Freakquency by akaPythius

[raw]
made by akaPythius for Ludum Dare 59 (JAM)

Welcome to Freakquency!

Freakquency Game.png

Use the WASD key to move Hertz around and press J and L on your keyboard to change between 4 frequencies. Each frequency will toggle platforms for you to use to reach the goal and progress on to the next level. The frequency you are on is made visible with the antenna on top of your head! When you make it to the end of the 6th level, you've gone and done it and become a winner!

Freakquency 1.png Screenshot 2026-04-21 095803.png

Credits: Alex Morales: Game Designer/Level Designer (www.alexmorales.online/) Clara Colon: Artist (Visual and Sfx) (@voiceoftime.bsky.social) Eugene Lee: Game Designer/Programmer (akapythius.bearblog.dev/) Anthony Duquette: Advisor, Mentor, Github Expert, and Savior (@cantycanadian.bsky.social)

Message: This is our collective first game jam and I am so incredibly proud of everyone who has participated. After three days of screaming, crying, and throwing up, we've made it across the finish line. Many thanks to Anthony for being our mentor and savior, and giving us all the help we asked for when we became big babies who hated looking at our computer screens.

Thank you 10 times to Clara for the amazing assets and their incredible work. They've made this simple game come alive and have so personality. Absolutely amazing work for a first game!

And a simple many many thanks to Alex for entertaining this absolutely crazy idea to participate in this Ludum Dare. Why did we do this? I am dying.

And a final thank you to everyone who checks this game out. We are so grateful that you've done so, and we are open to feedback! Please aid us in our journey as beginner game devs <3 (nicely of course!).

-Eugene

Ratings

Overall 265th 3.806⭐ 20🧑‍⚖️
Fun 70th 4.028⭐ 20🧑‍⚖️
Innovation 331th 3.528⭐ 20🧑‍⚖️
Theme 395th 3.806⭐ 20🧑‍⚖️
Graphics 394th 3.806⭐ 20🧑‍⚖️
Audio 378th 3.389⭐ 20🧑‍⚖️
Given 16🗳️ 11🗨️

Feedback

xotraz
Apr 21st · 01:23 UTC
Congratulation on your first jam!
Avi
Apr 21st · 04:40 UTC
Fun concept!
VoiceofTime
Apr 21st · 13:23 UTC
@xotraz Thank you ^^ !
Here's to hopefully more in the future!
VoiceofTime
Apr 21st · 13:23 UTC
@avi Thank you very much!
Wraithind
Apr 21st · 13:43 UTC
Not much into puzzle platformers myself but I quite liked this one. Unique idea on the phasing through floors concept and quite well executed. Hardest part for me was remembering what orders the colors were in, but the game rarely made me go more then one color in either direction so it wasn't too bad. I died a couple of times before I realized those were spikes on the ground, but other then that the art was really good and clear. Well done.
VoiceofTime
Apr 21st · 14:01 UTC
@wraithind Thank you so much for the feedback!
Originally, we were going to have a UI element for a dial in the bottom right corner that would be a visual indicator of which frequency you were on, but we ran out of time to code it in due to focus on conflict bugs. Next time though, we'll definitely make sure to put time into important visuals ^^
TopperVideoGames
Apr 22nd · 06:11 UTC
Very solid entry! The central mechanic was easy to grasp and used well. An indicator showing the pattern would have been nice, but four colors is not that many to memorize. I like the art style used, and the funny poses the character does for his actions show a lot of personality.

The character did get stuck on the ground at one point and I needed to restart, but it was early on so that is a very small nitpick. Audio was nice, levels were nice, a good game to be proud of!
duckmaniac
Apr 22nd · 20:11 UTC
The controls feel smooth and responsive, and I enjoyed the level progression and character art, it’s clear a lot of care went into the design.

A few small things could improve the experience: gray platforms and spikes blend into the background and are a bit hard to see (I was a bit confused at first when the level restarted). Increasing contrast could help with clarity. The music loop also feels a bit short, adding some variation or length might make it less repetitive.

Overall, a fun little game, congrats with you first jam! :)
3blackpixels
Apr 24th · 15:30 UTC
Nice drawing character. I would prefer to use the spacebar to jump.
Animaster
Apr 24th · 15:41 UTC
For a first project, this is a very strong result. You managed to scope it well and deliver a fully working game with an interesting core mechanic and several neat level design ideas. Great job!
Longfall
Apr 24th · 22:09 UTC
Good plateformer with a nice mechanic fitting the theme ! good progression through the levels, great work for your first game jam !
🎤 akaPythius
Apr 27th · 21:50 UTC
@longfall Thank you so much! We're just proud to have made it across the finish line in one piece!
🎤 akaPythius
Apr 27th · 22:02 UTC
@animaster Thank you so much! You are so kind!
🎤 akaPythius
Apr 27th · 22:02 UTC
@3blackpixels that's a great point! I think adding the use of the spacebar to jump is an easy thing to include in any future projects.
Lenny Rudeberg
Apr 28th · 08:12 UTC
Really like your concept here, turning on and off platforms and trying to remember the colour combination was a fun challenge. Artwork was great too. I especially like the little colour indicator on top of the player's head. GG!
BloodCat8090
Apr 29th · 10:53 UTC
cool game
LDJam user 430897
May 06th · 19:17 UTC
Great game! If it had more levels, I would play it more.

![Screenshot_3.png](///raw/133/96/z/73256.png)
EMMMA
May 07th · 10:56 UTC
What an interesting theme, and I really like the bucket on the protagonist's head. It looks so pleasing!
cesta
May 08th · 09:28 UTC
The artstyle is so cute!!!!!!!!!!!! nice game :)))