Channel 59 by auxC

[raw]
made by auxC for Ludum Dare 59 (JAM)

Channel 59 is a weird dream you had while napping in front of a TV that's been on too long.

channel59_fin1-ezgif.com-optimize(1).gif

Climb a tower all the way up to the skybox and listen in on some really odd television.

channel59_fin2.gif

Controls:

WASD to move Mouse to Aim Click to use items Q to drop them

channel59_scrn1.png

Note from a tired dev: the game seems borked on Firefox, consider checking it out in Edge, Chrome or download the standalone build. Apologies and thank you!

Ratings

Overall 144th 3.976⭐ 23🧑‍⚖️
Fun 128th 3.857⭐ 23🧑‍⚖️
Innovation 105th 3.929⭐ 23🧑‍⚖️
Theme 290th 3.976⭐ 23🧑‍⚖️
Graphics 130th 4.333⭐ 23🧑‍⚖️
Audio 241th 3.714⭐ 23🧑‍⚖️
Humor 132th 3.738⭐ 23🧑‍⚖️
Mood 331th 3.786⭐ 23🧑‍⚖️
Given 14🗳️ 18🗨️

Feedback

MuzzLove
Apr 21st · 08:02 UTC
great project!
LDJam user 297990
Apr 21st · 09:09 UTC
Impressive work guys!
I got to the top of the tower where it thins out to platforms. I was out of items to continue there. Felt like i did sequence breaking the whole way since the items were so interchangeable.
But it is nuts how much content you created in three days!
NNO1
Apr 21st · 10:24 UTC
I love this game! Both the art style and the mechanics design are very interesting!!
LDJam user 410492
Apr 21st · 18:42 UTC
Can't figure out where to go after a while, really cool vibe though! Also took me embarrassingly long to figure out the antenna needs to be put in a specific spot to get signal lol
jka
Apr 23rd · 21:35 UTC
Great game! I didn't manage to finish it, because I lost my ladders, stuck in various walls. :sweat_smile: The graphics look very good, creates a nice mood. Humor's reminds me a lot of High on Life. :smile: Well done!
pickens-inc
Apr 27th · 21:47 UTC
Lovely work as always! Incredible theming, the atmosphere is just right. Took me a hot minute to figure out the antenna mechanic, but jumping in and out of the TVs had really great game feel, and the performances were hilarious as always. I found the platforming very tricky, the mouse sensitivty and lack of friction helps it feel snappy but also makes it a bit too easy for me to fall off.

If I were to make one change though, I would say to stop the ladders from simulating physics if the player is climbing on them. I was unforutnately unable to progress because i'd climb up and the ladders would clip out and out of bounds beneath me, especially the long ladders. Absolutely loved the little infommercials with the capsule and tv, and the adorable animation that felt like it was being puppeteered with a mouse cursor. Lovely job!
LDJam user 301711
May 06th · 04:04 UTC
Looks like what we tried to do... but much better, well done!!
🎤 auxC
May 06th · 04:17 UTC
Hey I just checked out your game @jon-curtin, I think it's cool and stands on it's own! But hello to fellow VO enjoyers. :-)
heat
May 06th · 04:27 UTC
I really enjoyed it. Great pacing. You managed to make a short game with so many cool mechanics thats is great! Also atmosphere is very unique and i love it! (first room has a door without colliders)
![Снимок экрана 2026-05-06 092410.png](///raw/d6b/06/z/7321e.png)
MikhailNe
May 06th · 07:59 UTC
Wow, this is a really cool game.

It's surprising that so few people have seen it. I really liked the visual style and the variety of mechanics gradually introduced across the different floors.

The stairs behave a little oddly, but it doesn't detract from the gameplay.
alexey_bobrovskiy
May 06th · 08:03 UTC
Good game, I got to the couch with pleasure, great job, congratulations, you managed to make a game!
NuclMe
May 06th · 09:11 UTC
This is a really cool game, and it is great to see that you are still working on updates! I love the overall vibe, but I unfortunately fell through the textures while trying to leave the room. Despite that little bug, the core experience is super impressive and well-made. Keep up the amazing work, I’m looking forward to seeing where this goes!
Murumart
May 06th · 13:28 UTC
One of the doors in the starting room has no collision, and i fell through the map while trying to figure out the antenna (i intuitively tried putting it on top of the tv..)
The platforming feels very uncontrollable to me so I didn't enjoy it...
But the tv capsule guys were wonderful, liked them a lot
RubixNoob13
May 06th · 19:30 UTC
Pretty fun game.

I was stuck in the first room for way too long before I figured out what to do. I also walked through the door with no collision and fell out of the map so I had to restart.

Got stuck trying to play with the physics on the ladders and managed to make one of them fly off into space somewhere.

Neat art style, a lot of atmosphere with the TV people, and looks like it could be made into something friggin' awesome with some more time spent on it! Awesome job!
Late
May 07th · 18:15 UTC
This was really fun to play!

Took me a while to figure out the tv mechanic. In hindsight the signal indicator makes sense, but isn't too obvious when you don't know to look for it.

The movement and physics are a bit wonky but they didn't get in the way too much. Although, I did fly off into space once from a trampoline :DD.

The different items were well thought out and well integrated to the level design. That was defenitely one of the highlights of the game!

The art style is really sleek and assets are well made! Could be cool if there was some more atmosphere instead of the black void though.

Overall well done!