{"author_link":"\/users\/justking144","author_name":"justking144","author_uid":1027539,"comments":[{"id":1193352,"author_name":"Whiteowl4399","author_uid":"whiteowl4399","epoch":1776725808,"text":"It's like a dynamic Minesweeper game, which really tests spatial imagination and memory.","format":"md","likes":1,"spam":"N"},{"id":1200453,"author_name":"gamebuilder","author_uid":"gamebuilder","epoch":1776799014,"text":"A very tough game, but also very innovative. My memory skills aren't good enough to remember the paths of the signals. Still, it's a brilliant idea that matches the theme very well. I wish the signals traveled more slowly\u2014this would make the game less frustrating for players like me. Then again, maybe for most players it is the right difficulty level. Let's see what others say. In terms of innovation and theme, this is a solid entry. \n","format":"md","likes":1,"spam":"N"},{"id":1203252,"author_name":"Ydindamin","author_uid":"ydindamin","epoch":1776835980,"text":"Very cool concept! I like the idea you had, I just wish I didn't have to repeated click every single tile to move. Also, it says \"in the darkness\" but every tile is white? Anyway, the game was quite fun, and I'd love to see you expand and refine it even more!","format":"md","likes":1,"spam":"N"},{"id":1206970,"author_name":"martinfernandezGD","author_uid":"martinfernandezgd","epoch":1776888358,"text":"It's a very interesting concept. Sometimes I've moved when I really wanted to create a signal.","format":"md","likes":1,"spam":"N"},{"id":1207024,"author_name":"BeastPanda","author_uid":"beastpanda","epoch":1776889005,"text":"I liked this. It\u2019s a clever spin on something like Minesweeper, and I think it\u2019s a good idea that you\u2019ve implemented cleanly with minimal graphics. It also fits the jam theme really well.\n\nLike Minesweeper, I don\u2019t love that you can lose on the first blind click if you hit a mine. It might feel better if the signal always came from the player, so there\u2019s a consistent safe starting point. Adding the ability to mark tiles you think are mines could also help reduce the memory burden. I\u2019d also like to see keyboard movement, since clicking through every tile gets a bit tedious, especially by the second level.\n\nPossible bug: the signal charge doesn\u2019t seem to reset after death.\n\nThanks for the game!","format":"md","likes":1,"spam":"N"},{"id":1207112,"author_name":"frozenfire92","author_uid":"frozenfire92","epoch":1776890038,"text":"Such a great concept! It was a little difficult with the time pressure and keeping your memory up but that is part of the fun and challenge! Keep on making games :smile: ","format":"md","likes":1,"spam":"N"},{"id":1207180,"author_name":"Sarah","author_uid":"sarah","epoch":1776890959,"text":"I like the mechanics, very fun! Nice work","format":"md","likes":1,"spam":"N"},{"id":1219232,"author_name":"dqso","author_uid":"dqso","epoch":1777489997,"text":"Interesting concept! Arrow key controls would be a nice addition. I kept forgetting which direction is which","format":"md","likes":1,"spam":"N"},{"id":1222020,"author_name":"galareteg","author_uid":"galareteg","epoch":1777916674,"text":"Really fun game! Simple but engaging concept, with a nice difficulty to it. I was stuck on the last level for a bit, but finally finishing it felt great.","format":"md","likes":1,"spam":"N"},{"id":1222242,"author_name":"Alexandr Gerya","author_uid":"alexandr-gerya","epoch":1777936964,"text":"it\u2019s pretty tough! wish the signals traveled a bit slower for us slow-brain players, but finishing that last level felt amazing","format":"md","likes":1,"spam":"N"},{"id":1223104,"author_name":"ditam","author_uid":"ditam","epoch":1778084596,"text":"A very interesting take on the theme! The signal being \"devoured\" is an interesting idea, but I guess in practice it's not that different from any other wall or obstacle... Like other commenters, I found it quite challenging to catch with my eyes and then remember where the traps were, but that's what made it fun! Well done.\n\nI think some UI refresh\/polish to match the ominous description could make for a very nice post-jam version which I'd gladly come back to.\n\nA minor nitpick: in full-screen mode you can't see the timer and the signal meter.","format":"md","likes":0,"spam":"N"},{"id":1223109,"author_name":"Tesseract","author_uid":"tesseract","epoch":1778085629,"text":"Very fun. The difficulty curve felt right, which is something I always struggle with when I'm too familiar with a game after testing it continuously over a weekend.","format":"md","likes":0,"spam":"N"},{"id":1223151,"author_name":"remusnomos","author_uid":"remusnomos","epoch":1778091640,"text":"Finding out where it's possible to expand by sending out a signal is an interesting concept. But the timer was quite frustrating to me. Overall a cool concept.","format":"md","likes":0,"spam":"N"},{"id":1223742,"author_name":"zimny11","author_uid":"zimny11","epoch":1778178296,"text":"I love the idea, but dunno why but I found it really hard to understand what I needed to do. I was sending signals and moving in the direction where it went through, but still most of the time ended with me being devoured. The art even that it is simple works well imo and the signal effect is nice!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/55\/5501959431ae3b05181847bf7917f6f81e4808387532e60125965f29db246b7c.png"],"links":[{"url":"https:\/\/itch.io\/embed-upload\/17242136?color=c4c4c4","text":"Link"}],"metadata":{"g_key":"73661","g_author":"1027539","g_event":"LD59","g_eventkey":"113","g_subevent":"JAM","g_urlkey":"311635","g_title":"They Devour Signals","g_status":"WAYBACK","g_place":"464","g_commentcount":"14","g_site2_node_id":"430630","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"430630","n_urlkey":"311635","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/they-devour-signals","n_slug":"they-devour-signals","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"27539","n_created":"1776719707","n_modified":"1778708792","n_version":"1359754","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":2,"author":27539,"body":"\u200b![ldjam2026.png](\/\/\/raw\/39b\/6\/z\/70fcb.png)\n\n\n<iframe frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/4496558\" width=\"552\" height=\"167\"><a href=\"https:\/\/justking14.itch.io\/signal-found\">They Devour Signals by justking14<\/a><\/iframe>\n\n\nGAME LINK: https:\/\/justking14.itch.io\/signal-found\n\nYou are lost in a vast world of endless darkness, and the only way you can navigate it is by sending out a signal to illuminate the path forward, but be warned.  There are things in the darkness that will devour both your signal and you if you get too close. To make matters worse, you only have so much air before you suffocate, so be quick, but be careful.\n\nInstructions:\n\nThe light green tiles are the places you can move.  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There are things in the darkness that will devour both your signal and you if you get too close. To make matters worse, you only have so much air before you suffocate, so be quick, but be careful.\n\nInstructions:\n\nThe light green tiles are the places you can move.  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