Robo Phone Home by Pastry chef

Robo, the robot scout, has just landed on an unknown planet, but his navigation unit is completely fried! Guide Robo through a strange world with well-timed and perfectly aimed instructions. Beware of the hazards along the way and remember, it takes time for your signals to get to Robo.
Play the game here: https://the-pastry-chef.itch.io/robo-phone-home!




Ratings
| Overall | 17th | 4.35⭐ | 42🧑⚖️ |
| Fun | 27th | 4.183⭐ | 43🧑⚖️ |
| Innovation | 20th | 4.329⭐ | 43🧑⚖️ |
| Theme | 8th | 4.667⭐ | 44🧑⚖️ |
| Graphics | 91th | 4.452⭐ | 44🧑⚖️ |
| Audio | 51th | 4.179⭐ | 44🧑⚖️ |
| Humor | 276th | 3.221⭐ | 36🧑⚖️ |
| Mood | 117th | 4.175⭐ | 42🧑⚖️ |
| Given | 50🗳️ | 60🗨️ |
I will admit, though, that the rotating reflectors in the last couple levels really frustrated me; particularly the one in level 6, which I found impossible to accurately aim with. I ended up just spamming as many signals as I could and hoping one would just happen to hit the robot at the time I needed.
I really like your take on the theme, most of all. This is truly 100% a Signal, obvious and clear, but also not anything boring, but a unique interpretation with the controls. It's a very unusual way to control the movements of the character, and that's what makes the gameplay unique! It feels like a puzzle game, and of course levels get progressively harder.
I have to admit, I did find this challenging. I ended up sending lots and lots of signals, well, here is what I mean:

That's even a milder version cause I was pressing screenshot as well xD
I felt like I need to send lots for the Robo to move properly; precision puzzles like this are not really my type of puzzle, that is to say I am too impatient for them xD
That said, I think the game is great!! It shows how much effort was put into it, into building the levels, and I think the concept of the mechanics is really cool ^^
On the other hand: Incredibly good game loop and I really liked the timing aspect which perfectly fit to the theme of the jam! I actually liked the experience a lot but I still wanted to cuss out those antennas the whole time :smile:
I also really liked the design direction. Overall one of the best jam entries I have played!

Controls were interesting and fun, art was nice, and the music was simple and relaxing and made me calmly think about my next move. Nice work!
The mechanic is also unique and we've never seen it before, love it !
Great entry, great pixel art, great overall feel, I think this concept could also be extended very well. Personally, I didn't like the moving mirrors so much as they were quite unpredictable and a bit frustrating, but generally, great concept and execution.
Good game, well done!
Clever usage of the mechanic in a way that compliments the theme quite well. I've seen a similar laser/mirror -thingamajig many times both in LD and elsewhere, but you gave it a unique spin.
I was convinced that I managed to softlock myself at one point but managed to wiggle out just barely. The objects were placed in such a way that it was quite difficult to align the beam correctly (or it may have just been a skill-issue!) . The robot was looping upwards and downwards. A yellow **X** marks the spot.

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I think that the hitboxes of the player and/or obstacles could probably use a little tweaking around the edges. Currently I find it a bit too pixel-perfect to slide through tight crevices.
Gotta love the little dudes roaming around! It would be fun if you could mess around with them too using the beams.
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The music was on point with the atmosphere but I found the loop somewhat short/repetitive.
I liked the fact that when transmitting a signal the sound effect was randomized/different every time.
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I appreciate you've provided the source!
I've been using **Clickteam Fusion** as my main engine for nearly decades, but recently I've been planning to get myself familiar with **Godot.** I _might_ take a closer look at the inner workings of your project at some point!
Your game is very well put-together, so I'm pretty sure I'd learn something. :joystick: :books: :gear:
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Keep on jamming!
