Unsent by Reverdie
Controls
- WASD: Movement
- E: Interact
- Esc: Pause
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Description
You work completely alone on a tiny research station on an uninhabitable planet. Your job is to receive signals from space, decode them for the corporation, and monitor news from other sectors. But as the days pass, the transmissions grow stranger, the reports more disturbing, and the truth behind your routine harder to ignore.
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How to play
You search for signals on the radar, lock their coordinates, and begin decoding them. To analyze each signal, you examine its image, audio, and related data. After that, you decide what to do with the information: send it, archive it, or delete it. ═════════════════════════════════════════════════════════════════════════
Our team
*Hi there! We are BeerCats Studio. We meow, purr, cry and enjoy a cold beer:beers: *
● Goldencake (@goldencake) - GameDesign/Lead
● Heisinger P (==) - GameDesign
● Hiros (@hiros) - Developer
● Rusher2135 (@rusher2135) - Developer
● FoshChu (@foshchu) - 2D Artist/Animator/UI Artist
● Reverdie (@reverdie) - 2D Artist/Concept Artist
● Danochka (@danochka) - 3D Artist ═════════════════════════════════════════════════════════════════════════
The game is still in active development. We are currently polishing every aspect of it and continuing to add new features, mechanics, and narrative content.
For a better gaming experience,
we recommend downloading the build
| Link | https://hiros03.itch.io/unsent |
| Original URL | https://ldjam.com/events/ludum-dare/59/unsent |
Ratings
| Overall | 632th | 3.263⭐ | 21🧑⚖️ |
| Fun | 606th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 666th | 2.947⭐ | 21🧑⚖️ |
| Theme | 216th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 359th | 3.868⭐ | 21🧑⚖️ |
| Audio | 417th | 3.306⭐ | 20🧑⚖️ |
| Humor | 417th | 2.794⭐ | 19🧑⚖️ |
| Mood | 423th | 3.632⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 8🗨️ |
Had some fun playing, one of the rare games, where reading text is somewhat interesting!!!
Insane quality for a jam game <3
I like the atmosphere of the game. And respect for the tutorial, you literally point on what we should do. Some UI is not intuitive, i didn't recognize what i should press at first time. Good game and i like that lady.
Gameplay wise - i wish there was more challenge to decoding the signals. For example a minigame that requires precise timing or a tiny puzzle. Does not have to be sophisticated, just enough to make game more exciting.
Unfourtunately the radar stops displaying anything after second signal of day 2. I don't know if i am doing something wrong, or is this a bug... You also have to watch out with pixelized fonts, as they can be hard to read.
And yes, tutorial is so heavy
I got stuck after sending a message to the supervisor, with no new message in the terminal, no way to go to sleep "next day is locked" and no interface on any screen.
Anyway I could play for robably 5 to 10 minutes before and it was very good! Nice audio, very nice drawing. thank you for the experience.