Long Distance by conduit.games
Long Distance

A tall game made for LD59.
RUNS BETTER ON ITCH BUT ITCH MIGHT BE DOWN
Ensure your signal reaches the goal without igniting any bombs.
Controls: Mouse (scroll, click)
Hint, use the scroll area to scroll, if needed.
| Link | https://code5037.itch.io/long-distance |
| Original URL | https://ldjam.com/events/ludum-dare/59/long-distance |
Ratings
| Overall | 792th | 2.808⭐ | 28🧑⚖️ |
| Fun | 721th | 2.82⭐ | 27🧑⚖️ |
| Innovation | 343th | 3.5⭐ | 28🧑⚖️ |
| Theme | 650th | 3.22⭐ | 27🧑⚖️ |
| Graphics | 763th | 2.519⭐ | 28🧑⚖️ |
| Audio | 523th | 2.788⭐ | 28🧑⚖️ |
| Humor | 572th | 2.364⭐ | 24🧑⚖️ |
| Mood | 810th | 2.519⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
I believe you mentioned you'd also done a game in the past about resizing the window. Time to go try that one!
Outside of the last level, I didn't find them too challenging - it might be fun to add another mechanic, like patching a frayed wire to allow the signal to pass through, or having to quickly decide between cutting a wire or letting it pass through.
@midnightmist Thanks for playing!
@skyeward Thanks for playing and for the feedback. If you want to see that game, it's here: https://code5037.itch.io/rail-to-scale
It was made for D2Jam which is a fantastic community.
@hammerfrenzy Thanks for playing. My apologies, there are some input bugs in the jam version. I'll get out a post-jam version soon to address these.
@cody-raethke Interesting feedback. These are excellent ideas that would fit the game quite well. If I take it any further, I might try your suggested mechanics. Cheers and thanks for playing!
I felt that gameplay was lacking something to make it a bit more strategical. As it stands now, there's not really any thinking required: Just click the bombs' connections as they appear.
I don't know if it's intentional or a bug that the mouse pointer disappears. Makes it hard to play.
Yep, I wish I had expanded the game a bit more. Maybe I can do this post-jam, but I was strapped for time. This is great feedback though.
Time for me to get TellyBuddied!
The mental damage I incurred from this is likely irreversible. Well done! :thumbsup:
The cursor icon made it hard to be precise and that can be a bit frustrating some times. Also i ended scrolling on the itch.io page when i was scrolling but already reached the bottom of the game, i think the possibility to play the game in full screen could really help in that way, you should have the option in your itch project page.
Anyway that's a great amount of content to explore the concept, well done
*Full commentary in the VOD.* The tldr: A premise that is captivating and motivates users to try harder. Expanding the screen as the signal continues passed the border is pretty cool, but the scrolling effect that happens seems to be a byproduct of how windows are managed in the operating system. Every time it scrolled, my mouse inputs were crippled, couple that with the precision required to remove sections of the wire effectively, made this incredibly frustrating in the later levels. There is also a lack of consistency with sections of the wire and what is actually removed when it is clicked. I feel something more standard than just a shape contained in a region should provide a better visual language for players to understand. I didn't struggle for most of my experience with this in particular. But the one level I ended on had 8 bombs (or something like that) and was mercilessly destroying my asshole as I was tripping on my inputs and removing more of a section of wire than what I intended.
Overall: the goal is clear and easy to understand. I had a great time until I hit a wall. Totally could see this alongside Minesweeper or Solitaire in a standard collection of Windows games.
Interesting idea. I confess I got angry many times, either because I scrolled in the wrong place or because the click didn't work (I don't know if it was a bug or if I was really clicking in the wrong place). But in the end, everything worked out. There's nothing like a game to train your reflexes.
Great execution. Even with good sound effects, I missed music. Even if it was something silly, slow, and looping to keep my head focused.
Is there a way to make it fullscreen? I couldn't find where.
I even imagined this game in 3D. What despair!
Congratulations!