Signal Chaser by Wisch

[raw]
made by Wisch for Ludum Dare 59 (JAM)

logo.png

Life is not about winning, it's about the connections you made along the way.

Signal Chaser is a puzzle game all about building connections and chasing a signal down the line. Chase the signal down a hex grid by building a path towards an ever moving target, the farther you get the more challenges you get until the timer finally runs out.

How to play:

Your goal is to build a connection between your start location (the hex with a green marker) and your target (the hex with a red marker). To do that you need to move and rotate tiles on the grid to form a connection, left click a tile to select it for swapping and click another tile to swap them. While hovering a tile you can scroll with the mouse wheel (or press Q and E) to rotate the tiles. But be careful, the timer on the right is always running out and will sooner or later catch up with you. With time you will find new challenges, from empty tiles to disruptors. Disruptors send an interference signal through all connected wires which jam the signal in all adjacent tiles, cut the connection to the disruptor and the interference is gone.

Stay focused, think ahead and act fast, the signal won't wait for you!

Screenshots

screenshot<em>1.png screenshot</em>2.png screenshot<em>4.png screenshot</em>5.png

Ratings

Overall 293th 3.773⭐ 24🧑‍⚖️
Fun 221th 3.69⭐ 23🧑‍⚖️
Innovation 370th 3.476⭐ 23🧑‍⚖️
Theme 359th 3.864⭐ 24🧑‍⚖️
Graphics 621th 3.273⭐ 24🧑‍⚖️
Audio 491th 3⭐ 22🧑‍⚖️
Humor 590th 2.281⭐ 18🧑‍⚖️
Mood 640th 3.25⭐ 20🧑‍⚖️
Given 15🗳️ 20🗨️

Feedback

rucksack
Apr 20th · 22:52 UTC
Nice puzzle game, with a very simple but catchy mechanic. I got a score of 28, until I got stuck surrounded by red pieces.
LDJam user 49756
Apr 21st · 11:50 UTC
Nice game, the feeling is nice ! I understood a bit late that i could swap tiles far away from each other but i had fun. Well played

![SignalChaser.png](///raw/c52/c/z/71ed8.png)
JynxAudio
Apr 21st · 11:50 UTC
Fun challenge, took me a couple tries to get into the swing of things, but one it clicked I got all the way to 41 before getting stumped by a big clump of reds.
JamesGames1000
Apr 22nd · 02:43 UTC
![SignalChaser 2026-04-21 8_35_27 PM.png](///raw/c7e/36/z/72344.png)
Very fun. The point where I died, the target was surrounded by the red tiles not sure if you can route a signal through the red tiles and was a little frustrating but overall very fun :)
runningopenloop
Apr 22nd · 02:44 UTC
I got to 26 and felt I also got stuck by reds... I imagine there was some solution? It was fun to keep seeing new surprises. I'll try again to see what I can find. Wow 216.
LDJam user 4312
Apr 22nd · 07:24 UTC
Thank you all for the feedback!

@jynxaudio @jamesgames1000 @runningopenloop

We might have not made a good job indicating that you can modify the red tiles, the signal is just jammen when routed through them, we tried to place end and disruptors far enough from each other so each level should be beatable (with a few edge cases that we couldn't fix without completely redoing parts of the level generation). Usually disconnecting the adjacent cables from the disruptor is enough.
Planetary
Apr 23rd · 08:13 UTC
Nice little puzzle game! I like the mechanics a lot!! Great game, like it!
AFlatThrasher
Apr 23rd · 21:17 UTC
At first I didn't think much was there. Then I kept playing. And kept playing. It really sucked me in. Nice one! Got to 70.
Deraxus
Apr 23rd · 21:40 UTC
good game! I have highscore "1", idk how is it possible to get 216 here lol
kkotova1
Apr 25th · 10:28 UTC
Fun puzzle game, the mechanics is interesting, I enjoyed a lot!
apt_prose7
Apr 26th · 08:25 UTC
Fun and entertaining, a solid choice.
slay a stone
Apr 26th · 08:57 UTC
The puzzle itself was fun and satisfying, few points of feedback:

1. The timer felt quite punishing, sometimes when you had to connect 2 points far away it became quite stressful.
2. I would have made the progression of adding new mechanics a bit faster, it became a bit repetitive.
3. I would have liked the signal to turn a different color along the path that you've already connected to make it easier to see if you've made a mistake somewhere where it's not connected yet.

Beside that the graphics and all look great, seeing the entire path at the end is a cool detail! Nice entry.
VenomousMouse
Apr 28th · 12:30 UTC
Very nice solid mechanic and good puzzle.
skiddings
Apr 28th · 21:00 UTC
Nice satisfying little puzzle game. Pleasing to play. My high score is 74. You could introduce a time cost mechanic to moving pieces.
TheSmellofOxygen
May 05th · 23:24 UTC
I love how tactile the puzzle is. Everything was snappy and easy to understand. I must have missed some indicator of the timer though, as I was always surprised when I failed.
I think it might be a little too easy. You have free use of all tiles on the board at once. Maybe a few immobile tiles earlier, or a rule that the player could only swap with adjacent tiles.