, the up/down arrows meant "speed up/slow down", while left/right were used to turn. The controls in this game took some getting used to.
LDJam user 407703
Apr 25th · 19:36 UTC
Really great game! I had a lot of fun during the playthrough. The upgrades are very motivating and make you want to keep playing.

Most of my feedback is just suggestions for things I would have liked to try out.

- The controls felt a bit unusual at first. I expected W to always move the spaceship forward and A/D to rotate, but I got used to it quickly. Still, it might be worth testing with playtesters.
- I would probably make the purple crystals only always spawn at the last asteroid of a level, so you are encouraged to progress through upgrades to complete it.
- At the screen edges, its a bit unclear where the level ends because the borders are the same black as the background. Slightly differentiating the color would help make the loop boundary more readable.

But overall this is all high-level feedback. I think you have made a really great game!
Discomorphine
Apr 26th · 19:26 UTC
Good game, cool vibe!

1) Yes, borders... It`s awful and it makes me be scared of using advantages of wall-through moving.

2) I believe, controlls are quite funny, it doesn't have to be comfortable for weak people :)))

3) Music is quite repetative, but very nice.

Liked it!
kr4ft3r
Apr 29th · 18:34 UTC
A bit odd that the only option in game settings is to turn the music off, for I do not know who would wish to stop these divine digital hums.

The controls are infuriating but hey a lot of things are allowed when making your own game. Good vibes.
🎤 Pavel Goncharov
May 03rd · 15:51 UTC
@geeni - actually you are right, the most valuable upgrades is luck, magnet and maybe 1-3 lvl of bombs.
🎤 Pavel Goncharov
May 03rd · 15:52 UTC
@gabrijel - yes, the offscreen asteroids was my mistake. Will do better next time! Thank you for your feedback!
🎤 Pavel Goncharov
May 03rd · 15:55 UTC
@mcbaker, @anszwa, @discomorphine - Thanks for your feedback and advice!
RubixNoob13
May 05th · 18:28 UTC
The controls feel really nice. I love the pixel art and the beep boop music track! I also was going to suggest making the timer get lower once all the rocks were destroyed, but then noticed it actually did that, so awesome job lol.

I *think* there was a time or 2 where I missed a rock with the bomb, but loot still spawned in the empty space anyway (maybe a rock that wasn't visible but still had collision on, or maybe I imagined it?)

Overall amazing job!
AO-85
May 06th · 19:17 UTC
loved the game, classic art style and overall great experience.
🎤 Pavel Goncharov
May 08th · 15:22 UTC
@rubixnoob13, @ao-85 - thank you for the feedback!
OadT
May 08th · 20:05 UTC
Cute game with some nice music! The consols were a bit unusual for me (I am used that WASD works relative to the current orientation of the ship in these games) but it was fun getting used to these controls. And the upgrade system was nice. Maybe the drop rate of pink resources could be a bit higher, but overall nice entry!
OadT
May 08th · 20:05 UTC
~~Duplicated post~~