The Last Frequency by strong99

[raw]
made by strong99 for Ludum Dare 59 (JAM)

You're the last hope of the rebels to decode the signal, so they can safely enter the city.

Repair all the machinery while figuring out while decoding the signal. Be quick! The enemy will not hesitate to enter the building.

Controls: * Mouse to move and restore the machinery

Gameplay hint: check the control panel to fix the signal and check what needs repairing in order to keep te signal going.

Tools used: - Krita - Anvil - Audacity - Visual Studio Code - Git(ea) - Windows 11 - Edge and Chrome - DragonBones

Screenshot-control-room.jpg start.png

Ratings

Overall 511th 3.476⭐ 23🧑‍⚖️
Fun 321th 3.525⭐ 22🧑‍⚖️
Innovation 677th 2.925⭐ 22🧑‍⚖️
Theme 240th 4.048⭐ 23🧑‍⚖️
Graphics 407th 3.786⭐ 23🧑‍⚖️
Audio 481th 3.071⭐ 23🧑‍⚖️
Humor 369th 2.889⭐ 20🧑‍⚖️
Mood 443th 3.6⭐ 22🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

Tesseus
Apr 21st · 18:10 UTC
Awesome looking game and great idea! The gameplay left me wanting for more, but I can see potential in it :)
Julia Nistel
Apr 21st · 18:17 UTC
Great game! At first I wasn't sure what to do, but the visual indicators on broken stuff was helpful. I was able to escape!
ComicSans
Apr 21st · 18:32 UTC
I like the theme and enjoyed fixing things, but at some point I was just doing loops and decoding kept resetting. It wasn't clear how I could make progress.
sebastianscaini
Apr 22nd · 02:17 UTC
Neat game, I really like the character art!
Kit Gorn
Apr 23rd · 19:07 UTC
The game is great—I love the music and the art. But she’s so bad at fixing things; everything she touches breaks again instantly. I couldn't get through.
colverok
Apr 23rd · 19:17 UTC
I liked the game and made it to the end, though at first I didn't realize you had to maintain the stats over time, not just set them to their maximums at once, so I was stuck for a while xD Cool art, cute character, beautiful music, and it's really cool that you even added animations! Point-clicks on the heart <3
half-animal-half-beast
Apr 24th · 01:31 UTC
that first image instantly won me over.

the intense music also works really well for the atmosphere
Stalemeat
Apr 24th · 09:23 UTC
The art is great. I had major trouble picking up the tools. Had to click like an insane person expecting a different result. Eventually she would pick them up. But the stuff that was fixed just broke again so I gave up. Nice entry for a jam though.
Psevdonim
Apr 24th · 14:24 UTC
I like the hand-drawn graphics, the cool main character, and the level itself. But unfortunately, no matter how hard I tried, I couldn't beat the game. Perhaps I missed the best approach to completing the game, but I tried different approaches, and no matter how hard I tried, the equipment breaks too quickly, and it's physically impossible to complete the decoding. Perhaps the balance is slightly off, or maybe you can give me some advice and I'll try again. Otherwise, the implementation is interesting.
Ryrumeli
Apr 26th · 04:14 UTC
The art is great, love that 90's anime feel. Took a bit long for me to finally escape, the music matches well the situation, and like the way it plays like the Sierra adventure games.

Would probably have liked some more UI, I know the goal was to make this part of the process to check the PCs often. Also, I started out clicking things, not knowing you had to wait to fully repair them, so a small progress bar would have helped that one bit.

Seriously dig your art style. The protagonist design is honestly beautiful. Great job.
🎤 strong99
Apr 26th · 16:52 UTC
@ryrumeli Instead of a progress bar we tried to visualise it with how many sparks came out of the machines. Perhaps a bit too subtle.
@psevdonim The control panel shows the machines broken a bit too early, even though they still work enough to progress. In hindsight I think the signal bar itself is not clear enough whether the signal is matched vs machine broken state, same with the sparks, the visual threshold could have been higher.

Thanks for playing everyone.
VenomousMouse
Apr 27th · 08:40 UTC
Nice idea and overall mood. Needs a bit more UI explanations. But in general, good job.
Tobius
Apr 30th · 02:25 UTC
Great premise, I liked trying to dial in the signal. I also liked the "dashboard" that told you what systems needed attention.

One small improvement would be a small progress bar to indicate the player is doing something while making repairs, it wasn't obvious to me until I waited around for her to eventually stand up.
Zettelkasten
May 02nd · 13:27 UTC
Nice little episode of a bigger story!
Jezzamon
May 03rd · 03:02 UTC
This chick needs to buy better equipment...
Jezzamon
May 03rd · 03:06 UTC
Nah in all seriousness, great game! The art is really nice. I think the game is pretty straight forward, unlike other people I found it easy to understand what was going on.

If I was suggesting changes, it would be more things to be more immersive, like more sound effects while fixing things, or maybe maybe things suddenly break instead of slowly getting bad and that's a sound you can hear.

Seeing the sparks at the door was pretty scary, nice job with that too :)

Also on my playthrough the bad guys broke in and hit me with their shrink ray :( :(

![Screenshot 2026-05-02 195732.png](///raw/f5/z/7309d.png)
kack3y
May 03rd · 20:53 UTC
Nicely done. Like the chara-design and really understandable scenes.

We miss some feedback like fixing sound and I think that to be closer to the theme we should have more interactions with the console to look for the signal.