Escape by thefishlive

[raw]
made by thefishlive for LD34 (COMPO)
Theme
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Two button controls

Overview
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A first person puzzle game where the player has to move throw rooms opening doors to proceed.


Controls (Keyboard and Mouse)
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WASD - Move
Mouse Move - Look
Space - Jump
E - Interact

Ratings

Coolness 26% 2073
Overall 3.00 673
Fun 2.73 757
Graphics 3.27 391

Feedback

justinooncx
14. Dec 2015 · 16:38 UTC
Surprisingly frustrating, since you restart at the beginning on death. The platforming is weird, too.
DinnerInTheDark
16. Dec 2015 · 18:59 UTC
A nice game, i like the setting. Adding some music/sounds and checkpoints would drastically improve it ;) Cheers!
Si1ver
16. Dec 2015 · 19:10 UTC
Nice.
I agree with @justinooncx. Checkpoints would be nice. Too easy to miss the platform when jumping.
piper82
18. Dec 2015 · 17:29 UTC
buttons should have visual cue so the player know they are pressed and restart on dying is depressing. i heard no music in chrome? other than that, its decent entry.
zenmumbler
18. Dec 2015 · 17:36 UTC
Jumping is a bit weird and indeed restarting completely is a bit discouraging, but the take on the theme is good. I would disable voting on Audio for this entry as there is none. Nice go and perhaps a post-compo version?
🎤 thefishlive
18. Dec 2015 · 17:39 UTC
Good point on disabling voting for audio, I hadn't even thought of that when I submitted. I have just done it now
fullmontis
18. Dec 2015 · 18:01 UTC
The game concept is interesting and well done but the restart when you die sucked all the fun out of the game for me. The platforming controls are a little too hard to master, considering it is the main mechanic behind the game.
nisio
22. Dec 2015 · 23:52 UTC
The jumping mechanics can be improved but otherwise a fun game.
zenmumbler
23. Dec 2015 · 22:17 UTC
Somehow I felt compelled to finish this but the fact that you added a timer to the last room I think cost you a place in the good afterlife.
But, luckily I tried successfully to activate switches from afar and it worked! No more extraneous jumping for me! And then I was squished. You bastard ;)
Christina Nordlander
24. Dec 2015 · 22:16 UTC
The "trapped in a mysterious research facility" genre is pretty old by now, and this game doesn't really add much new to it. (I realise the irony of me saying this, since my own entry is about being trapped in a research facility.) That said, the level design seems good, and the graphics are good-looking, if very sparse. The writing is good, though I caught a couple of grammar mistakes (for example "your" when it should say "you're").

The main problem is that it's just too punishingly hard. I would have liked some sort of checkpoint feature every time you entered a new room.

Nice ending.
Christina Nordlander
24. Dec 2015 · 22:18 UTC
Forgot to mention: would be great to have a sound or some other effect to tell you when you've pressed a button.
kabel
25. Dec 2015 · 04:00 UTC
It is very frustrating, that the game doesn't have any checkpoints.
The graphics are very-very simple and cool. The theme is a bit overused nowadays and this wasn't exactly a unique take on it. The writing was good, even with the occasional grammar mistakes. On the other hand, the lack of sound or music was not that good. Also, adding a timer is the most annoying game mechanic in existence. If that is substituted, this could be a fun game.