66.6 FM by ImNotVegan

[raw]
made by ImNotVegan for Ludum Dare 59 (JAM)

66.6 FM

You are a signal operator trapped in a dark, abandoned research facility. Your only tool for survival is a bulky, experimental signal detector. To escape, you must venture into the pitch-black corridors of the Tech and Research sectors, locate the missing signal fragments, and restore the broadcast.

But be careful: the entity roaming these halls is invisible to the naked eye. Your detector is your only way to "see" it, but the very signal it emits might be what draws the horror closer to you.

Controls:

WASD — Move around.

Mouse — Look around.

Left Mouse Button (LMB) — Interact with the world (Pick up items, Open doors, Use consoles).

Right Mouse Button (RMB) — Toggle Detector Screen (Turn the device on/off to stay hidden).

E — Mute Detector Audio (Silences the beeping to avoid detection).

Tools:

Unity 6000.4.3f1

Blender 4.1

Gimp 3.0.0

Cakewalk Sonar 2025.12

JetBrains Rider 2024.2.7

Ratings

Overall 704th 3.125⭐ 22🧑‍⚖️
Fun 751th 2.7⭐ 22🧑‍⚖️
Innovation 726th 2.8⭐ 22🧑‍⚖️
Theme 339th 3.9⭐ 22🧑‍⚖️
Graphics 601th 3.325⭐ 22🧑‍⚖️
Audio 522th 2.789⭐ 21🧑‍⚖️
Humor 639th 2⭐ 18🧑‍⚖️
Mood 426th 3.625⭐ 22🧑‍⚖️
Given 18🗳️ 19🗨️

Feedback

alexey_bobrovskiy
Apr 22nd · 11:32 UTC
I was able to open the second door, but an anomaly attacked me and I lost. Overall, it was done well, but there wasn't enough explanation.
LDJam user 383058
Apr 25th · 11:11 UTC
A decent horror game. It successfully scares me when the blurring caused by the entity comes closer and closer. Good work!
vydra
Apr 25th · 13:52 UTC
I won. Interesting conception. But audio doesn't scary me so i simply goes to object that i need to pick up and that all. Keep going!
zhangzhimu
May 01st · 14:20 UTC
The design is simple and clear. It's not easy for a game to achieve both clear playability and simplicity at the beginning. Of course, it would be even better if more content could be added later.
Cazik21
May 01st · 17:44 UTC
Can you export for mac?
🎤 ImNotVegan
May 01st · 18:15 UTC
@cazik21 i exported mac build but i have no way to test it.
Cazik21
May 01st · 18:32 UTC
Its ok, i will test it
Cazik21
May 01st · 18:33 UTC
It says it can't open the file.
0kura018
May 01st · 18:51 UTC
I liked the concept and really liked the graphics
🎤 ImNotVegan
May 01st · 19:09 UTC
@cazik21 I don't know exactly why it doesn't launch, but you can try the command in the terminal - ```chmod -R +x "Mac.app"```
Ouisky
May 01st · 21:15 UTC
Very cool concept! Maybe with a better audio signal, it could be more immersive. Also, at first, I didn't understand that my detector was there to help me find the anomaly: I thought it was my light and that it would attract the anomaly if I left it on too long! x)
Scottyartt
May 02nd · 06:27 UTC
It was a strange experience, I was going on a way of a signal and i died with no any reasons of it. Maybe i didn't get well but i need to follow the signal right? I did and died haha
Roman Novikov
May 02nd · 16:21 UTC
An interesting concept, great atmosphere. One of the scariest moments was the first “beep” after picking up the detector
Mersaries
May 03rd · 10:16 UTC
In the beginning, it's not entirely clear why you're dying. The gameplay of the game is similar to the Amnesia series.
It's cool.
someone
May 03rd · 16:43 UTC
Way to dark. Took me a while to even find the door out of the first room.
The room full of shelves was hard to navigate barely being able to see them. A flashlight would have helped being able to see obstacles. The green glow of the detector helped a little bit.
The signal mechanic was unclear. I assumed at first it was guiding me to the things I had to find and the first death seemed very random. The visual shimmer and audio when near the entity was probably more useful than the detector.
Appreciate the linux build, seems unity changed something recently that stops it working properly in wine.
Tundra
May 03rd · 23:50 UTC
Interesting concept. I got a bit confused about what to do after I hit the first switch but I figured it out. A note or two could be helpful. Didn't feel that scared but the mood was still pretty good.
LDJam user 413537
May 04th · 13:14 UTC
Nice concept, using sound and signals instead of direct visibility is a great twist.

Atmosphere is solid, but it took me a bit to understand what I was supposed to do.
dod108
May 05th · 05:43 UTC
Interesting idea, although I don't really know what I'm supposed to do: run when detecting signal, turn it off and stay in place?
deadjolly
May 06th · 12:29 UTC
It's hard to tell if using the signal detector is actually worth it or not. I managed to find a few items by blindly running through the level. I really liked the office area, reminded me of F.E.A.R. I didn't notice any audio when the monster was nearby, I feel like that would really help player responsiveness. This game is very similar mechanically to the game my team made, but with an obvious horror inspiration. Nice job!