The Last Frequency by strong99
You're the last hope of the rebels to decode the signal, so they can safely enter the city.
Repair all the machinery while figuring out while decoding the signal. Be quick! The enemy will not hesitate to enter the building.
Controls: * Mouse to move and restore the machinery
Gameplay hint: check the control panel to fix the signal and check what needs repairing in order to keep te signal going.
Tools used: - Krita - Anvil - Audacity - Visual Studio Code - Git(ea) - Windows 11 - Edge and Chrome - DragonBones

| Web | https://ldjam.4vandorp.eu/ld59 |
| Github | https://github.com/strong99/LudumDare59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-last-frequency |
Ratings
| Overall | 511th | 3.476⭐ | 23🧑⚖️ |
| Fun | 321th | 3.525⭐ | 22🧑⚖️ |
| Innovation | 677th | 2.925⭐ | 22🧑⚖️ |
| Theme | 240th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 407th | 3.786⭐ | 23🧑⚖️ |
| Audio | 481th | 3.071⭐ | 23🧑⚖️ |
| Humor | 369th | 2.889⭐ | 20🧑⚖️ |
| Mood | 443th | 3.6⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
the intense music also works really well for the atmosphere
Would probably have liked some more UI, I know the goal was to make this part of the process to check the PCs often. Also, I started out clicking things, not knowing you had to wait to fully repair them, so a small progress bar would have helped that one bit.
Seriously dig your art style. The protagonist design is honestly beautiful. Great job.
@psevdonim The control panel shows the machines broken a bit too early, even though they still work enough to progress. In hindsight I think the signal bar itself is not clear enough whether the signal is matched vs machine broken state, same with the sparks, the visual threshold could have been higher.
Thanks for playing everyone.
One small improvement would be a small progress bar to indicate the player is doing something while making repairs, it wasn't obvious to me until I waited around for her to eventually stand up.
If I was suggesting changes, it would be more things to be more immersive, like more sound effects while fixing things, or maybe maybe things suddenly break instead of slowly getting bad and that's a sound you can hear.
Seeing the sparks at the door was pretty scary, nice job with that too :)
Also on my playthrough the bad guys broke in and hit me with their shrink ray :( :(

We miss some feedback like fixing sound and I think that to be closer to the theme we should have more interactions with the console to look for the signal.