Too Many Goblins! by Tykki19





| Itch.io | https://tykki19.itch.io/too-many-goblins |
| Original URL | https://ldjam.com/events/ludum-dare/59/too-many-goblins |
Ratings
| Overall | 258th | 3.81⭐ | 44🧑⚖️ |
| Fun | 175th | 3.767⭐ | 45🧑⚖️ |
| Innovation | 419th | 3.395⭐ | 45🧑⚖️ |
| Theme | 501th | 3.595⭐ | 44🧑⚖️ |
| Graphics | 434th | 3.744⭐ | 45🧑⚖️ |
| Humor | 430th | 2.763⭐ | 40🧑⚖️ |
| Mood | 666th | 3.179⭐ | 41🧑⚖️ |
| Given | 35🗳️ | 48🗨️ |
Only problem was that some spawn configurations were kinda rigged, with the "Tower" to defend being out of range from any turret, making it impossible. Otherwise very cool game, it was a fun time!
Thanks for playing!
I'd been happy to play more levels or somekind of eternal mode with increasing enemy amounts.
Great job!
The game plays very well, the graphics are beautiful and it's a very polished entry overall. Great job!
I think one of my favourites ive played so far, cool use of the theme aswell.
Only critique point is that it's too short! I wanted to play for longer :D
Good job !
The enemy in general does not appear on the circle, but over there, the enemy has started to bypass the obstacle further east and west.
Overall great TD, I dont remember anything similar in TD Genre
First thing that caught my eye: the map's almost monochrome style makes it a bit tricky to tell enemy paths, walls, and walkable areas apart. 🤔 Maybe highlight them with color or subtle shadows?
Also, it'd be great if enemies stayed marked for a short moment after leaving the circle—so turrets can still lock on and fire! 🤔
Love the concept—just a few tweaks and it'll shine even brighter!
-J
-J
I liked the novel mechanic of having to manually order your turres where to shoot. This was really novel for a tower defense game - and actively participating made it way more fun for me than sitting back and watching!
For me, the game was pretty much on the easy side and I would have welcomed 1-2 additional harder levels. It was still super fun and leaving a taste for "more" is a very good sign!
I played on my phone, worked like a charm (I didn't miss being unable to reload manually, there was enough to do already)!
Just at one point I somehow placed a missile and gun turret on top of each other and couldn't separate them again. This was not much a problem during gameplay though.
It is surprisingly solid in mobile indeed (except the manual reload as not really designed mobile in mind). Not sure if that unit merge was also something because of mobile but it could be turned maybe into a merge feature!
Thanks so much for playing!