Signal Towers by GanonsSpirit

[raw]
made by GanonsSpirit for Ludum Dare 59 (JAM)

​The system has broken down! Place towers and boosters in the right places to reconnect the signal.

Everything is controlled with the mouse.

Ratings

Overall 833th 2.5⭐ 37🧑‍⚖️
Fun 816th 2.386⭐ 37🧑‍⚖️
Innovation 742th 2.743⭐ 37🧑‍⚖️
Theme 477th 3.657⭐ 37🧑‍⚖️
Graphics 774th 2.371⭐ 37🧑‍⚖️
Humor 639th 2⭐ 33🧑‍⚖️
Mood 834th 2.162⭐ 36🧑‍⚖️
Given 30🗳️ 13🗨️

Feedback

JamesGames1000
Apr 25th · 04:02 UTC
Would have loved more levels than just the two and more variants but I see the concept and the potential.
Ethernal Tech
Apr 25th · 19:04 UTC
Pretty fun overall, although a few more levels would have been great
It has a lot of potential if it gets expanded further, especially with more types of towers and different effects to add more variety and depth
Kvn
Apr 26th · 05:28 UTC
The mechanism is very interesting! But I think it could be further developed by adding more levels. Adding some music could also help the mood? But fun overall!
nnovak
Apr 27th · 03:53 UTC
The fundamental mechanics were great, but I couldn't seem to pick the towers back up after I had placed them. Still was fun though
Kandvise
Apr 27th · 17:58 UTC
Briefly and to the point, the author's main message is clear.
zimennik
Apr 28th · 08:30 UTC
Cool idea. This could be turned into a proper game, especially for phones. But two levels really isn't enough. Hope I'll get to see the finished version someday.
Wallted
Apr 28th · 21:31 UTC
Nice, short demo :D Keep going with the games!
MajoMirez
May 01st · 01:30 UTC
It's a good idea, but it's too short, I hope you get to implement some fun puzzles here with these interesting mechanics in the future!
lost990
May 03rd · 15:27 UTC
short, but good game
Marcus Otterstrom
May 03rd · 17:26 UTC
There's something here for sure, great idea. Like others have said, more levels would be good!
Madbarron
May 04th · 00:44 UTC
Looks like a good start! Just need some more mechanics and levels :smiley:
ScrapMetal
May 04th · 02:28 UTC
This was short. But a cool idea. It'd be nice if I could pick them back up too. A little more playful toylike tactile-ness would make this fun.
brolga
May 04th · 10:44 UTC
Idea has potential in the makings of an interesting puzzle game, nice work
LLlarsO
May 04th · 11:21 UTC
As the other people mentioned, the game is very short, but has potential to become a good puzzle solving game.
If you plan to further expand the game: It would be nice if you can see the range of the towers before you place them.
Janku
May 05th · 01:49 UTC
I mean, its working :D Would like more levels that let you play with the mechanics! + Would like the option to confirm if you want to position the tower in given spot, or option to just reposition it, cause grabbing the wrong one on accident - you have to immediately restart.
LDJam user 423872
May 05th · 07:41 UTC
It's a good mechanic, but I'd like to see it developed further. For example, some obstacles. 2 levels is very little
Artur Hawkwing
May 06th · 23:38 UTC
This has a lot of potential to become a really cool puzzle game -- especially with a couple more types of towers, or barriers in the levels. You've got all the building blocks there for sure!