remote vroom vroom by Tymus

[raw]
made by Tymus for Ludum Dare 59 (JAM)

ezgif.com-crop.gif ok so it's a game where you control a tiny remote control car with a camera attached to it and you have to get through the basement by avoiding pits and other obstacles there. Sadly the camera is a bit old and wifi doesn't go through the floor intact so you might lose some signal from time to time but no worries, you can still control the car since radio waves are better at getting through woodplanks.

[post-jam disclaimer] haven't updated the game yet but I noticed that the impact sound is playing way too much, sorry about that. also having seen some friends play it, the game feels way too hard but I guess that's what you get for making it alone

Ratings

Overall 286th 3.783⭐ 32🧑‍⚖️
Fun 427th 3.367⭐ 32🧑‍⚖️
Innovation 167th 3.81⭐ 31🧑‍⚖️
Theme 90th 4.3⭐ 32🧑‍⚖️
Graphics 153th 4.274⭐ 33🧑‍⚖️
Audio 333th 3.518⭐ 30🧑‍⚖️
Humor 401th 2.826⭐ 25🧑‍⚖️
Mood 211th 3.981⭐ 29🧑‍⚖️
Given 19🗳️ 35🗨️

Feedback

bereg
Apr 20th · 22:43 UTC
Cool idea. The game is challenging and beautiful. It takes a lot of trial and error to learn the route. I really like the post-processing and the great interference/glitch effect. Congratulations on an excellent game!
LDJam user 426074
Apr 21st · 14:38 UTC
Good-looking little idea - I love controlling vehicles (I’ve also made a few prototypes myself). The glitches and visual effects are great and really sell the experience. Great work, and congrats!
Anthony Katona
Apr 21st · 14:39 UTC
I hope you have the time to polish the frustrating navigation into something more rewarding/ conventionally challenging, because it's otherwise a 5/5 for me in most of the categories. Very pleasant to interact with
MicleFirst
Apr 21st · 15:30 UTC
It required a fair amount of focus while exploring the map, but I managed to finish the game. I like the art style. You also clearly managed to complete the game in time, and that deserves respect
RIBOUT Horace
Apr 21st · 17:30 UTC
The whole physics and visual add a lot of strange humourous timing in the game. It's hard, very tense, but dying feel as much funny as frustrating (well, I didn't find the exit so the frustrating bit was maybe too high for me). I still wonder how to solve this labyrinth (I find a big place with huge colomn but die and didn't find the strenght to try to get back there)

Also the audio is very cool ! And obviously the dot-pattern visual is top! And in line with theme. Congrats!
boumusic
Apr 21st · 19:15 UTC
i like when it glitch but also when it vroom overall very car experience well done
LemonChicken47
Apr 22nd · 10:08 UTC
Feels like I'm playing a PS1 game through night vision goggles, cool visuals and unique concept
JoeGreen
Apr 22nd · 11:18 UTC
443 cm of cable — I did it!

The controls are very sensitive — which makes you pay closer attention to your actions. The camera switching is implemented excellently and, in my opinion, is a key condition for victory — in third-person view, you need to plan your route, and in first-person view, you need to watch the edges of the narrow path.
The glitch effect is absolutely fire!
humnyn
Apr 22nd · 11:41 UTC
wonderful little game, I am now bald
LDJam user 423872
Apr 22nd · 12:22 UTC
The visual style is very cool
SU YUHANG
Apr 22nd · 13:30 UTC
The visuals are really cool, fit the theme well, and make for a great game.
Grummelchen
Apr 22nd · 13:32 UTC
The visuals are really cool, the signal loss effect is extremely clever. The game was quit tough for me, might have to try again later!
Viktor Kovachev
Apr 22nd · 15:57 UTC
It's really fun, and the sanar is incredibly cool. There aren't many games like this, but I really like the concept of sanar in games
ryupold
Apr 22nd · 16:09 UTC
the distortion effect is crazy, i love it!
the light effects are also great.
Marcus Otterstrom
Apr 22nd · 16:55 UTC
first try :sunglasses: but it did take me 1500cm, I did so many laps before finding the exit

really nice distortion VFX and audio!
BorodaOlen
Apr 22nd · 20:08 UTC
A good game, with pleasant graphics and atmosphere.
carterjbx
Apr 23rd · 02:16 UTC
I was surprised to not see as many games about having low signal or maintaining good signal, but maybe its because its hard to visualize. Your rendering techniques worked really well for this purpose, great work!
PokeyDem
Apr 23rd · 12:57 UTC
Cool game! Love the graphics and how everything is minimalistic, but stylish at the same time. I think some 'bad connection' zones are too large, and it might be a bit frustrating, but other than that, great work!
Roroto Sic
Apr 23rd · 17:00 UTC
Great Game ! I love the mood ! Clever idea ! (I died right after the screenshot). Is there an end ?

![dvssbdnfgntfng.jpg](///raw/d93/94/z/727b5.jpg)
🎤 Tymus
Apr 23rd · 18:06 UTC
@roroto-sic yes there's a way out, you can get a glimpse at it when you start the game, it's the glowing shape kinda far away
Caer
Apr 25th · 14:16 UTC
As a roboticist, I really loved this take on the theme--you captured the pain and suffering of teleoperated hardware so, so well. :see_no_evil: Fantastic job.
MicleFirst
Apr 25th · 14:45 UTC
@roroto-sic I don’t remember exactly, but I think at this point you were supposed to go to the right, along the cliff
Scottyartt
Apr 26th · 19:38 UTC
nice visual!