Red Light Synthlight by MrTroy

[raw]
made by MrTroy for Ludum Dare 59 (JAM)

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An experimental game by MrTroy and @justin-long where you must turn off all of the terminals to shut off the signal. Avoid being seen by the Watchers, and if you are, run. Run like the wind. You have 15 seconds in this intense short game of "Red Light Green Light"!

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Ratings

Overall 345th 3.68⭐ 27🧑‍⚖️
Fun 435th 3.36⭐ 27🧑‍⚖️
Innovation 591th 3.1⭐ 27🧑‍⚖️
Theme 362th 3.86⭐ 27🧑‍⚖️
Graphics 356th 3.88⭐ 27🧑‍⚖️
Audio 75th 4.125⭐ 26🧑‍⚖️
Humor 475th 2.63⭐ 25🧑‍⚖️
Mood 604th 3.313⭐ 26🧑‍⚖️
Given 30🗳️ 37🗨️

Feedback

Snowdrama
Apr 21st · 04:25 UTC
Fun game! The red/green cycles feel so long, might be better with shorter cycle times(5 seconds?) more chaotic more frequent stops. Final level was rough trying to find that last button but we made it! Love the character art and the music. The walkers are really cool too.
🎤 MrTroy
Apr 21st · 04:32 UTC
You were suppose to do things to distract the walkers with the physics objects. BUT... Game jam time 😅. I'm not done with this, after voting is done I'm going to give this the full two weeks treatment.
glem-fumeno
Apr 21st · 04:41 UTC
Cool game, nice graphics but like @snowdrama said - the red definitely feels too long. Distractions would add a whole another depth to this game
Isaac Hisey
Apr 21st · 04:50 UTC
The bad signal have been stopped. Well done, love to see 3D web games. Good interpretation and execution.
Music was very good, enjoyed the character designs!
richjbaron
Apr 21st · 04:52 UTC
Love the music and vibrant colors!
onedozenbagels
Apr 21st · 04:57 UTC
Very nice game. Agree with other reviewers that the red was too long, which is an easy fix. I also found the controls a bit hard to use, especially the e button to activate, which meant I had to shift my fingers off of WASD.
Head Priestess Ari
Apr 21st · 05:16 UTC
I love how the movement was calibrated, felt really good. 15sec for waiting was a bit too much and sometimes the crawly thingies didn't trigger when I jumped while it was red. The font was really hard to read at places. It was really fun tho! Love the graphics.
🎤 MrTroy
Apr 21st · 05:18 UTC
@glem-fumeno It was originally 30 seconds, and you fired a gun at the signal to shorten the time, but that got in the way of the Walkers spotting you. I had plans for all kinds of crazy physics.
🎤 MrTroy
Apr 21st · 05:18 UTC
@isaac-hisey Thanks for playing! I tried to go with a darker tone than my normal games, but then... I started making it cute anyway. 😒
🎤 MrTroy
Apr 21st · 05:19 UTC
@richjbaron thanks! I pulled my buddy in for this one, hopefully he had fun making it.
🎤 MrTroy
Apr 21st · 05:21 UTC
@onedozenbagels Strangely enough I have an easier time playing WASDE, but I made it work with arrow keys as a just in case. That way with AZERTY keyboards the E is in the same place. I'll take this feedback and figure out how to improve.
clymm
Apr 21st · 13:37 UTC
Nice! I like the art style and movement feels cool, cool concept!
Caelestial
Apr 24th · 11:07 UTC
Great concept, finished the game <3 Also forgot that the character can jump during the last level xD
TechnicalityCreations
Apr 25th · 08:31 UTC
Cool game, I loved the audio. My only critique would be that there’s too much waiting and nothing you can really do… I’d definitely shorten the cycle time of the lights
🎤 MrTroy
Apr 25th · 14:53 UTC
@head-priestess-ari I feel like I have to update this game once voting is done. I wanted to have SO many more levels, but lost time trying to make the red light mechanic perfect. The hurry up and wait part should've been random instead of 15 seconds every time. It pulled away momentum.
🎤 MrTroy
Apr 25th · 14:54 UTC
@caelestial There were suppose to be more reasons to actually jump. Game jams though. :sweat_smile:
🎤 MrTroy
Apr 25th · 14:55 UTC
@technicalitycreations When I update this, I'm definitely going to take that in to account.
bereg
Apr 26th · 21:25 UTC
Nice visuals and fluid animation. The soundtrack should be on Spotify immediately! A solid entry, given the timeframe. I think it’s worth continuing to work on after the jam.
commanderstitch
Apr 27th · 00:22 UTC
Felt synth and retro. Nice jumping technique. That thing murdered me many a times until i figured out it was redlight/greenlinght lololololololo9oloolloloooloz
PhilStrahl
Apr 27th · 01:02 UTC
Not gonna lie: I never thought the CGA palette could work this well! Loved the character design and the frantic arena-puzzler vibe (that's a thing now) and the reactive music was kicking ass 🤘! Thanks for being in the stream today 😊 here's the VOD: https://youtu.be/HGwzSkcD2uU
LDJam user 407703
Apr 27th · 14:10 UTC
Great game! A really good execution of the concept. The controls feel good, and the gameplay loop is fun.

I immediately felt that a shorter red/green interval could work really well, or even making it slightly random so the player has to stay alert at all times.

Its also great to hear that you want to keep working on it after the rating phase. I think it has a lot of potential if you continue expanding it.
RedPhoenix2412
Apr 27th · 14:16 UTC
That's a cool way to approach the topic! I thought the red phase was a little too long, but other than that, it was really fun!
digital bacon
Apr 29th · 12:28 UTC
Thought this looked interesting when I watched Phil Strahl play it on his stream last weekend.

Nice little game! Neat graphics, very responsive controls and clear UI. Love the frustration when you have to stop moving when a signal is just out of reach!

Excellent work -- very well done!
Wizard
May 01st · 20:38 UTC
Cool concept and implementation/interpretation of the theme. I havent seen a red light/green light style game yet and this was done well. I the animations and were smooth and audio was good too. the only thing I would suggest is a way of finding the terminals easier, atm you basically just run across the map and hope to find one which can be annoying, especially paired with the timer system, maybe a pulse system to that could give you a hint when the red light it one or something to that affect perhaps. But, other than that I really enjoyed your game and cant wait to see where it goes from here.
VenomousMouse
May 02nd · 10:39 UTC
Overall nice visuals and music. Good mechanic and puzzles. Nice job.
🎤 MrTroy
May 02nd · 15:58 UTC
@anszwa Thanks for giving it a shot. I tend to not have jumping in my games cause I always feel I'm so bad at coding it. So it means a lot saying "The controls feel good." :smile:
🎤 MrTroy
May 02nd · 15:59 UTC
@redphoenix2412 It's waaayyy too long. I'm working on another version where I shortened the time, and it's a lot more fun without that "Hurry up and wait" feeling.
🎤 MrTroy
May 02nd · 16:01 UTC
@wizard I was fighting with myself on adding arrows pointing to where the terminals are, during development I felt like that would make the short levels too short. I really like the idea of a pulse, thank you for that! That would really bring the theme of "Signal" home.
🎤 MrTroy
May 02nd · 16:02 UTC
@venomousmouse Thank you. I'm trying to get better as an artist, while not using the same style.
MemoLoop
May 03rd · 16:53 UTC
I like this little 3d game. Good music and the player is cute!
RubixNoob13
May 05th · 21:40 UTC
This game was one of the better ones I've played so far. The music was pretty awesome and fit the game really well! I feel like the jump is a little floaty, but other than that I have nothing to complain about, other than I want more levels :laughing:

Great job!