Freakquency by akaPythius
Welcome to Freakquency!

Use the WASD key to move Hertz around and press J and L on your keyboard to change between 4 frequencies. Each frequency will toggle platforms for you to use to reach the goal and progress on to the next level. The frequency you are on is made visible with the antenna on top of your head! When you make it to the end of the 6th level, you've gone and done it and become a winner!

Credits: Alex Morales: Game Designer/Level Designer (www.alexmorales.online/) Clara Colon: Artist (Visual and Sfx) (@voiceoftime.bsky.social) Eugene Lee: Game Designer/Programmer (akapythius.bearblog.dev/) Anthony Duquette: Advisor, Mentor, Github Expert, and Savior (@cantycanadian.bsky.social)
Message: This is our collective first game jam and I am so incredibly proud of everyone who has participated. After three days of screaming, crying, and throwing up, we've made it across the finish line. Many thanks to Anthony for being our mentor and savior, and giving us all the help we asked for when we became big babies who hated looking at our computer screens.
Thank you 10 times to Clara for the amazing assets and their incredible work. They've made this simple game come alive and have so personality. Absolutely amazing work for a first game!
And a simple many many thanks to Alex for entertaining this absolutely crazy idea to participate in this Ludum Dare. Why did we do this? I am dying.
And a final thank you to everyone who checks this game out. We are so grateful that you've done so, and we are open to feedback! Please aid us in our journey as beginner game devs <3 (nicely of course!).
-Eugene
| Itch.io | https://voiceoftime.itch.io/freakquency |
| Original URL | https://ldjam.com/events/ludum-dare/59/freakquency |
Ratings
| Overall | 265th | 3.806⭐ | 20🧑⚖️ |
| Fun | 70th | 4.028⭐ | 20🧑⚖️ |
| Innovation | 331th | 3.528⭐ | 20🧑⚖️ |
| Theme | 395th | 3.806⭐ | 20🧑⚖️ |
| Graphics | 394th | 3.806⭐ | 20🧑⚖️ |
| Audio | 378th | 3.389⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 11🗨️ |
Here's to hopefully more in the future!
Originally, we were going to have a UI element for a dial in the bottom right corner that would be a visual indicator of which frequency you were on, but we ran out of time to code it in due to focus on conflict bugs. Next time though, we'll definitely make sure to put time into important visuals ^^
The character did get stuck on the ground at one point and I needed to restart, but it was early on so that is a very small nitpick. Audio was nice, levels were nice, a good game to be proud of!
A few small things could improve the experience: gray platforms and spikes blend into the background and are a bit hard to see (I was a bit confused at first when the level restarted). Increasing contrast could help with clarity. The music loop also feels a bit short, adding some variation or length might make it less repetitive.
Overall, a fun little game, congrats with you first jam! :)
